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7About Michael Deaton

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Rank
Veteran Gamer
- Birthday 06/15/1988
Profile Information
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Gender
Male
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Location
Flowery Branch, GA
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Nicee. Can you make facesets by any chance?
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Please let me know when you make any Trigun sprites!
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Granny's Lists - Bathrooms (I never thot I'd see the day)
Michael Deaton replied to grandmadeb's topic in Granny's Lists
These are good! I don't know why you thought you'd never see the day for this type of resource. Bathrooms are just a modern thing. Some people like to include them in their games. Others don't. It's just a preference I guess. -
VE - Custom Vehicles
Michael Deaton replied to Victor Sant's topic in Completed Scripts/Plugins/etc.
I only have your latest basic module, and the latest custom vehicles. Are you using the english version of RMVXAce, or Jap version? -
VE - Custom Vehicles
Michael Deaton replied to Victor Sant's topic in Completed Scripts/Plugins/etc.
I'm using this scipt and your basic module, and the balloon doesn't make any sounds like it's setup to do in the script. It shows the balloon, and you can ride it, but no sound? -
I'm saying the light placement doesn't seem to be working in the demo, even with it untouched. I just played the demo normally. And the girl when you talk to her to turn on the light, it does nothing.
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I downloaded your demo from your site, but it's bugged? The light that's suppose to turn on and off it at 000,000 instead of the x,y where it's suppose to be in the comments. I even updated the demo with the latest editions of your scripts, and it still doesn't work. I can provide a screenshot if you like.
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Well if you go under the TileSet manager in the Database then Make a New "Tileset" listing, you can import them as parts like.. A1, A2, A3, etc. If you look at the parts on the First post, it tells you which part it is. A1, A2, TileB, etc. Just import them where you're suppose to. If you're still having trouble, I can possibly throw together a demo with all them, but It'll take me a little while.
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She looks great! Are you going to make Alucard, and such as well? Edit: Sorry I didn't see you already made Alucard! He looks amazing! Do you have any characters from Trigun?
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could you possibly combine these into a single download?
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VE - Animated Battle
Michael Deaton replied to Victor Sant's topic in Completed Scripts/Plugins/etc.
It works for both. I use both and it works fine on both. So you're doing something wrong. -
You add the script command to the transition event from the cave to the Overworld so it sets the lighting back to the overworld lighting effect. @Khas I have two questions! Can you make it so it doesn't darken the map name pop-up window, and what are the best light settings for Night, Dawn, Day and Dusk?
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Is there a way to disable the pixel movement in this abs?
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Hmmm.... What if you just throw in the japanese parts?
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If you're wanting all those features, like he said, he can't re-do his battle system right now. So I'd suggest using this, http://www.rpgmakervxace.net/index.php?/topic/868-xas-ace/ It's got everything in your list and more. I'm currently using it, until Khas works on this a little more. I love them both, but XAS has everything I need/want for now.


