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3About jezebelthenun

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Rank
Member
- Birthday 10/08/1980
Profile Information
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Gender
Female
RPG Maker Information
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RM Skill -
Game Developer
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Making an Order/Pick Up System
jezebelthenun replied to jezebelthenun's topic in Editor Support and Discussion
So, using that script, how would the program "remember" what was ordered and make it available? I'm returning to RM after a very long hiatus, so I'm essentially new all over again. I'm relearning from the bottom up. It sounds like this is well above my skill level, honestly, which is a bummer. I really wanted to add this function. I'll look into it more, and if anyone else might be able to give me a step by step as to how to event it, I would be forever grateful. The joys of game making! <3 -
Hey all, I've cross posted this on Steam as well, but I was hoping someone could help me with a step by step of how I might event and implement an ordering system for shopping in my game. Rather than simply using a shop process, I'd like my PC to be able to order and pay for items and then have them become available for pick up with an NPC at a later time. Say my PC is running a shop and needs to restock 2 Bread and 3 Cloaks, they would order them with the NPC and pay at that time, then a day later the items come in and may be picked up with the NPC. How would I event such a thing? I know I need a time system, and I need to use a wait function, but I can't figure out how to pull it all off the way I want. Thanks.
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Haha, glad I could help someone!
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I just decided today that I wanted to learn Ruby, and a very quick search pointed me to http://www.codecademy.com/en/tracks/ruby I've finished several lessons already, and I've been taking down the functions of each command as I go for reference. I'm really enjoying it so far.
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Common Event Triggered by MP(FT)=0
jezebelthenun replied to jezebelthenun's topic in Editor Support and Discussion
That's exactly what I was getting at, and that script looks awesome! I will be trying to figure out how to use it, for sure! You're super helpful, thank you! I'll try this stuff out tomorrow and chime in with the results. P.S. Yea. . . I forgot about the posting rules again, so I tried to go back and edit, but I'm still figuring out how to navigate the forums. -
Common Event Triggered by MP(FT)=0
jezebelthenun replied to jezebelthenun's topic in Editor Support and Discussion
Delete this post please -
Common Event Triggered by MP(FT)=0
jezebelthenun replied to jezebelthenun's topic in Editor Support and Discussion
I got it working, thank you very much! I've got a bijillion other questions, but those can wait for another time. I'm so jazzed right now! EDIT: I guess I lied about no more questions for now. . . I got the mp=0 working, but I need it to end the day, triggering the next day's events, which will be different each time. Can I set up conditional branches for each day and run it right through the common event, or will I have to set up an event for each individual day, calling the event when the character goes back to her room to use her free time? To explain the game a little, the main character is at a new boarding school, and she will have to raise skills to progress the game, while also raising relationships and completing other events. She can only use her free time when she is in her room, spending 1 FT per activity until she is all out. When this happens, she will rest, regain some EN (energy), and that will conclude the day, and begin the next, which refills her FT. Each day will either start with a cutscene, or go directly into the portion of the game in which she is about town, doing various things to raise relationships. -
Common Event Triggered by MP(FT)=0
jezebelthenun replied to jezebelthenun's topic in Editor Support and Discussion
http://i32.photobucket.com/albums/d41/JezebeltheNun/Page%201%20mp0%20cutscene_zpsdzmf18ei.png http://i32.photobucket.com/albums/d41/JezebeltheNun/Page%202%20mp0%20common%20event%20set%20up_zps1jfoveqb.png This is what I've got going on, but nothing is happening. I give up on the spoilers right now. -
Hi Ian, welcome!
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Creating a hidden item?
jezebelthenun replied to Khaav-Rocca's topic in Editor Support and Discussion
Can you give the event the conditional branch of having the player facing up? (or whatever direction they'd be facing the fireplace) Honestly though, I'm confused as to why you're not using the fireplace as the event. You should be able to event on the fireplace, have the trigger be the action button, and then use a variable to add the item. -
New and Confused (Probably a dupe thread, but humor me, please)
jezebelthenun replied to jezebelthenun's topic in Editor Support and Discussion
Thanks, Sun! I'll definitely look into it.- 8 replies
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- hunting
- hunting quest
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(and 2 more)
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New and Confused (Probably a dupe thread, but humor me, please)
jezebelthenun replied to jezebelthenun's topic in Editor Support and Discussion
Thanks for the tip! Troop page screens are in the OP spoiler image.- 8 replies
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- hunting
- hunting quest
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(and 2 more)
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New to RPG maker, this site and everything else
jezebelthenun replied to Davynci's topic in Introductions & Farewells
Hi, Davy! I'm new to all of this, too. Looking forward to seeing what you can do! -
eventing [REQUEST] Kill X Amount of Monsters Quest
jezebelthenun replied to ihartrpgs's topic in Developing Tools
I actually got it to work with some help from another member who suggested using erase event after each +=1. -
New and Confused (Probably a dupe thread, but humor me, please)
jezebelthenun replied to jezebelthenun's topic in Editor Support and Discussion
Great, I'll give it a try! Thank you! Well, when I made it moment instead of battle, the battle stalled after killing enemy 1. I was unable to do anything at all. Once I changed it back to battle, the battle resumed normally, but the problem of only counting the first slime I attack in a troop persisted. Thank you for the idea, though! Any others would be greatly appreciated. I finally got it to work! The span is set to battle, but putting the erase event in after each +=1 did the trick! Thanks, Joey! Hmm, actually, now the counter is adding an extra +1 to one of the enemies.- 8 replies
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- hunting
- hunting quest
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(and 2 more)
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