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raymi100

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Posts posted by raymi100


  1. Hi everyone, I am unsure if this is in the right section, sorry if it isn't!

    Anyway, I am looking for ideas for puzzles in my RMMV project. I keep using the same old "find switches, move the rock, etc" puzzles and they're getting old fast, but I don't have any other ideas. What are some puzzles you guys like to use?


  2. 13 hours ago, Shaddow said:

    I like your work here, the open town map looks very busy, but when you are working closer with it, you will likely not notice how many trees there are. One thing I did notice, and this is more of a design point really, is the level of technology from the outside of the town to the inside. Seems odd to me that a town with a big screen TV in the room would not have a single street light or any sort of cars or traffic to speak of, but maybe that is just me.

    Sadly with the tilesets I have to work with that's not an option. I'll elaborate more later.

     

    Edit: Sorry for the lame reply earlier, I wasn't feeling well so I had my mom type that XD Anyway, as I was saying, the tilesets I have to work with don't have cars or street lights or anything of the sort, so I just have to make do with what I have. I understand what you're saying and I kinda agree with you, but it's sadly out of my hands :(

    • Like 1

  3. Howdy howdy! A while ago, I wrote this script out of a need for it because I wanted to make it so there's a message that pops up when you successfully escape a battle, not just when you fail to escape one. So here you go! I hope it's useful to you~ I don't foresee any problems with it, but if you come across one, please let me know :) 

     

    You can grab the script here: https://pastebin.com/yLTaYA1G

     

    Enjoy~ :D


  4. 13 hours ago, 2BitsLP said:

    I really love the layout of the maps. The only thing I want to comment on that wasn't said before is maybe vary the house designs in the hometown map a little bit. Thats alot of square, wooden houses. Keep the function of the building in mind (say, an inn would probably have 2 floors or be a longer house or maybe they have an addition/shed like area)

     

    Otherwise keep it up :D

    Heh yeah I'd vary the design on the houses if I knew how to make different styles of houses :( I've tried to make other styles and they just all turn out horrible, that's why I stick to that design :P I totally get what you're saying, though. Thanks for your feedback and I'm glad you like the maps! <3 

    • Like 1

  5. On 10/12/2017 at 2:14 PM, lonequeso said:

    If the shadows don't show in game, don't spend the time removing them. I learned long ago to leave stuff like that be because those few extra minutes add up quick, and that time can be far better spent procrastinating 

     

    Good looking maps! My personal preference is to have doors on the buildings. Makes them look more complete. The bedroom is a little cramped visually, but there's plenty of space for the character. I'm assuming the tops of the lamps at the bottom have * passability. Being able to walk behind stuff adds a lot more depth to maps. I have more than a few maze like areas and puzzles that take full advantage of it.

     

    Nice work!

    Thank you! I bothered to remove the shadows because I'm OCD AF and they just don't look right :P Also, there *is* doors on the buildings, they just don't show cuz the map screenshot script I have is set not to show events~ The lamps at the bottom are indeed made so you can pass under them, and you're right, it does add depth to the maps! Thank you for your feedback <3

     

    On 10/12/2017 at 2:22 PM, PhoenixSoul said:

    Huh. Those are some really neat maps.

    Hell, they look like they were made within the editor (I guess one could do that anyway and then just use a script to take a picture of the map - did this to make map images for Galv's Map Screen Script for a game project I've since shelved).

     

    I kinda want to try my hand at this kind of mapping at some point, though I'm unsure of how it works.

    Hehe, in theory, they kinda *were* made in the editor :D I always make my base maps in the editor and then use a map screenshot script to take pictures of it. It's easier than making the whole thing from scratch :) Parallax mapping isn't too difficult, I used a tutorial to learn how to do it. If I find the one I used, I'll be sure to share the link~ Thanks for your feedback!! <3 

     

    On 10/12/2017 at 8:16 PM, roninator2 said:

    I also will be doing parallax mapping at some point, but right now I'm not sure how it's done. There are tutorials, but it looks like a lot of work. Probably won't get to doing this until my game demo is complete.

    There are some great tutorials to use, and it *is* a lot of work, but it's totally worth it IMO. It took me three years to learn how to do it, though :( Best of luck to you!

    • Like 3

  6. 6 hours ago, KaisoAri said:

    These are some nice looking maps. The sizes of the maps are pretty good. They're not too small, yet not too big and look pretty easy to navigate without getting lost.

     

    There is one little bit that looks a little weird to me. The second picture where you have the living room shown has shadows on the outsides of the walls to the right. Maybe that won't show when the game is running since it'll mostly be covered in black, but on the picture it still shows the shadows. Not sure if you were aware =P

     

    Either way, I like these maps and the tiles you chose for them!

    Thank you so much! Yeah, the shadows won't show in-game because transparency turns black when you play the game :P It does kinda look odd in the picture, though. I'll see what I can do about removing them~  I really appreciate your feedback and I'm glad you like the maps! :D

    • Like 2

  7. Howdy howdy~

     

    So, I recently learned how to parallax map, and I've been having loads of fun with it :) Here's a few maps I made for my project using parallax mapping~

     

    My main character's hometown:

     

     


    cSbiapZ.jpg
     

     

     

    The living room in her house:

     

     


    tvxqtur.png
     

     

     

    And her bedroom:

     

     


    5T26FW7.png
     

     

     

    Any feedback would be much appreciated! And thanks in advance :giggle:

     

    • Like 3

  8. On 8/21/2017 at 8:06 PM, Lord Vectra said:
    
    if b.state?(2); a.atk - b.def; else; 25 + (a.atk * 2) - b.def; end

     

    You forgot an "end" at the end, forgot to put a semi-colon before and after "else", and you forgot to put a semi-colon after "if b.state?(2)"

     

    On 8/22/2017 at 3:19 PM, Kayzee said:

    A better way is to use 'then', it's made for exactly this situation:

    
    if b.state?(2) then a.atk - b.def else 25 + (a.atk * 2) - b.def end

    Might be a newer ruby feature though?

     

    Personally I prefer using the trinary operator, like this:

     

    
    b.state?(2) ? a.atk - b.def : 25 + (a.atk * 2) - b.def

    It makes the formula much shorter.

    Thanks to both of you! Now the skill works perfectly :D This can be closed~ :) 

    • Like 1

  9. Hello! I am trying to create a skill In RPG Maker VX Ace that does less damage if the target is poisoned, but I can't seem to get it to work right. I tried looking around on google, too, but I didn't find anything useful that would help me.

     

    This is the damage formula I have so far: 

    if b.state?(2) a.atk - b.def else 25 + (a.atk * 2) - b.def

     

    And this is how I have the skill set up:

     

     


    L9w8C5g.png

    ILq3J1M.png

    (Sorry if the black boxes are distracting, I just didn't want to give any spoilers about my game....)
     

     

     

    Can anyone help me with this? I'm completely lost...

     


  10. On 6/3/2017 at 6:59 PM, Kauzz said:

    WOW! That's so beautiful! Nice work!

     

    26 minutes ago, rpgdreamer said:

    Wow, all of these windowskins are super cute! It makes me want to do a cute project for them, hahaha.

    Awh, thank you both! I'm glad you like them :D 


  11. Well raymi told me she's reopening the shop, so I'm posting a request. Good luck Raymi!

    Username: Nirwanda

    Which RPG Maker? (VX/VX Ace/MV Only): MV

    Windowskin Color(s): Purplish blue, with a gold border. We do have a character in purple and one in blue, so if possible it shouldn't blend with them ( https://s18.postimg.org/lskhjoj3t/654.png)

    Windowskin Style (Cutesy, elegant, pretty, etc...): Cutesy

    Design Requests (Any specific things you want on your windowskin): Something that has moons and stars in it... Maybe the cursor is a moon?

    Other (Anything else you'd like to add): Nothing. Just thanks! :)

    Perfect! I'll make this ASAP :) BTW I'm closing this thread and making a new one soon, so please keep that in mind~ Nirwanda is the last request I'm taking in this thread :)

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