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2About Kazu0kami

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Rank
King of Dorks
- Birthday 10/01/1994
Contact Methods
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Skype
californiabeanie
Profile Information
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Gender
Male
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Location
California
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Interests
Pokemon, Gurren Lagann, Legend of Zelda, Kingdom Hearts, Golden Sun, K-Pop and other dorky poop.
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I think there might be a way, but I'm afraid I'm terrible with variables and I'm not sure how I would go about it.
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Kazu0kami started following Emotional Responses, Transformation State Assistance! [Desperate], Summon Actor Skill and and 2 others
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The transformation itself works, but I cannot seem to figure out how to make the character revert back to their original face graphic and skillset after a set amount of turns. That seems to be the only issue at the moment.
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It looks like it'd be fairly useful if I was making a character transform into say a werewolf or a dragon where it would still be the same actor...Maybe if I make the event temporarily remove all of the Summoners skills and replace them with the Summons itself...then reverse it that might work...it also seems to transform weapons...I think I'll try this out.
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BUMP
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I appreciate your response! But this script seems to replace the whole party, and I only want to replace a single individual actor... EDIT: I seem to be able to make The Summon appear in the summoner's place, but I can't seem to figure out how to make the summon leave after a set amount of turns...
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Volcano Puzzle assistance please! (screenshots included)
Kazu0kami replied to Kazu0kami's topic in Editor Support and Discussion
I'll try that, thanks! -
Wow! Thank you so much! This is really helpful! I'm very appreciative, is it okay if I add you to my credits list?
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Thank you! I really appreciate it!
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Thank you! I'd really appreciate it!
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Oh wow! This reminds me of Golden Sun Dark Dawn where you select an emotion to choose from, very well done! I can definitely find some use for this! Thanks a lot!
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Will it go over how to respawn them? Because I don't plan on using random encounters except on MAYBE the World Map in my game.
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