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2About Tdanger

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Rank
Prehistoric Turtlesaurus
- Birthday 04/29/1986
Profile Information
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Gender
Male
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Location
Portland OR
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Interests
Pizza!
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Tdanger changed their profile photo
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Bah! I had a black screen set up just for that menu, and I was so tired I forgot to transfer the events over, easy enough to fix though. Anyway thanks a lot for helping me sort that all out, it's kind of hard to bounce ideas off your self.
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Alright, so something maybe a little more like this? Download With better quality menu images and some better sound effects eventually?
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Thank you both, for the positive feedback. @Tsarmina: The character selection is a little overwhelming, and I originally planned on having a branched menu to kind of reduce that initial explosion of choices. In the end though I realized I personally would just end up going back and forth checking each one before making a decision, so I figured I would just toss them all together. Do you think it would be better to start with a selection of each class type first? So: Martial, Arcane, Divine etc. and then each of those would branch into three sort of archetypes. Martial turns into Knight, Fighter, and Ranger. So on and so forth. Meh?
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This is a rough concept of the character selection menu I think I'm going to use. The demo below is just the character select menu, you can't actually select anything, just navigate the menu. You can download the menu demo here. I'm looking for some feedback regarding the starting position of the menu. It's currently the upper left corner, but I was thinking the middle might be better. I was going to add some sound effects, and maybe a screen shake on invalid input, but I figured I had put enough work in already for something that is purely conceptual at this point. This was my first event based menu and I think I like it, but I'd really like any input, so please let me know what you think.
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Falcao Pearl ABS and Victors Pixel movement compatibility.
Tdanger replied to Tdanger's topic in Programming
The Pixel movement isn't even really what I was after, and I tried using the advanced collision script, but it seems to be a bit beyond my skill level. Thanks for the suggestion though, it's nice to get a response. -
Falcao Pearl ABS and Victors Pixel movement compatibility.
Tdanger replied to Tdanger's topic in Programming
Should I have posted this in Script Request? -
[VX/Ace] Advanced Collision Detection v1.2
Tdanger replied to ???nOBodY???'s topic in Completed Scripts/Plugins/etc.
@Sixth Thanks for clarifying, I came to a point where I realized the issue was probably my ignorance, so that makes sense. -
[VX/Ace] Advanced Collision Detection v1.2
Tdanger replied to ???nOBodY???'s topic in Completed Scripts/Plugins/etc.
I'm having trouble setting this up. Is there much to do other than install the script and paste over the .dll? -
Awesome! That works quite well. But I see what you mean about interacting with events. If an NPC comes near the PC, he side steps, like he's avoiding them. It must be something to do with the auto correcting the pixel movement does, when you walk toward an event or edge. This is definitely a step in the right direction, but if I can't interact with event properly, I'm not going to get very far. I tried adjusting the side_collision_fix? again, but still not getting far on my own.
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Well, I've had a few promising leads, but they've all resulted in little other than various errors, as expected. If anyone can figure it out, or even how to isolate the collision detection aspect of the script, since that's all I really want, you would be saving my ass.
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First, thanks for the speedy response. I tried setting all the 0.125 settings under side_collision_fix? to 1 first, which oddly just changed the way the PC adjusts itself to line up with oncoming events. Instead of moving toward the center of the oncoming event, the PC moves to the outside of it Then tried adjusting the fix_position 8's to 2's and it wouldn't let me move at all. I'm going to keep playing around in those areas though and see what I can do. Thanks again.
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I know I'm super late to this party, but is there a way to adjust the pixels the PC moves per step? I looked through the script but nothing obvious jumped out at me. I basically need the collision detection aspect of the script without the pixel movement. I love the pixel movement, but the ABS I'm using only works if the event is lined up with the hero just right.
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Falcao Pearl ABS Liquid V3 update
Tdanger replied to Falcao's topic in Completed Scripts/Plugins/etc.
Anyone know how I might reduce the time/frames you have to hold 'K' to call your party back? -
I gave it a quick try before I go to bed. So far it works perfectly, everything looks perfect, better than I could have hoped for and it's so easy to use! Thank you so much Intocabille, this is going to save me so much work and it's going to look better than anything I could have done on my own. Truly fantastic work.
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Holy crap, you're amazing! I'm going to play with this a while and I may have questions, but it sounds like this will work perfectly, and showing the level in place of the cost is genius. Also, being able to set the skills up for multiple characters is fantastic, I just didn't think it would be worth the hassle. I really can't believe how quickly you did that, thank you!


