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Calestian last won the day on April 11 2015
Calestian had the most liked content!
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20 ⋆About Calestian

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Rank
Coder
- Birthday 05/02/1994
Contact Methods
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Skype
vasilisaion1
Profile Information
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Gender
Male
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Location
Greece
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Interests
Gaming, Anime, Movies, Series.
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DoctorArtist started following Calestian
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Could you please provide the exact steps you took so I can reproduce the bug? I will look into it during the weekend most likely.
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Arigatou!
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I will do something like this in a day or two coz I'm trying to finish the Crafting System script at the moment.
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If you have an achievement like, gather 1.000gold, you could update your achievement on every event. Like this: set_achievement($game_party.gold, index) -> index being your achievement index That way your achievement will update on every event, and it the progress will be equal to your current gold.
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Well, it's not finished yet, I still have to implement the titles along with some other stuff. But thats probably next week cos thats when I 'll be back home. Edit: Crafting System soon as well!
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It's impossible for me to tell you whats wrong without having the script. I need you to post the script after u modified it, and then i can give u a reply tomorrow.
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If you are using 4 currencies, their indexes are (0, 1, 2, 3). 3 is the 4th currency. So if you're using gain_currency for the 4th index (5th currency) which doesnt exist, it will throw an error. I will make a better revision of the script in a week or two.
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Could you please post the script as you have edited it in a pastebin? I can't presume to get my client to produce the exact same thing. AP works just fine for me. Edit: I will look into it someday tomorrow, in the meanwhile, post the script please.
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It does display everything on my game. Could you please provide me with a screenshot or something? I do some light testing before i post an update, but I can't check for every possible bug every single time. Sometimes bugs just don't get noticed, that's why I'm posting the script here, so you guys can give me a heads up of any possible bugs to fix.
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Done. There is Achievement_Unlocked_Icon, Achievement_Completed_Icon and Achievement_Locked_Icon. There is also a new variable, Achievement_Display Achievement_Display = :Color -> Gold color when achievement completed - Icon used is Achievement_Unlocked_Icon Achievement_Display = :Icon -> Icons change depending on status (Locked, Unlocked, Completed) Achievement_Display = :Both -> Both of the above
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Fixed.
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v1.4 Quick Bug Fixes - Added Conditional Brances Updated Main Post with Conditional Branches.
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v1.3 Added Notification Sound - Updated Prerequisites :Prerequisite => :none -> Unlocked by default :Prerequisite => [AchievementIndex, TimesRepeated, Objective] e.g [0, 3, 50] -> Unlock when Achievement #0 has been repeated 3 times and it's current progress reaches 50
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I will make it an option in the Module, having Requirements as Tiers or entire Achievements, i ll have that ready by wednesday, Thursday tops. I need to finish another project first ;/
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v1.2 Added Repeatable Achievements.



