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4About Pikakapi

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Rank
ESP'er Rank: Demon
- Birthday January 24
Profile Information
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Gender
Male
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Location
UG Shibuya
RPG Maker Information
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RM Skill -
Jack of All Trades
Recent Profile Visitors
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Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
It's been a long time since I visited here, and perhaps the final time. This was my most favorite ABS system on RMVX Ace and worked on several tweaks of it. Unfortunately RMMV and Construct 2 are greater for me to work with as I'm type of Javascript guy, it might be a waste to not sharing this very useful custom script for those who still loves this ABS and stayed in Ace era. This script allows you to tag enemies to have different alignments and it's possible to have them as your allies. Pearl_Battle_Royale_Addon.txt -
Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
@EpicGhani Common knowledge for RMVX Ace users: After you edit and/or add the scripts, DO NOT load the old save data. Also, it's obviously the other script you use prevent you to save. This script does not affect the save at all. @MaxYiDown You can actually event that out. Currently this script won't have ally NPC event, you have to figure it out how to make the NPC automatically target his/her enemy after being attacked by player/followers, since the enemies will set their aggro towards the player/follower who attacked them, but not the other NPCs. @Jake Stallion You must have at least one party member when you start the game. It doesn't have any compatibility issues when I try the Splash scene script. -
As Victor said, by default, the engine constantly update events on the entire map, that is what generates lag if you have hefty amount of events. All Anti-Lag Events just prevent events always updated outside of the screen. If you want a specific event to be updated even when it's outside of the screen, that is what the always update tag was for.
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Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
Already stated in the demo; you can press and hold 'K' to cancel the attacking followers. -
Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
Those token tags are supposed to be used in non-enemy events that triggers themselves when certain weapon/armor/skill/item hits on them, and it's stated, puzzle events only. Look at the floor crack (where you have to put the bomb) in the demo for example. "Event became hostile when attacked" kind of thing is not implemented in this ABS yet. I don't think the token tags can even help you do that. -
#=============================================================================== # * Falcao Pearl ABS script custom shelf: TP Bar # # Before you use this script, comment out this line in "Pearl Life Bars": # PearlKernel.draw_tp(self.bitmap, TP_Info[0], TP_Info[1], battler) # # By Pikakapi # Special thanks to Falcao #=============================================================================== module TPBarMod # Dimentions of the bars you cant exceed 300 width x 100 height # x y width height TP_BarDimentions = [8, 77, 100, 14] #TP Graphic setting ActorsTp = "" # Graphical TP Bar, if you dont want it leave it "" ActorsTPBack = "" # Background semi-transparent bar # color definition # color 1 R G B Opa color 2 R G B Opa TP_Color = [Color.new(225, 225, 225, 255), Color.new(200, 200, 200, 255)] #----------------------------------------------------------------------------- def self.draw_tpg(obj, battler, x, y, w, h, color, name=nil, tag=nil) tag = 'Tp' if tag.nil? c = color name = battler.name if !name.nil? PearlKernel.draw_gauge(obj, (battler.tp).to_i, 100, x, y, w, h, c, tag, nil) end def self.image_tp(bitmap, x, y, back, image, battler, name=nil) tag = 'Tp' name = battler.name if !name.nil? PearlKernel.draw_i_gauge(bitmap, x, y, back, image, battler.tp, 100, tag, name) end end class Sprite_LifeBars < Sprite alias rerefresh_contents refresh_contents def refresh_contents rerefresh_contents if battler.is_a?(Game_Actor) t = TPBarMod::TP_BarDimentions; tc = TPBarMod::TP_Color if TPBarMod::ActorsTp != "" @pimt = Cache.picture(TPBarMod::ActorsTp) if @pimt.nil? @bimt = Cache.picture(TPBarMod::ActorsTPBack) if @bimt.nil? TPBarMod.image_tp(self.bitmap, t[0] + 4, t[1],@bimt,@pimt, battler) else TPBarMod.draw_tpg(self.bitmap,battler, t[0], t[1], t[2], t[3], tc) end end end end Try this small snippet I've made. Place this under Pearl Antilag script. EDIT: Made a slight mistake in the script regarding the image bars, it's fixed now.
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Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
Did you mean this? http://falcaorgss.wordpress.com/2012/12/06/pearl-party-hud-add-on/ -
Setting state rate to less than 100% decrease the chance of getting poison, and vice versa. State resist prevents the state being added from anything including events. If your character state resist the death state, that character can't die at all because the function of state resist. State rate rise/drops/negates the chance states came from skills/items, but still can be applied normally from events.
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Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
@Satekh It's XS Menu Delux, not XAS menu... as for the problem, it doesn't happened to me, did the skill2 actually have a cooldown and the "Tool Cooldown Display" is true? @KevinFrost I've tested the menu and it's an incompatibility. You have to use another menu script instead. -
Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
@Miltix It's possible by this script call. $game_actors[x].primary_use = y Replace x with designated actor's id. Replace y with number ranging from 1 to 8. The designated actor will now use that primary tool depending on the number. 1 = Weapon tool 2 = Armor tool 3 = 1st item 4 = 2nd item 5 = 1st skill 6 = 2nd skill 7 = 3rd skill 8 = 4th skill -
Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
The item tool menu, by default, will show all items you obtained, including key items and menu-only items. Here's a small fix to exclude the unnecessary items in the item tool menu: if kind == :item next if item.key_item? next unless item.battle_ok? end Paste these in between line 591 and 592 in Pearl Scenes. The item tool will not show the key items and menu-only items. -
Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
I want to have 6 battle members on the map but didn't work anyway... oh well. I'm glad the first problem will be fixed though. I can't wait for the patch. -
Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
Have been testing around the demo some more and I found that if you have more than 5 party members, you cannot get a game over when all of your members were dead. An error regarding the deadposing on line 1731 of the kernel would thrown when the aforementioned scenario happened and I attempt to use the formation command in the menu. I also changed the value of max_battle_members in the original game_party script (Since Yanfly's party script is incompatible) to get more followers. This somehow works, except there are some glitches when certain characters were dead, and most of a time a NoMethod error (undefined method 'id' for nil:Nilclass) of line 466 from battler settings, ah well... -
Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
Love the v2 of this ABS. Now my members are not walking zombies. xD Nevertheless, now I'm already bypass my own issue somehow, but you're still deserve the big credit for your hard work of this anyway. :D/> EDIT: Nvm, got the number keys working. For those interested: Use 'PearlKey::Nx' for number key x. Just replace x with the number you wanted. -
Falcao Pearl ABS Liquid V3 update
Pikakapi replied to Falcao's topic in Completed Scripts/Plugins/etc.
I know that, what I meant it's too annoying to use M to switch to the member, press N change that member's tool, then press M to switch back to the leader again. What I want is have the tool selection scene to implement the Q/W scrolling just like the equipment scene, where you can customize the other members' tools without pressing N and altering the party formation. On the side note, what happened in the 1st page? My chrome browser detects there is a malware.


