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3About IMUNME

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Rank
Principle of indirect elimination
- Birthday 09/30/1983
Contact Methods
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Website URL
http://www.projet-fmr.com
Profile Information
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Gender
Male
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Location
Laval, Québec
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Interests
Art and creation
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Abstract: Nostalgia attack Genre: Retro 16-bit Puzzle Adventure Game Progression: Game completed. 3 years in development. Release date 1st of March 2017. Lenght: 10-15 hours of gameplay Over 50 nostalgia-packed levels, pixel graphics, and a great electronic chip-tune soundtrack. Inspired by games like Sokoban, Ilomilo, the Adventures of Lolo series and old school game titles from the Nintendo NES and Super Nintendo SNES systems. GAME TEASER: https://www.youtube.com/watch?v=W5Sq4Nc1Bjc evil Seeds THE GAME Toots and Coots are evil Seeds, mushroom loving eared tadpole demons. They aren't very strong or agile, but what they lack in strength, they make up for in cleverness and patience. They must find the way out of the tower from which they are imprisoned. Clear all the mazes, get all the mushrooms and escape the tower alive. Rumor has that they weren't the first ones to be imprisoned. COLLECT THE ORBS Toots (the red evil Seed) can collect the red and orange Orbs. Coots (the blue evil Seed) can collect the blue and aqua Orbs. GET THE KEY Once all Orbs are collected the chest will open and you will be able the grab the key. GET OUT Once you grab the key the door will open. Get to the door to proceed to the next level. Features: • Retro 16-bit pixel graphic • Great electronic chip-tune soundtrack • Over 50 levels • Challenging puzzles • FREE TO PLAY (No Advertisement) Download: Release date: 1st of March 2017 Available at: http://evilseeds-game.com/ Known Issues: I known to cause mild to severe nostalgia. EVIL SEEDS CREDITS: GAME DESIGN AND PROGRAMMING by François-Maxime Ayotte 3RD PARTY SCRIPTS Galv, HimeWorks, Yanfly, Falcao, Game_Guy, Neon Black, Rycochet, SirBilly, Zeus81 SOUNDTRACK by Timmie wong - DDRKirby(ISQ) http://ddrkirbyisq.bandcamp.com/ https://soundcloud.com/ddrkirbyisq https://www.facebook.com/DDRKirbyISQMusic http://www.youtube.com/channel/UCoBhx2o-pEfwaCQk1VwGWdA François-Maxime Ayotte GAME TESTERS Frédéric Arcelin Dan Tu Pham Quang Michael Martineau GRAPHIC RESSOURCES Ryan914, Vanya, GregMustache, Tyxerus, OneCutStudio SPECIAL THANKS TsukiHime, DrDhoom & Quasi, Galv, KilloZapit, Valérie Bibeau, Catalina Chirila PROGRAMMED WITH Ruby Game Scripting System Enterbrain, Inc. / Yoji Ojima
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VX ACE keyboard mapping without 3rd party script?
IMUNME replied to IMUNME's topic in Editor Support and Discussion
This is what I thought. A bit disappointing. Thanks Boring Old Tarq! -
VX ACE keyboard mapping without 3rd party script?
IMUNME posted a topic in Editor Support and Discussion
Hello everyone, The basic keyboard layout is using shift, z, x, a and s. I would like to map esc instead of a and q instead of s. But not with the game options because the mapping won't work on other computers. Is there a way to map the keys in VX ACE without using a 3rd party script? I used an input script by Cidiomar R. Dias Junior hosted by TsukiHime but the script disables the use of the xbox360 controller which is widely used and if messes with my other scripts so I can't use it. Any ideas or suggestions anyone? Thanks in advance! -
Conditional branch script for impossible movement
IMUNME posted a topic in Editor Support and Discussion
Hello everyone! Anyone has an idea on how to script a conditional for when movement is impossible? I hope this is not to vague. Thank you in advance!- 1 reply
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- script
- impossible movement
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(and 1 more)
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evil Seeds game in progress
IMUNME replied to IMUNME's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Demo link now working! -
White background instead of transparent when compress game data
IMUNME replied to IMUNME's topic in Editor Support and Discussion
The png file still has a transparent background. It's just the way the game interprets it that changes it seems. -
White background instead of transparent when compress game data
IMUNME replied to IMUNME's topic in Editor Support and Discussion
No. Just .png. -
White background instead of transparent when compress game data
IMUNME posted a topic in Editor Support and Discussion
This is so strange. All transparent background on tilesets become white when I compress game data and test the compressed game. Anyone has seen this before??? I tried to export the tileset and import it back. No good. Any ideas on how to fix this? Thank you in advance. FM -
Idle player walking animation for Hime's Player Switch script?
IMUNME replied to IMUNME's topic in Programming
Thank you! I thought so. It's not an option anymore. Not after two years of development. I'm polishing the game so this is just a detail. -
Tags: RPG Maker VX ACE, 2 years in development (started oct. 2014), nearing completion ​ Abstract: 50+ levels, power ups, secrets, Easter eggs Genre: 1 player puzzle adventure Game Progression: In-development since October 2014, playable from start to finish, needs polishing and testing, release for Q1 2017 Demo: 1+ hour Story / Setting / Purpose: evil Seeds in not story based. Much like classic puzzle games from the NES and SNES era. The goal of the game is to collect all orbs, complete all floors and collect HexaPsilocybin mushrooms. Character Bios: Toots and Coots are evil Seeds, tadpole like clever creatures who have an incessable love for mushrooms. Credits: GAME DESIGN AND PROGRAMMING by François-Maxime Ayotte 3RD PARTY SCRIPTS Galv HimeWorks Yanfly Falcao Game_Guy Neon Black Rycochet SirBilly Zeus81 SOUNDTRACK by Timmie Wong - DDRKirby(ISQ) Doc Nano Hideki Kanazashi François-Maxime Ayotte GAME TESTERS Dan Tu Pham Quang Michael Martineau GRAPHIC RESSOURCES Ryan914 Vanya GregMustache Tyxerus OneCutStudio SPECIAL THANKS TsukiHime DrDhoom & Quasi Galv KilloZapit PROGRAMMED WITH Ruby Game Scripting System Enterbrain, Inc. / Yoji Ojima Screenshots: Download DEMO (first 20 levels of the game): http://www.creationfmr.com/es/evil Seeds Demo setup.exe
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I did! Not that good at scripting! hehe Working now! Thanks :)
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Because I don't want anything to happen under that condition and the graphic switch otherwise.
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Very nice! Thanks a lot! You really know your stuff. Who best to answer this post! Cheers! FM
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Hello, I'm having a small issue with the script. I'm pretty sure it's no big deal but I can't figure out how to fix it. I'm using both the Cam Control script and Hime's 2 players switch script. When I switch the player while the cam control is activated the parralax background refreshs and loops back from the beginning of the loop sequence. This makes for a weird cutting effect in the background. Is there a way to bypass the parralax refresh or something? Thank you in advance! FM
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Player`s contact and action button problem
IMUNME replied to IMUNME's topic in Editor Support and Discussion
Thanks! Working like a charm.


