First of all: No inspiration from zelda games (though I played all and love them)
2nd glasses:
Thx for feedback, jumps and so on can easily be made faster, so I'll look into it depending on if more people want it faster/slower. (though An option to choose as a player is the better option if I can pull that off)
As for the fights: This is just a teaser, and I didn't put too much time into enemy/boss battler as they will all change looks.
==> this will lead to more personalised skills, and hopefully, more interesting battles. You did point out that I need to work on battle strategies, I'll look into that.
==> It's not meant to be easy. Though triple slash has a very low trigger chance. And the main char learns a (small) heal skill at lvl 4 I think.
==> bridge has been fixed, thx
==> F1-1 has been fixed, double thx there.
==> Going to try and find a solution for that minimap for that section.
==> First store having equip most chars already have => well they did get their equip from somewhere, they also fight and train at the castle + some soldiers buy castle equip at the town... don't think I'll change that.
==> Evaded instead of 0 ==> going to change it, thx again.
==> Staff animation was already being fixed upon release, it did look bad in the teaser, and it actually still does , still fixing it.
As a side note: developing is slow now, as we all found jobs, this will get better after a short while. Just the first weeks at work are very busy weeks.