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1About DoctorArtist

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Rank
Member
- Birthday 04/05/1994
Contact Methods
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Skype
Sullivan.Miranda.94
Profile Information
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Gender
Male
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Location
Citrus Heights, California
RPG Maker Information
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RM Skill -
Jack of All Trades
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Text is squished in certain menus
DoctorArtist replied to DoctorArtist's topic in Editor Support and Discussion
You're...you're kidding me...oh my God, that's embarrassing. Seriously, THANK you. Here I was, thinking it was going to be this big ol complex thing, and it was built in... So sorry! Thank you very much! (To be fair, I shouldn't be coding at like four in the morning) Problem solved, doing that when I get home from work, consider this closed!- 3 replies
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- script help
- vxace
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DoctorArtist started following Text is squished in certain menus
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Hi there! Need some help with a particular problem using some menus, specifically the CSCA - Achievements menu script. Problem: If a set of text is too long, it gets, well, "squished". I'm looking to include some line breaks, but nothing's working. Including a screenshot so you know what I mean. The text is SUPPOSED to read "See all Warren-related events (missable after Chapter 12.)", however, everything just gets horribly squished. As you can see in the screenshot, there's plenty of space under the circled text to include a line break. I've tried \n, I've tried a combo with "text1" + "text2", I've tried simply pressing enter to start a new line (I knew that won't work but hey, might as well do it so I can say I tried)... I know that's not nearly every option but I can't really figure this one out. While I can make decent graphics, I'm not the brightest tool in the shed when it comes to the coding side of things. I'm clearly missing something. And while I know where to go to change the width of some menu's texts, or the height, I don't know how to add extra lines or anything like that. If anyone has any ideas, any code snippets or "try this" or anything, I'd be grateful. Text-based scripts using: Mithran's Text Cache Yanfly's Ace Message System The menu in question: CSCA Achievements (and of course, if anyone needs more information from me, please let me know.)
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- script help
- vxace
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Definitely a necropost, I'm aware, and I'm also aware that dbchest is no longer supporting rmvxace, but question to everyone who's used this... I'm having an issue with music canceling when I enter the datalog through Yanfly's System Options, then never coming back on when the datalog is exited. Basically, I'm currently accessing the Datalog through that menu as an added command, rather than through the main pause menu itself. Most likely I won't be asking for help on how to FIX it, so much as I'm asking what's going on? What's the exact issue when these two scripts are combined in such a way?
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DoctorArtist started following Calestian
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This is an EXTREMELY old post, but I was wondering if anyone still had the original script? The website is down, and no online archive has the ability to go back to when the website was still up. I would absolutely love to use this, as I've tried a multitude of mail scripts and none of them work exactly the way this one does.
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DoctorArtist started following KilloZapit's Magical Fairyland
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DoctorArtist started following Composer seeking projects (for free), Music Player like in the GBA Final Fantasy games?, Melodia script or something similar? and and 2 others
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Music Player like in the GBA Final Fantasy games?
DoctorArtist replied to AVGB;KBGaming's topic in Programming
I can't think of any scripts off the top of my head at this time, but the quickest (but least efficient) way to get around this temporarily is the answer you might dread: copy and paste all BGS, ME and SE files into BGM. If I can find any scripts, I'll send them your way, but for now, that's the only thing I can think of. (forgive me, I know this isn't helpful)- 16 replies
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- final fantasy
- game boy advance
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Hey Gaming4All. As someone who uses Moghunter scripts, I know how it is to have an issue working with the Portuguese script writing. Best bet would be to copy and paste chunks into Google Translate, which is what I do for things like the descriptions of what each code line does and whatnot. That's the best bet really, and it's what I've been doing for over a year. Second tip I can give you, of course, is to find all the files necessary within the demo Mog provides, as those are the files you need for your own game to not crash. Copy and paste, and you'll be good to go. SPECIFICALLY, you'll need to go into: Graphics/Melodia ...and copy every image file there, from Back_01.jpg to Timer_Number.PNG. Better still, just copy the Melodia folder. Last but not least, the Melodia Script needs to be placed in the script list under Materials and above Main Process. Also make sure to go back to the demo to see which script calls were made EXACTLY when you activate the event through playing, etc. This is all your more base answers really, and I'm sure none of this will help, and you've probably figured it out by now. But this is all the help I can provide at the moment. Sorry mate.
- 3 replies
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- music battle system
- skill modification
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Alright, Vlue. I'm a lover of your scripts, and honestly need your help. How would one change the rgba setting to the tone-type default for the VXACE engine? red/green/blue/opacity is great and all, but all my original set hues were all built on the ideal of red/green/blue/gray, and having r/g/b have the ability to recognize negative integers. I'm not getting anything when I input a "-100" in spots where they'd normally work in the engine's default tone change setting. What can I do to continue using this script AND regain the red/green/blue/GRAY option?
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Both links are down. Does anyone have access to these scripts, and is anyone willing to share links to them?
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Sorry for "Necro" posting, but I just fixed an issue I was having, and would like to show my fix in case someone else out there had the same issue. I'm currently playing with a 640x480 resolution. At the top of the text screen where you see your typed letters, they wouldn't show up until five or six more typed letters. Like, the fifth or sixth letter showed up in the first slot in-screen. I fixed this problem by going down to lines 53 and 55, and changing the number "360" on both lines to "440". Now the "input text" section is wide enough to show all typed letters. Again, this is for someone who's playing at 640x480, rather than the original resolution.
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Hmmm...I wonder if there's a way to change the button.
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music Composer seeking projects (for free)
DoctorArtist replied to Ptit_moustique's topic in Music Room
Let us talk in a PM! I messaged you on Facebook, but you might not see it because it was sent to the "Other Folder".