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Lightmaker2014

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About Lightmaker2014

  • Rank
    Advanced Member
  • Birthday 06/21/1988

Contact Methods

  • Skype
    lightwriteroflegend2012

Profile Information

  • Gender
    Male

RPG Maker Information

  • RM Skill -
    Jack of All Trades
  1. Well, I may be getting a seasonal job soon, so I probably will not be making my game anyhow.not like I can as no one knows what I'm talking about on here.

    1. philteredkhaos

      philteredkhaos

      Good luck with the new job! If you work really good, sometimes they make people permanent. My seasonal job has been going for 5 years today...

  2. Lightmaker2014

    Party Storage System [UPDATED] v1.2

    Anyway to have them gain exp? I like this but I would like to be able to like give 25% of the exp to the non active members. I planned a huge character cast.
  3. Lightmaker2014

    New energy guages?

    Its what the gauges are already for resources, things like MP and Hp etc. I have two resources unique to my planned battle mechanics. AP is aura power, used for something that is like magic, but not. Only certain races can use it in place of magic they can't use. JP is for job skills that are not passive. Some job skills will use AP or MP, but others will use a mix of either. Example of a window I want to make or have made: See how it has 4 gauges illustrated? I am not sure if the battle scene could have that too, though. I don't know how else to describe what I want. I'm not good at describing.
  4. Exactly! Yet, I don't want MP be replaced either.
  5. Sorry for necro and hope you, the creator, are here to answer; I need to know if I can do this: A character with HP bar, a MP bar, an AP bar, and a JP bar. Can that be done?
  6. Lightmaker2014

    ~[Syvkal's Menu Bars VXAce]~

    Can this be used to make new bars for new stuff I need like, Aura Power and Job Power? I do not mean replacing MP it will go below MP.
  7. Lightmaker2014

    Pasting tables doesn't work.

    It was Microsoft Word 2007 tables. I just took screens on how they looked in the post editor and uploaded to photobucket and pasted back into the posts.
  8. There seems to be a confusion between parameters and stats. Stats should always act on parameters not the other way around. Example: Vitality increasing Max HP. This is my pet peeve here and I want to find a script for adding new stats and parameters, but have the stats act on the parameters.

    1. Lightmaker2014

      Lightmaker2014

      I also wish to move Agi and Luk from parameters to base stats. And replace them with Evade Crit Rate, etc. See my countless thread on asking for this. I may not have been clear earlier but I'm learning more and more.

  9. Lightmaker2014

    AP System

    Can this be used to award job exp? Looking for an easy way to implement that.
  10. I found the VX Ace engine by default has a thing similar to my # of hits in different wording and its possible I could edit it outright. Along with this battle presentation engine you have here, it could work out.
  11. Lightmaker2014

    Precipitation

    Scripts? Maybe have a graphic change assigned to the four current options? The latter might be a nice workaround for a sand storm if scripting it is too hard. Make an event to change graphic for rain to blowing sand and set it to that option for rain.
  12. Lightmaker2014

    Overcoming the Learning Curve

    I'm like this OP here, but I'm one step further. I understand the engine and all its inner workings in that its not that varied from 2k3. a few new features i like such as weather and naming maps separate from the map ID which in 2k3, you'd eventually corrupt your map system with all the names. Its why I got VX Ace to begin with to have the power of XP style scripting and the good mapping engine of 2k3+XP combined. Its when I want to script or use already made scripts and knowing how to pally them to do cool stuff that breaks the limits of the default engine. I'm done with using the engine except to make maps for my game, I want to make my own battle, menu and mechanics systems now! The problem with 2k3 was you only had the engine. You could only do so much and it was very hard to bend it to your will even with switches, events, common events, and variables (I still need work on those). If you wanted to have a bridge you could go under as the player to make the game have fake depth and 3D, you needed to really have a lot of duplicate maps and switches and variables or try to find an engine hack, both of which are tedious and really could mess stuff up in your project. With scripts in VX Ace, on the other hand, you could make a lot of new things like isometric maps, illusion of depth and character scaling, and vectors and stuff that look almost 3-d to by pass the limitations of the software to a degree. My issue is trying to get to that point in the least pain possible.
  13. Lightmaker2014

    Stat & Level Limiter

    I hope you get this to work for me as well, as Yanfly only figured out how to get max HP and stuff above 9999 with equipment only and not base stats. If I can combine scrips and have them cross compatible, I'd use what you have and Yanfly's and have my game closer to being realized. As I need my actors to have: MAX HP to 99999 MAX MP to 99999 Max aura points or AP to 99999 (may need new windows and scripts to implement a new energy bar) max Job Power or JP to 99999 (may need new windows and scripts to implement a new energy bar) A Base Level to 999 A new job level for three tiers of jobs to 10, 50, and 100 Base Stats to 9999 or 4 digit limit (actually soft caped to 999 and hardcaped to 1200) Parameters up to 99999 (includes HP MP AP and JP as well) Monsters need to have: HP and MP to 99999999 their parameters and stats up to 99999 and 9999 respectively. exp gain up to 99999999 job exp gain up to 99999999 multi currency gain up to 99999999 You think you could make a better script for these additions I need?
  14. Who am I kidding? I can't make a game with this program. I can't script, I can't even use the default system as I want too much custom stuff. Its too constrained. There isn't even values over 4 digits!

    1. Show previous comments  13 more
    2. Wingflame

      Wingflame

      yus~ wut pencil said , right now im doing a super huge project and before this i did like 20 small things , they werent even games , just small cutscenes failed projects and even my cancelled game. but all those are the reason why im able to do what i am right now and im no pro i still consider myself a beginner because end of the day there is sooo much more i could do if i had more knowledge .

    3. Lightmaker2014

      Lightmaker2014

      I do know how to use all the base features as its no different than 2k3 in that respect with the map making system and auto tiles. the default database, the animations, the status effects and all that in-house stuff. so I'm not really "new" in that respect. I want to break the limits as most said on here. Making a small game with the default stuff will not do me any good as I already know how to do that may times over using the basic stuff from older makers.

       

      Scripting i...

    4. Lightmaker2014

      Lightmaker2014

      Scripting is what I really need to learn and under stand.

  15. Lightmaker2014

    Custom Parameter Script

    This is exactly what I'm trying to do! Its so hard when you don't know how to implement anything at all.
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