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Knighterius last won the day on April 14

Knighterius had the most liked content!


About Knighterius

  • Rank
    Apple Knight
  • Birthday 10/18/1998

Profile Information

  • Gender
  • Location
    Underneathe an Apple Tree
  • Interests
    Games are a passion of mine, especially when they have a good story driven narrative. With this, my greatest interest is finally finishing Twin Souls.

RPG Maker Information

  • RM Skill -

Recent Profile Visitors

23,855 profile views
  1. I wonder if Minerva and Kotori still stay in touch. They were a pretty active duo back in the day

    1. PhoenixSoul


      Don't know either of them. I'm one of those 'late to the party' people that joined up after the hype train had derailed, lol

    2. Knighterius


      Aw no, with how active you are I think you would have enjoyed the hustle bustle before the derail.

    3. Rikifive


      No one is active anymore. :P 

  2. Knighterius

    Map Drops

    @favbot This thread talks about script converting for a similar thing. https://forums.rpgmakerweb.com/index.php?threads/mv-requesting-item-drop-script.88342/ maybe give this a look?
  3. Knighterius

    Holders Animated Battlers

    You're really giving me the itch to bring out the ole rpg I was making with your battlers a few years ago. This dragonfly is very well done.
  4. Knighterius

    Disappearing Doors

    Hehe perfect! I had a similar issue when I first started out as well. It was because when your character would access the door, the door would then move to face the player, if a door faces the player then it's going to use whatever sprite (up, down, left, etc) which was the bye bye door sprite. If make it so its direction can't move via a direction fix then the door will do as it's told. Glad I could help
  5. Knighterius

    Disappearing Doors

    See that little box called options down below? Tick the box for "direction fix" and see if that works. Everything else looks like it should be fine.
  6. Knighterius

    Disappearing Doors

    Hey Crystal! Can you send a screenshot of the event page for us to inspect? I think it may be how rpgmaker handles things if what I'm thinking is right. Since when a door opens it goes bye bye and should stay gone as if it's adjacent to a wall that we can't see from the perspective of the maker. But you say it happens when they shouldn't be able to leave so if you send a screenshot I might be able to see what's up.
  7. Knighterius


    Hey! Welcome to the group I definitely agree with Riki. You'll get experience as you go from doing small stuff and of course experimentation. Also! Don't be afraid to be super active here, it's a nice community but a little quiet these days but being active will help make friends and of course help in making your game...or in procrastination. hehe
  8. I love this community and miss how active it used to be...https://imgur.com/w1pEVGX

    1. Show previous comments  7 more
    2. Kayzee


      Be happy it happened and sad when it's over I say. Sadness maybe hard, but I rather be able to feel it then not.

    3. Chaosian


      It's been well over two years since I even opened an RPG Maker, and I've seen this place sliding just a bit closer to the edge every month. I guess I've been part of that.

      Sure I have nostalgia for people I'd consider- "the old gang", and could probably list 20 names off no problem. But that's how these things are. All good things come to an end, but you can always hold onto your projects, memories, and hopes for the future.

    4. Kayzee


      I don't think this site is going away just yet though... It's not as active as it used to be, but it's not totally dead yet. There are forums out there that are in much worse shape ya know. This is still a place where someone is posting something almost every day.

  9. I've complete forgotten how to use spoiler tags lol

    1. Knighterius


      Friends...family. I figured it out. Rejoice 

  10. Eric! The tester of many games...

    1. Show previous comments  1 more
    2. Rikifive
    3. Chaosian


      Ohi, welcome back buddy.

    4. Knighterius


      @Chaosian Hey! Good to be back. :) Glad to see you're still around

  11. Knighterius


    Your artwork is gorgeous, I love the colours that you use. I am into the really creepy looking stuff. Can't wait to see more
  12. Knighterius

    mv FES Wizard Character - SV Battler

    Hey this is really nice. You got the colours and aspect ratio of his hat really well. He looks like he can kick some butt with a meteor strike now.
  13. Knighterius

    Ashes all around - Poem

    This is a really nice piece. The overall flow of the stanzas felt very jarring and disjointed from one another, and at other times they flowed nicely. I don't know if that was intentional but it kind of reminded me of how a fire burns; going fast and then easing off in all directions. I liked the progression, it felt as though at first he was the one burning all his things, getting rid of the past but in the passage where he says "All I am will go with me" and then "His ashes scattered all around" shows that he was getting rid of his entirety. It's kind of beautiful because this piece can kind of embody when we change who we are and it really is like we are burning away into ash and forming again like a phoenix or something.
  14. Hey Axio, Sounds like one script is saying no don't put this actor in the battle and the other script is like mi ahoy let's add the actor in. This battle system is known for incompatibilities with yanfly and is the reason why I don't actually use it and just use Theo's battle system. But that's not really a fix for you. I don't have a lot of know-how with scripts other than knowing that a scripter would have to come and make a compatibility. I think the interference is actually in drawing the actor sprite to the battle itself, that's why you won't see a problem without yanfly as I am fairly sure YEA is trying to read the typical ace battle system. I think my biggest suggestion is load order. Maybe try changing your load order so that Ramiro's battle engine runs first or if that's how it is already, maybe flip it so YEA runs first. I'm not much help, but if no scripter comes to suss it out for you then I highly recommend looking into TheoAllen's battle system, he is easy to contact, and he treats the engine like it's his baby so he is always happy to help and he's nice as well.