O.P. Wilkituska
Member-
Content Count
236 -
Joined
-
Last visited
-
Days Won
1
O.P. Wilkituska last won the day on June 27 2012
O.P. Wilkituska had the most liked content!
Community Reputation
32 ✶About O.P. Wilkituska

-
Rank
The Lethal Washing Machine
Profile Information
-
Gender
Female
-
Location
Spain (Europe)
RPG Maker Information
-
RM Skill -
Jack of All Trades
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
So, anyone interested? (Bump)
-
There's also this one: http://forums.rpgmakerweb.com/index.php?/topic/56344-non-combat-menu/ Maybe it can help, although it's not exactly what you want.
-
True. I wasn't planning on using actor-specific common events, but maybe some other people would find that feature useful, so I suppose it's up to you whether to do it or not. Anyway, wouldn't it be possible to include the actor selection INSIDE the common event? I mean, conditional branches don't look as good as a scripted actor selection, but they work.
-
Attribute Points/ Clock and Day/Night Cycle
O.P. Wilkituska replied to TrollToker's topic in Programming
This may help: http://forums.rpgmakerweb.com/index.php?/topic/46955-dmv-param-distribute-stat/ (Note that you'll need the MVCommons plugin and DMV Core to use it.) And maybe this one, too: https://atelierrgss.wordpress.com/rmv-time-system/ -
It's price is discounted from your total gold and the common event is executed. Basically, you pay gold to call a common event. I was thinking about a simplified version of Yanfly's old script (https://yanflychannel.wordpress.com/rmvxa/menu-scripts/common-event-shop/) but I know that you made one, too (http://himeworks.com/2013/03/common-event-shop/). Both options are good.
-
Hi! I was looking for a common event shop plugin, but it seems that none exists yet, so, maybe someone here is interested in creating one. The name should be self-explanatory: it's a shop that lists common events that you can buy for a gold price. Other than that, the only required feature is that common events with a price of 0 gold display nothing in the price column. Hope this is interesting for someone. Thanks for your time!
-
Thank you very much! You have my eternal gratitude!
-
Hi again! Maybe those of you who are following Yanfly already deduced what I'm looking for this time. I'm talking about this VX Ace script: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/equip-dynamic-stats/ That was something I personally used for every single piece of equipment in my game. I think it is simply too unrealistic for a weapon to be equally effective independently of the user's strenght/skill. Also, when applying agility reductions for heavy weapons and armors (for balancing and stuff), using fixed values just doesn't work well. For me, this plugin is a must-have, but it looks like Yanfly is not planning to port it anytime soon, and I can't wait anymore! Yes, technically, we can achive almost the same thing by using this trick: http://yanfly.moe/2015/10/28/tips-tricks-hestia-knife-plugin-updates-round-6/ but I find this method a bit lacking in features. Most importantly, the bonus gained does not properly display on the shop or equip menus. And, well, I would be lying if I said I don't care about easier (and backward-compatible) notetags... Any help? And, as always, thanks in advance!
-
Well, since it technically does 0 HP damage and the TP damage will be a fixed value, I suppose I can do the trick with an animation, making it look like it is another pop-up. So it will display 0 HP damage and 20 TP damage.
-
Cool, thanks. I didn't know that it could be done with just damage formulas, but, I have a question: wouldn't that method display a pop-up with "0 HP" damage instead of, for example, "20 TP" damage? Still, it's better than nothing, but I think that could be potentially confusing for the players... Thanks, anyway!
-
I've checked Yanfly's web, yes. I thought his Battle Core/Skill Core could do the trick, but nope. Maybe I missed it, but I didn't see that functionality.
-
The title is self-explanatory. I'm looking for a TP damage plugin and, surprisingly, I can't find any! I don't know if it doesn't exist or I'm just bad at searching, because I think this is a pretty basic idea. Anyway, if someone knows where to find a plugin like that (or wants to write one, it would be pretty cool. And, as always, thanks in advance, guys!
-
I can tell you that one works for me and the other does not. It's not a misspelling. I wrote it several times and even copied and pasted it from your post. It seems that the problem is simply that the one-line code is too long and gets cut off. I've seen people experiencing this same problem, so maybe it has something to do with the software version (I've installed and unofficial patch to translate it to my native language, tho). There's no need for any other modification, since my method already works, so this request is pretty much solved. I could try if the one-line code works with the "everything official version" of Ace if someone is curious about it, but, for me, this thread can be closed now.
-
Of course, yes, I assigned a value to that variable beforehand. I don't know why that doesn't work for me, but I tried other methods until I found one that works. This is what worked for me: n = $data_items[$game_variables[1]] $game_party.gain_item(n, 1)



