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KommissarKong

Member
  • Content Count

    4
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About KommissarKong

  • Rank
    Wat is life :o
  • Birthday 06/07/1995

Contact Methods

  • Skype
    chiefjoe53

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    Developing
    Making my friends happy
    Being calm
  1. KommissarKong

    Need advices for mapping :v

    Hey Community, I'd like to ask you about mapping stuff. First of all, I don't like the VX Ace Style, where the charakters look so chibi and the houses are 3x3 Tiles big, so I decided to make the houses bigger. There is a little Town in my Rpg-Game. It should be a town surrounded by a Wall out of stone. The atmosphere should be dark and abandoned. This is what came out. (see photo 1) To my eyes it looks like sh*t, I dont know why but its just gross, and that is my best work (took me 2 hours (i know T_T)) Because of the fact the Houses are now bigger i splitted the map in 6 parts, so the player gets the feeling of an actual big town. (see photo 2, 3) It still looks super mega sh*tty, so has anyone an advice how to make this better? Really appreciate every little advice, this is super frustrating and holding me back from creating the events for the story. Thanks for reading. LoL, Kong PS: It shouldn't be hard to renovate the houses or anything, my problem is the structure of that town, it looks so.. boring and not unique. And the ground is also empty but looks terrible with something on it.. I cri evritiem
  2. By starting to make my own game i discovered how "bad" I am in being able to create a unique map and environment.. Me so sad, helup :^<

    1. Show previous comments  1 more
    2. CVincent

      CVincent

      Are you able to do parallax mapping? It helps detail the environment beyond what's capable with regular editing.

    3. Amysaurus

      Amysaurus

      Also keep in mind what good music can do for a map! Adding some music to match your environment can really help take it to the next level~

    4. Necromedes

      Necromedes

      First things first. Don't try building a game right away. Just practice and play around with things. No one is able to make anything good the first time they try it.

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