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Everything posted by Aletheos
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In a strict programming sense, yes, that is obviously THE problem, but I don't see that as A problem. Rather, that's the fun challenge. Not that I'm likely going to be the one to succeed... ...maybe I'm super naive about this, but it seems to me eminently doable. First, clone the repo, and merge all corresponding .c and .h-files, since Ruby doesn't really use headers. Then, replace all typedef and structs with... is it DEF(?), and move variable and function declarations in headers into class definitions. After that, find all the call sites where cholocate doom would use SDL2 for things like drawing, playing sound and catching input, and replace those with whatever the equivalent would be for your RPG maker version. ...then, I guess, remove the default scripts? I have zero experience with porting games, btw. All this is feelies.
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Well, we could begin with a minimalist open source sourceport, like chocolatedoom. https://github.com/chocolate-doom/chocolate-doom/tree/master/src/doom
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Does this count?
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OTHER Help with making floor tile assets?
Aletheos replied to AutoM's topic in Editor Support and Discussion
In Krita there's a wrap option that makes the canvas loop forever. That makes it real easy to see if the image is tiling properly. These look nice! You seem to be doing just fine. If you copy the group of five stones on the bright square to the other bright squares, it would seem impossible to me that you could end up with a situation where it didn't tile properly. Or did I misunderstand something? -
To improve my work ethic, and keep me motivated, I've joined the 30 day projects at dk30.day9.tv
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If you want motivation, I could rig up some kind of machine, where like a program reads if you've made progress on your project. If not, it lets alligators loose on you.
Or there could be like, a thing where there's three judges, and you have to go on a show once a week and present your progress to them. If none of the judges give you a rose, then they set alligators loose on you.
I guess if you want to be realistic, you could lock yourself in a room with your project. Then, surround the outside of the room with alligators, and like the only way out is through the roof, by helicopter, but the pilot only comes to get you once your project is done.
Either way, help me get rid of some of these alligators.
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Oh, that wish is granted alright, so very granted. In fact, your broken body, twisted up in the burning rubble that was once your car, you can't doubt the reality of it. Not that you'll be able to enjoy it for very much longer... I wish depression is immediately erased from existence for all time.
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In the face of depression, unrequited love, and financial debt, I must now more than ever before finish a commercially viable project or enter the... job market, yuck.
Will I prevail? Will Scrum come to my aid in these dire times? Stay tuned for the next exciting episode of...
Life of a wannabe game programmer.
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But first, a message from our sponsors....
"I love working outside. But when my HP starting getting low, I thought my questing days were over. That's when I talked to my doctor about Hi-Potion. Now, I'm back on the road to my next level up."
-Hi-Potion is an over the counter medicine and is not meant to be taken by players level 14 and under.
-While not common, some side effects may include dizziness, confusion and a loss of MP.
-Women that are pregnant or nursing should not take Hi-Potion.
-You shouldn't take Hi-Potion if you're allergic to Green Herbs or other High-Fantasy healing substances.
-Hi-Potion restores HP and is not meant to treat Poison, Sap or other HP draining physical ailments.
-Talk to your doctor immediately if you begin to bleed from your eye sockets after taking Hi-Potion.
"Having my HP down used to get me down. Now, I'm back to treating every day like a new adventure."
Hi-Potion. From the makers of Potion
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Honestly it seems to me like having a commercially viable project is kind of more a matter of random luck then anything else at this point. It must really suck to be a human, needing to actually work and get money instead of play all day like us fairies... I honestly don't know how your society even functions!
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Free-running(Parkour). I would love the feeling of freedom of movement where ever I am, and I'd love to be that athletic. In reality, it's the opposite of what I'm like right now. I can't even do a single push-up. I want to answer that last one as well, and I mentioned this earlier. The sonic mover from the movie Returner: A small device worn on the wrist that when activated speeds up your movement 20-fold and consequently slows everything else down(from your own perspective). (Or, you know, literally ANY time machine from whatever franchise.) This might be cheating, I don't know... or at least extremely meta: If you could get a truthful and accurate answer to any question, what question would that be?
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A woodchuck would in fact chuck no amount of wood, since woodchucks have a biologically determined hatred for alliteration and very low tolerance for sarcasm. But what is the air speed velocity of an unladen swallow?
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Ok, so we're breaking with the format somewhat, but I've prepared myself for this one for some time now. Here we go: Step 1 On the day the machine was first unveiled to the world, I broke through security and stole it right off the stage. First jump, 50 years into the future. Here I gathered tech to protect myself from the dangers of the past and enough computer power that I could effectively bring the internet with me wherever I go. Step 2 I went back through my own life, with the intent of undoing mistakes and repairing relationships. First a month or two. Confess your feelings to that girl. Don't let the opportunity slip by. Then, a year or so. Succeed on the MCSD using knowledge from my future. Then, another few years. Slap myself in the face and tell me to get my marriage back in shape, and maybe actually use that platinum gym-card for something? Then it's off to... Step 3 Exploring the past, like the doctor. In fact, you know what? I might just end up being the real inspiration for the show. I stepped back longer and longer every time. A year here, a decade there, then a few centuries. Adventuring, kicking ass, saving civilizations, maybe ruling a few. Then it's off to the grandest adventure of all time. Step 4 Find out what's on the other side of the Big Bang. ...It gets a bit fuzzy at this point. ...would there be a reason not to do so? Naturally, since there are no known mechanisms by which causality could somehow bend backwards through time. ie. Every movie depicting someone fading out of existence is violating the first and second(and third?) law of thermodynamics. We therefore can only really accept the multiple worlds hypothesis. So, no. No reason at all. This world you leave behind, and there are a potential infinity of others, so. We'll be fine. You can have your universe. I'm sure it'll be fine too... mostly. Will you bend the knee to Daenerys Targaryen, our rightful queen of Westeros?
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The ability to snap my fingers and project realization into people's minds. Not my own subjective viewpoint, but actual profound realization. I think it would make the world a better place, if more people thought deeper about... well, everything really. No clue how it would work, though. I'd take time travel as a close second, or at least the sonic mover from Returner. But that's more super gadgets than super powers. Speaking of which... if you could time travel, when would you go, and why? Edit: No. I do not believe in fairies. And, no. I will not clap my hands. Does that mean you're going to die now?
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Blender, hands down. It can do 3D-modelling, 2D/3D-animation, coding, video editing(and similarly sound, I suppose, but that's very limited). About the only thing It's lacking, and I may be mistaken about this, is decent 2D-layers. For that I still prefer GIMP. But the two in combination is about the greatest thing I know. Throw in BFXR for sound effects and you have, in my opinion, the ultimate free art/code/game-design package. But I'm biased, and stuck in my ways. SAI probably is better than GIMP, but I could never get into it. But I wanna know... Daenerys "Stormborn" Targaryen or Jon "Snow" Stark-Targaryen for the Iron throne? And/or... Do you have a really unpopular pick for favorite character from a popular franchise? Who? Why?
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I only played the worst guitar hero, the third one(Legends of Rock), for the Nintendo Wii. I liked it. But it wasn't until many years later I realized it was a total rip-off; That the experience other players had was completely different, with their own downloaded(or uploaded) music and what not. And apparently, the song lists for the earlier games were much better. Favorite song: Even Flow - Pearl Jam. What is your favorite Dungeons & Dragons class and race? (3.5e, 4th, 5th, any editions and home-brews allowed. Motivate your answer with at least two sentences.)
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Arts and crafts and/or programming, depending on which school we're talking about. I also enjoyed English; It was always one of my stronger subjects. My least favorite was always PE, and now my body reflects that disdain... speaking of nothing... I could really go for a pizza right now... Well, let's bring it back to game design with another double question: What do you think of Extra Credits' youtube-series on game design, specifically the Making Your First Game-videos? And, if you haven't watched them, or don't care: How do you get out of a funk where you don't feel motivated to work, or what do you do when you feel like you're not good enough? Oh, no... did I break the rules, posting twice in a day?
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I've never done any sort of extreme sporting, and I probably wouldn't. Too fearful of dying. But I'd still like to go to space. Speaking of... if you could take the first ship Elon Musk sends to Mars, would you? And if so, who or what would you bring with you?
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Yeah, that makes sense. You need RPGMaker VX for that.
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- darkness void
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I made this precise thing for VX in a Common Event, but I'd gladly take on the challenge of writing it as a script for Ace. Sorry, it's taking longer than I had hoped and then there's ...you know... life happening too, so. It's coming. I just don't know when. In the mean time, I'll link to this old thing again in case you can use any of it. pi-vision, the pseudo-evented stealth-engine
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- darkness void
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The title of this thread intrigued me. I didn't know not going to university was a thing one could be unsure if one was doing or not. My roommate ensures me that this is indeed a thing. My personal policy on education is this. Do what you want to do, and use the resources available to you to do it. If you get books, or access to a quiet space for studying(if that's the sort of thing you need), or access to professors with years of experience, use them while they're there. When I was studying for an MCSD I constantly ran into the issue of whether I should learn programming by actually programming, or if I should focus on studying for the test so I could get the certification. I ended up splitting my time between the two, and as a result I've learned less programming than I could have had I focused on my own projects and I didn't get the MCSD.
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That's another thing. And my roommate complained about this. Because each piece is two tiles (they're supposed to look 3D) their actual position on the board can be hard to tell. You see, the game ends when a player has no more possible moves, but you haven't blocked all of Marble's moves yet. The top row is still available, it just doesn't look like it because it's covered up by the top tiles of the pieces on the row below. ,_, It is a very confusing game, I must admit. That's both events and a script, actually. The capture mechanics is a method in the Gameboard class, but it's called from an event.
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Events w/ variable transfer problems
Aletheos replied to Jusblazm's topic in Editor Support and Discussion
If I wanted to have a progression of a value that triggered only one conditional branch at a time, I'd nest them like so: if (some value > high number (or, indeed ==)) then Thing the third happens. else --if (some value > medium number (or, indeed ==)) then --Thing the second happens. --else ----if(some value > low number (or, indeed ==)) then ----Thing the first happens. Was that relevant? I can't even tell. I hope it helped. -
I grew up with an internet culture borrowed from the eighties(or at least according to the movie Hackers). This concept that your identity online should be something different from your "real" life. That you need a handle, or nick. The first one, the cheesiest shit you ever saw, Cobra. How many Cobras are out there, you think? I soon realized I needed something unique, and I for some reason liked Latin and Greek stuff. I used, and still sometimes use the nick, Daedalus, thinking that it would be original enough. He's a character from mythology by far less known than his son Icarus, but nope... plenty of those around too. This time, I chose a concept rather than a character. Aletheia is Greek for truth - a true thing, and -os or -us is a masculine ending turning it into a male name. It is meant to reflect my ideal to be honest and detest lies. In truth, even I find it hard to pronounce, and usually just call myself Ale(My least favorite beer; I actually prefer Stout). Sometimes I go with the full name, chosen from back in the early days of Second Life where you had to select your last name from a list, Aletheos Eberlain. I'm pretty sure I've found a unique enough identifier in that name. However, these days I prefer to just use my real name, Sebastian. What's really the point of hiding it. It's not like I'm someone else online. If anything, I can be more honest about myself in writing, and the hiding behind pseudonyms have become a poison in many a discourse on the internet, with people using anonymity as a shield while they harass others. It's not that I don't value privacy, and people absolutely have to have the right to anonymity. But, if it can have a psychological effect on me, where I feel that I can do anything without consequence, then I'm in danger of becoming unempathetic, callous, uncaring and detached. If that's the potential price, then I personally have no need for it. I'm not someone who is in serious danger from online bullies, I don't receive death threats on a daily basis or at all, and yes that makes me part of a privileged group. Don't think that I would fault someone just for separating their online personas from their offline identity, but it is something I'd like to move away from. Besides, if I ever want to make it big as a game developer, I can't be known as Aletheos Eberlain. Can you imagine that? Me walking up on some stage to accept a prize or make a presentation and I can't even say my own name with a straight face. Sure, that might work for someone like Notch. That at least is an easy enough name for everyone, but I'd rather just be comfortable enough in my own skin that I don't need a name to define who I am. The product should speak for itself, ultimately and... wait, what where we talking about, again?
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Not doing much to show off my desktop backgrounds, which are mostly various images of space cycling every three minutes. But here's my full desktop and I made sure to cover up anything naughty with even more embarrassing stuff. (If that Eric game idea appeals to anyone, you're welcome to it.) Darn you Dropbox... why won't you work with the forums? I'll have to use *sigh* imgur, again. Warning, huge!
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I hope someone discovered the capture mechanic of Wood&Marble. It's basically Othello, if anyone's familiar with that game. I meant to write a simple AI that randomly picked pieces and moves, but it turned out to be waaay harder than I had originally thought. As per usual, my weakness is presentation; I'm rethinking my design philosophy, so that next time I'll focus on making a tutorial level before focusing on implementing all the rules properly. Basically, if there's one complete tutorial level and nothing else, the rules can be bent a little; The rules don't have to be as robust. The idea was to have multiple encounters, like battles with pokemon trainers, where you play Wood&Marble as a minigame in a larger game of cave exploration and treasure hunting. Still, if anyone finds a bug in the piece selection, movement, capture mechanics, please let me know.
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