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6About guitarski24

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The Rising Pheonix
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Jack of All Trades
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forum games Ban the person above you!
guitarski24 replied to AzureBurstKing's topic in Role Playing And Forum Games
Banned for having a pointleas signature. -
forum games Ban the person above you!
guitarski24 replied to AzureBurstKing's topic in Role Playing And Forum Games
Banned for having SO MANY ponies -
How to transfer character face and body from one project to another.
guitarski24 replied to Anshelm's topic in Editor Support and Discussion
Do you have to import them to the new project? Go to resource manager and then to actor faces and import the photos. -
Meow, I am a cat and a dog sang badly, so I cried. But it doesn't matter because I cast my spell called which witch will is more deadly than angry gorillas eating nuclear waste. Then I decided to get some bananas to play with apes fishing sharks with sticks and gets lost in the senseless woods after doing their homework. Ninety goddamn bees ate Titans which were crying Kiritos that were hungry for Asuna's very delicious seaweed, then came to stormy seas of regret and ponies. Under my toothbrushes I will put many food, stolen in Cambodia, while listening to dubstep and podcasts, damn everything stupid onions! Eggplants joined the corporation using ratatouille as weapons smugglers
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forum games Ban the person above you!
guitarski24 replied to AzureBurstKing's topic in Role Playing And Forum Games
He has transcended the need for "types". He is all of them yet none of them. Also, well, I'm a bit rusty about the books of the Bible, but I'm pretty sure the appearance of a Super Saiyan Charizard is the Seventh Sign in the Book of Revelations. So, if oyu see a quartet of horseman in you're town, you might wanna start repenting. I'm just saiyan. Banned for being such a punny person and for wearing sunglasses... -
Change Equipment on Level Up
guitarski24 replied to Glasses's topic in Completed Scripts/Plugins/etc.
Okay I got it all figured out for you... I'll post the entire script but there's only a few minor changes to Glasses' script. I just added a constant to set the switch value to false. Then whenever you want to turn it on through your event instead of changing the value of a game switch just go to the "script" button when creating the event and type in EquipmentLevelUp::SWITCH = true But definitely do NOT copy and paste the entire thing or you will have to redo all your HASH stuff. so copy from def level_up all the way down to the bottom of the script and paste in the same place on your script editor. But like Sixth said the two appearances of actor 4 is not needed. You can put the armor and weapon things together just like on Glasses default script and still have the restriction the way you want it. It worked for me on a blank project. Sixth: You were right. It through an unexpected keyword error when I tried it the way I had it before.- 16 replies
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- change equipment
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Change Equipment on Level Up
guitarski24 replied to Glasses's topic in Completed Scripts/Plugins/etc.
Well. Like I said I havent had a chance to try it. My logic was to allow the armor to equip normally but it looks like Zvart was wanting only the weapons to equip after the switch was set to true so I put the if statement there so that while its checking the level the armor would upgrade but if the switch was off the weapons wouldnt upgrade. But perhaps I misunderstood and am completely wrong...- 16 replies
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- change equipment
- level up
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Change Equipment on Level Up
guitarski24 replied to Glasses's topic in Completed Scripts/Plugins/etc.
Leave the HASH exactly how the script has it as it is only storing your data. a change to the level_up method should fix the issue. using an if statement to check the global variable for switches should do it. def level_up mrts_equipchange_level_up return unless EquipmentLevelUp::HASH[@actor_id] a = EquipmentLevelUp::HASH[@actor_id] return unless a[@level] a[@level].each { |i| case i[1] if $game_switches[n] = true # add this line when :weapon item = $data_weapons[i[0]] end # and this one when :armour item = $data_armors[i[0]] end change_equip(i[2], nil) unless EquipmentLevelUp::DESTROY_EQUIPPED_ITEM force_change_equip(i[2], item) } end Im not on my pc so I cant test it but it should work. n being the number of the switch.- 16 replies
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- change equipment
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Change Equipment on Level Up
guitarski24 replied to Glasses's topic in Completed Scripts/Plugins/etc.
Which part of the HASH are you trying to do that with?- 16 replies
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- change equipment
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Change Equipment on Level Up
guitarski24 replied to Glasses's topic in Completed Scripts/Plugins/etc.
Well that sure put my script to shame... lol.- 16 replies
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- change equipment
- level up
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guitarski24 started following Auto Equipment Upgrade on Level Up
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Auto Equipment Upgrade on Level Up
guitarski24 replied to guitarski24's topic in Completed Scripts/Plugins/etc.
wow. Figured it out. Yes I will add some screenshots -
Auto Equipment Upgrade on Level Up
guitarski24 replied to guitarski24's topic in Completed Scripts/Plugins/etc.
I can try to but my computer doesn't take them. I would have to take a picture on my phone and then upload them. It be fuzzy, have wierd lines on it, and would look REALLY bad. -
Ruby/RGSS3 questions that don't deserve their own thread
guitarski24 replied to kal's topic in Programming
Yes. I guess I've got a LOT of work to do. But this has been EXTREMELY helpful and I thank you for the advice/mini tutorial. Practicd makes perfect I suppose. -
Ruby/RGSS3 questions that don't deserve their own thread
guitarski24 replied to kal's topic in Programming
That does help a lot in shortening the script quite a bit. Ive basically taught myself thus far by experimenting (with the VERY limited free time i have available) and then of course DiamondPlatinums great video tutorials... Im still getting used to the language. But... I am still wondering about calling this method without using a script call from a common event... I've tried just calling it in the script editor after the end of the method but the method never actually worked. Like this def method24 end method24 Ive tried putting it into its own class and using the: object = Class.new object.method But that threw an error saying "$game_actors" invalid (because the global variables had not been initialized yet). Ive tried creating it in its own module with constants and a self.method while using the module RPG include MyModule end (MyModule being the module that holds the constants and the self.method) But that threw an error of "no method for []". (Imagine all of the instance variables listed above as ALL_CAPS rather than @like_this.) -
Ruby/RGSS3 questions that don't deserve their own thread
guitarski24 replied to kal's topic in Programming
Yes ive looked into note tagging but havent quite figured it out yet


