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10 ⋆About mananas

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Hello everyone, I'm Lucius Blank, and my brother and I want to introduce you to our story, Dawn of Alcieste. This game is being worked on RPG Maker 2003, I've used most of the rpg maker engines, but nothing beats the nostalgy that this retro engine brings. I have been using this engine since it came out back in 2003, and can confidentely say that I know how it works from A to Z, my specialty being spritting and programming, while my brother has the best story telling. Our main language is not english, however we decided to use it as the game language to reach as many people as possible, so you may catch some weird sounding phrases, if you do, please let us know, feedback is always appreciated. Without further ado this is the game premise: This story takes place in the continent of Alcieste, compossed by the kingdoms of Elgasta, Phyris, Praekopis, Kriegerheim and Sadhal, and surrounded by the called barbarian islands. The continent geography defines the borders between the kingoms, and it ranges from the arid deserts in Sadhal to the snowy mountain ranges in Kriegerheim. The continent is populated by humans, but a rich folklore and legends of intelligent creatures and monsters can be found everywhere, with many claiming evidence of the existence of said creatures, however, dangerous monsters can be found all around the continent, and several precautions must be taken by anyone attempting to travel around. A long lasting peace has been achieved after years of war, but as no treaty has been signed constant tensions keep everyone on their toes, with several outposts located all across the kingdoms to protect their borders. Esgalta, located in the middle of continent, has been under the rule of the Valerius dynasty, and poses the biggest military pressence througout the continent. In the arid southern region is Sadhal, a rich country where merchants thrive, but such riches bring trouble, as the Sadhal military is constantly busy fending off pirates who wish to steal the merchants hard earned coin. Kriegerheim to the northwest is located on what is known as the frozen throne, a dangerous mountain range covered in ice and snow, craddle to powerful warriors devoted to their god of war, Arlan. Bordering with Kriegerheim and Esgalta is Praekopis, famous for the scholars and engineers born there, their military may not be as strong, but their powerful contraptions make up for their lack of army. And lastly Phyris to the northeast, a small country with a dense forest surrounded by mystery, not much is known about the secrets lying deep in Phyris forest, and many legends are told of it. The story begins right after Esgalta declares war on the other four kingdoms, and with an unprecedented army conquered the continent in their war of unification, forming what is now known as the Esgaltian empire under emperor Beadurinc Valerius. This swift conquest hs brought economic problems and political strife to the continent, as numerous factions try to oppose their new rulers, the militaristic empire tightens it's iron grip on the rebels. A large number of people are constantly conscripted into service to fuel the empire needs of man power, for some this brings opportunity, and others just call it opression. One of such people is Vanhir, a young man with a troubled past joining the esgaltian army to find purpose, another gear on the ever moving clockwork of destiny, he is unaware of the role that destiny has chosen for him. This is the game we are working on, we want to tell a story, and we want you to be our audience. There will be adventure, betrayal, laughs and anger, on this story rich RPG. The game. As mentioned earlier, we want to keep the game as retro as possible, and even though we know how to make SBP, we have decided to exploit the RM2k3 turn based engine to the max. Here are some screens for the battle system: We are also trying to use the engine to the limit, by making use of parallaxing, to bring the most of our beloved mac & blue tilesets! And what is an adventure without puzzles? We are avid RPG players and know that players enjoy a challenge! And most importantly, we consider story the most important part of an RPG, we want to steer away from cliches and move on with lore, plot, subplot and character development, we aim to create memorable characters that no matter if they are protagonists or antagonists, one can sympathize with them. Credits Enterbrain and Kadokawa games for their engines and assets that make this project possible YouFulca (Wingless Seraph) for his great contribution to the music Lucius Blank (Me) Alejandro (My brother) We would love some feedback and ideas regarding our project, we will be releasing a Demo soon and we want to test the reception! Cheers!
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- rpg maker 2003
- rpg
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What happened to theo allen? haven't seen him around :C
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The God in the Moon
mananas replied to mananas's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Thank you for comment! Yep, the battlers are from Tales of the world, and the portraits from the fire emblem series =) -
The God in the Moon
mananas replied to mananas's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I try to make the best use of your script, and I must also mention that you have been very patient and helpful with the support you've given me, also your script is very flexible and cool! I'm glad you are liking my project Should be Double haha thanks for pointing that out. Yeah, the victory aftermath is not fully customized yet, I'm trying to work on the storyline for Basil's part to move on to the next character introduction. And yep, Reginleif is also a valkyrie, except that deities in my game are... different of what you would expect, they're not evil or the bad guys, neither the good guys, they serve a totally different purpose, but telling you that would be a gigantic spoiler hahaha -
The God in the Moon
mananas replied to mananas's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Hahaha yeah, with them being from different regions I guess it's kind of obvious eh! Here's a screen of one of the first major boss battles: And here's a video of the battle, it's long so you can skip to half of it and see the most of the skills she uses: -
The God in the Moon
mananas replied to mananas's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
30x50 each frame. Used a Tales of Eternia character sprite sheet as reference -
The God in the Moon
mananas replied to mananas's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Yeah... I tried changing that, but it doesn't matter what numbers I put the picture stays dark. I set the Khas Light Z to 150 and then the picture to 170 and nothing happened. Maybe I'm missing something there haha Thanks for the feedback! -
The God in the Moon
mananas replied to mananas's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
The story has been shaped by my brother and I, the idea came up some time ago but I decided to start working on a game for it, so as for the developing goes I do it myself, since my brother has no idea how to use RPG maker. What is a support bar? Sorry I am kind of new to the forums. Thank you for your reply! -
The God in the Moon
mananas replied to mananas's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
I have to correct a few bugs before the Demo u_u I am glad you like the preview so far, there are some flaws that I want to work on, mainly my english, since it's not my first language haha. Yeah, it mixes a lot of things, since the story takes place on earth and on different regions, the mix of cultures will vary a lot through the game, contrasting one with each others. Thank you for the support! -
The God in the Moon
mananas posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
A fantasy game inspired by both sci-fi and fantasy books and games. Genre: Fantasy Game Progression: 20 mins of gameplay, 1%~ Story: Characters: Screenshots: Features: - A very thrilling story line that will keep you playing it - Side battle system - A set of dynamic skills that can be obtained by the player through a skill tree, allowing them to make a custom character - Instance items, the same item dropped by a monster will give different stats depending on chance - Rune enchant, some items are slotted and runes obtained through monsters or chests, experiment with your items - More to come as game progresses Credits: Video: Note: Some things in the video were buggy because I was just testing, fixed them but recording another 20 mins video with also a bette quality would take more time, please understand me haha Please be kind with the critics, feedback is very well welcome, if there's something you can tell me to improve I will thank you very much. -
Thank you man! Will be looking forward to it.
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Hi again guys. Thank you dbchest! SerpentRose, Khas' light effects are truly very good, I am indeed using that script for the light effects, however what I want is the player character sprite to hold a torch, as in, the character sprite holding a torch in his had. Making the sprite is the easiest part, but the torch's fire has to be animated, because fire moves haha, however is the player is idle the character is static, so the fire doesn't move, it moves only when you walk. William C actually explained the situation in his previous response. But thank you a lot for taking your time to help n_n
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Hi guys, thank you for the replies, I tried a lot of methods related to events, characters that move over the player for example. Maybe what I need is not an event, but to generate a picture over the character that changes position and has a frame loop, like a lamp script, but instead of the light it would be the torch picture. I tried workarounds with the rpg maker events but they end up being laggy as you said, and do not update accordingly to the player movements.
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That would be with events. You would need two variables, one for the total exp and one for a buffer. Set a condition at the start of each battle and add the total exp value of the PREVIOUS to the total variable. And add the exp for the CURRENT battle to a buffer. It would be like this. Total + Buffer. Buffer = Exp of this batle So the exp of the battle will be added on the next battle, this is in the case you die you don't get the exp of the encounter where you lost too. When the player dies and is taken outside the Exp room, you add the Total variable to the group exp. If the players finishes the room without dying, add the total variable AND the buffer to the exp. Don't forget to set the Total variable to 0 once you give the exp. That's the simplest way I could think of. Hope it helps cheers
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Thank you again Hime. I added the script you provided like this: The item is created with the new name, but the notetags aren't doing the work since I can't attach the runes to the newly created items. I'm sorry if I'm being annoying, you're being very nice by helping me ._.



