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4About GrayFenrir

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Rank
Meh
- Birthday 10/06/1996
Profile Information
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Gender
Male
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Location
Tail End of Nowhere
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Where to begin? Haven't been around these parts since the beginning of summer I think. My grandfather's cancer took a turn for the worse so I had to help take care of him. He passed on, the grouchy old fart that he was. After the memorial service, I moved in with my aunt for four weeks while I worked a temp job opening mail for $10 and hour. Had to leave two weeks a head of time because her husband was basically offend in some way by anything I did. Moved back home. Tried getting...
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Put the hero portrait in a message?
GrayFenrir replied to Juaktus's topic in Editor Support and Discussion
I did something similar in a previous project. Easiest way I found was getting the Yanfly Engine Ace - Ace Message System script and using \af[0] at the start of the text input to insert the main character's face into the text box. -
Will do. Thanks for the offer.
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opinion Game Designer and Game Type
GrayFenrir replied to Lord Vectra's topic in Theory and Development
I'm going to point out two series. Call of Duty and Final Fantasy. As everyone probably knows, the Call of Duty series has been practically the same thing for the last couple releases with most people only buying it for the multiplayer. Activision has been beating a dead horse with the series and many people of tired of the same thing game with only a different campaign, new guns, and a few new game play elements. Final Fantasy on the other hand has had quite a different variety. Almost all of the main series releases has used either a different battle system or skill system. Square Enix has also release Final Fantasy games that approach game play through a tactical stand point such as the Tactics Advance releases and Tactics for the PSX. Square also has done an anime series and a movie, although the movie was a complete failure. I will admit Square has also beaten a dead horse with the Final Fantasy XIII sequals which were rather unneeded and was basically a cash grab. To a point, I don't mind a game studio making the same type of game over and over as long as they add variety. Activision just wipes together a campaign, new guns, and adds a free running game play element and you have the new CoD game. Square releases a game, it receives poor reception, Square goes back and redoes the game practically from scracth and re-releases it. In my opinion, it basically comes down to how much effort you can tell a game studio put into a game. Square's been working on FF XV since 2006 and the game play footage is nothing like the rest. Sure the story may share similarities with others of the series, but it has so many new features compared to others in the series. Just my opinion an all. -
Ok. Thanks for the help.
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Upon closer inspection, the horizontal bridge has a rather large gap between itself and the river bank. Your river banks themselves looks as if they are ment to run though a rather large city as they are lined with stone bricks. The bottom of the river does as well. May want to find a more fitting water tile.
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That script isn't quite what I was hoping for. I guess, to go into detail, when you start the game, you'd be presented with a list of tales. As you complete them, new once become available with a final one presenting itself once all the other tales have been finished. On a side note: I just might have to take you up on that offer.
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Tales as in each on has a story with separate characters and a they intertwine until all main characters end up together. Sorry if I didn't explain it that well, not the best at explanations.
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Sorry for the late response. Had somethings come up. Anyways, it looks like the majority is leaning towards the first idea. It would make sense doing that one seeing as how it is probably simpler and I would actually be able to hopefully finish it by August. I already came up with some names for most of the main cast along with relations between some of them along with a rough story. Anyone know of a script to set up tales similar to Final Fantasy IV: The After Years? Going with tales would probably work best with the large amount of characters I have planned. Thanks for your time. Gray
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Reasons for a character to run into the road in front of a car?
GrayFenrir replied to dipping dots's topic in Theory and Development
Could go the Yu Yu Hakusho route where he dies pushing a kid out of the way of an oncoming car. -
Seeing as how I'm done with school until August which is when I start working towards my degree in game design, I figured I might as well work on a project. I've been tossing around ideas for a week or so an have ended up with two that I kinda like. The first is a rather basic one where the worlds elements are controlled by several crystals (water, air, earth, fire, light, dark) along with several minor crystals (metal, ice, toxin, nature). Some unknown force goes about creating disturbances that cause the crystals to over exert their powers causing them to shatter one by one. Each crystal chooses a champion to carry on its will, making the crystal a sentient being in a sense, and the group of heroes go about trying to stop the unknown force from creating such a prevalent elemental imbalance that would destroy the world (such as fire growing cold when the fire crystal is destroyed or the wind stopping when the wind crystal is destroyed). The second idea is one centered around gods, demons, and spirits. With this idea there are four worlds. The human world, the underworld (hell), heaven, and the spirit world (the human world's counterpart). Gods, demons, and spirits do not possess the ability to act with in the human world and therefor form a contract with a human. The human, or contractor, pays a price to receive the power of the god, demon, or spirit with which they form a contract with (such as the lose of something important to them). The power the contractor receives is based upon the abilities and properties of the god, demon, or spirit they formed a contract with (such as controlling water if forming a contract with Poseidon or the literal crap ton of other beings and creatures associated with water. Look it up, there are more legendary creatures associated with water then any other element). Seeing as how this idea is based around various religions and mythologies, I'm not really sure if I should focus on a certain one such as only using beings from Greek mythology or whether I should include beings from all possible sources. Still trying to figure out what sort of plot I can use for this with out it being a generic war between contractors of gods and contractors of demons. I'm mostly wondering what you guys think sounds more interesting along with trying to gather some ideas on how I can improve either of this ideas. Thanks for your time. Gray
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Thanks for the input everyone. Now my next problem is making convincing looking roads.
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Endgame Plot Twists - Generally unheard of in most games
GrayFenrir replied to Hikitsu's topic in Theory and Development
Could pull the biggest dick move and reveal that the main character isn't the "chosen one" and that a different party member actually is. -
So I was wondering what people's thoughts are on a RPG make that lacks a World Map. I personally suck at making a world map and started tossing around ideas for an alternative then I remembered Final Fantasy X and XII that I use to play that did not use a world map, granted FFX's map was rather linear. I feel like it would allow the player to interact more with the environment by traveling down actual roads and paths then just zipping across a world map. The main down side to this is having to make more maps for the roads and such, which I don't really mind, and the need of a system to allow the player to get to previously visited locations without having to backtrack for several hours. This lead me to remember the teleport crystal things from FFXII where you can teleport to previously activated crystals at the cost of a teleport stone. I have no idea where to begin rigging that with in game event making so it'll probably require a script of some kind. Just really curious on what other people's thoughts are on this. Thanks for your time
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Having a end date would really be nice seeing as how it'll let us know how much time we have to work with.


