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Everything posted by TobiObito4ever
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A crawdad?
At this time of year?At this time of day?At my part of the country?The kicker? I don't even *LIVE* in crawdad territory.
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Oof... That's what I get for letting depression run my decisions. Deleted all traces of one puzzle in my game.... =3= Then again, I'm still 100% unsure whether or not to have in there in the first place.
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The one person who wants to translate Kamikakushi and I accidentally misclick and lose their contact info completely. FML...
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It was one of the better (if not the best) video game movie I've seen. The plot is geared more towards kids, but that didn't stop me from enjoying it. (I'm a kid at heart).
I personally enjoyed all the minute details, such as the cameo of Red and Candela and the Dialga, Palkia and Arceus statue in one character's office.
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The bar isn't set that high when it comes to video game movies, so you aren't saying much. XD Still it sounds like it might be fun... I am not a big fan of movies in general so I don't know if I will ever get around to seeing it myself, but it does look like something that might be worth seeing sometime.
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Yes, people. I'm aware Kamikakushi sucks. We can't all defend our first piece of creative writing/gaming. (Even though, technically it's not my first game)Besides, the game is loosely based off an actual horror story out there. One I didn't write. I am planning on cranking out an update that fixes all the errors and revises the dialogue, so I beg of you:Please. Stop. Telling me. That I suck. Or you won't get anymore games from me.
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Well I thought it was pretty neat! Besides you just know that no matter what you do there is bound to be at least one person who dosn't like it for whatever reason, often times not even because the work is bad but just because it's not to their taste. And a lot of people can't tell the difference between those two things unfortunately.
And anyway, a lot of gods or other such supernatural beings can sort of come across as a bit chuunibyou-like, especially the more villainous ones. It's just something that kinda comes with the territory. After all, when a being is near the top of the cosmic power curve throughout their whole existence, they have little incentive to actually 'grow as a person'. Sure, there are gods with great wisdom and/or compassion, but a great number of they are basically stuck in the mentality of spoiled middle schooler brats. Like Zeus for example. Or even worse that prick Yaltabaoth ('Child of the Void') / Saklas ('Fool') / Samael ('Blind God'). You know, that one god who tells everyone he is the only one. No that's not what he calls himself, but those names are faaaar more fitting.
So anyway, yeah, don't feel too bad that some might say your overpowered evil god-like being acts a bit like a self-important middle schooler. That's just how overpowered evil god-like beings tend to act.
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Oh I thought you were talking about the bad guy that chases you. Regardless my point still stands! Overpowered good god-like beings act that way all the time too! Really all god-like beings can, good or evil, overpowered or kinda weak. I mean even some of the cool ones tend to. Hehe, That reminds me of Maui in the movie Moana which I saw for the first time not to long ago (on the plane to Singapore in fact). Maui basically acted like kind of a brat most of the time. He just has enough raw charisma and cheeky moxie to make it kind of endearing. That's kind of a thing with tricksters, even when they do bad things and act smug they are still such lovable goofballs!
... Okay as a fairy, I maaaay be a little biased on that point. But who cares! Tricksters are the bestest!
Anyway, not saying the criticism was valid mind, I honestly would need to replay the game first before I could make any judgement about it since I kinda played through quickly last time. I am just saying the only difference between chuunibyou and some gods is that gods usually actually have powers, so I can see how characters could be thought of that way. It's actually rather tricky to write a god-like character who doesn't come across that way.
Personally I would probobly have actually leaned into that interpretation more, made it sort of a plot point even. Cause yeah, on some level these powerful god-like beings might seem like they are acting in a completely ridiculous way. But on another level, they aren't human. Perhaps were never human. To them most humans act in completely ridiculous ways too. Really, I find everyone and everything is completely ridiculous on some level anyway. Which might be why I am not a huge horror fan outside of maybe surreal horror (where things being completely ridiculous is what makes them scary).
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So many ideas, but none fit yet... I've been reading a bunch of horror stories to try and inspire me.
Protip: do NOT look up Korean urban legends. I consider myself an avid horror fan, but this gets a hard "NOPE" from me.
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According to homeless kids living in Miami around 1997, god disappeared, demons were invading, a demon named 'Bloody Mary' who had bleeding empty eye sockets and was feared even by Satan was stalking children, and their biggest ally was an angel called 'The Blue Lady', but the demons cursed her to be unable to help unless a kid happens to know her true name.
Kids day the darnest things huh?
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Since it's Lesbian Visibility Day, let me get this out of the way:
I'm a lesbian game developer with my lovely girlfriend. After helping each other with our projects, we formed ObakeNeko Works, an indie doujin circle of like-minded yuri and game-lovers. I couldn't have asked for a better girl by my side. Thank you all for supporting us this far.
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Finally got some progress done on Kamikakushi 2.0.
(Thanks to my GF for helping me fight through depression)So... What did I change?
-Revised dialogue
- Ramped difficulty for the chase scenes/music box puzzle
- temporarily removed the doll puzzle (blame the depression)
- added some flashbacks that further explain Hisame and Shin's backstory
- replaced face graphics and sprites for Ueno and Yamazawa.
- replaced the sprite for short-haired Yasu
- added a book in the Omake Room that helps explain some mythos that wasn't clear.
^ attempted to sprite graphics for Hisame in some cutscenes using a base. More to come...
- fixed up all of the face graphics
- added a bit of developer's foresight in the True End route that some players could abuse in 1.0. Attempting to backtrack after the final chase scene will now net you an INSTANT Bad End. That's how I roll, kiddos.
So what's next after Kamikakushi 2.0? Maybe helping my GF with her project? Or maybe I could try working on my other small-scale projects? Who knows.
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Attempted a sprite edit for one of the characters for Kamikakushi's direct sequel. The arms were the hardest part.... >~<
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Oh dear... My sprite requestee fell off the radar. Was my sprite request too big, I wonder?
I'd sprite them myself, but I'm not the best when it comes to that stuff.
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Already called the big reveal from page 1, but daaaayum... Kasen really rocks those horns.
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Well, that was embarrassing...
A big thank you to one of my playtesters who noticed one very humiliating typo I forgot about. I fixed that up for version 2.0. I had mistakenly made one character look like a lolicon!
That ain't gonna fly! [REDACTED] may be a lot of things, but lolicon isn't one of them.
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I've been working my butt off revising things for Kamikakushi 2.0. What kind of things? Revised dialogue, ramped up puzzle and chase scene difficulty, maybe another stupid death or two? idk.
Don't get too used to the easy difficulty of version 1.0.
It's only going to get harder from here... -
Hrrrrm.... How do I fix the doll puzzle in Kamikakushi without making it too obscure....
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Honestly when I first complained about that puzzle I think I just missed the thing with the clues on it. That being said, I generally dislike this kind of puzzle for exactly that reason. Really most puzzles in games have the same problem. That if you miss something and can't figure it out you can easily get stuck and can't really do anything else. It's not really even a matter of the puzzle being 'too hard' half the time, just that it's really easy to overlook stuff. I mean, there are tons of LP videos where people completely overlook something right in their face just because they are looking for something else or not paying attention.
And the thing is? That wouldn't be so bad if it didn't make the game grind to a halt whenever it happened. Miss a cool secret or optional thing? That's too bad, but the game goes on and you can always find or learn about it later. Can't move on with the game till you have solved the soup cans? The player is likely to just look up the answer or get frustrated and quit. But if they solve it too easily, well, it's not much of a puzzle is it? I personally rather have puzzles be secret/optional things. Make them as hard as you want, but don't make the whole game revolve around them. I mean, granted, in horror/adventure games you don't really often have a lot of gameplay that isn't related to puzzles in some form or another, but most players play them for the story anyway so... I donno, just saying my thoughts on the matter.
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Kamikakushi is now 100% finished! FINALLY! It feels like so long... Thank you for being patient with me.
As always, please tell me if you encounter any errors I may have missed.
Without further ado, please enjoy this tale of youkai. Fufufu~-
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@PhoenixSoul Our studio actually DOES have an itch.io. So far, it's just for one of our major projects.
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It is with great pleasure I announce that the writing for Kamikakushi is 100% complete!
I just need to fix up the face graphics and add some lines of dialogue in the bonus room and I can safely say this puppy's good to go.
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Was playing around a bit and created a nice firefly effect in game. I personally love how it turned out.
It's kinda hard to tell from a static image, but the fireflies move around.
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That experiment speaks of aetherial energy as a physical object, more or less, not dissimilar to negative matter, which is not very far off, but is not the same thing at all.
Aetherial energy isn't an object, it is something that exists outside of the five standard senses but empowers those same senses plus the three extraneous senses.
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Only three extraneous senses? And nowadays people count at least 7 and up to 21 standard senses depending on how you count, but most of them could be thought of as a part of the traditional five sense categories I suppose. :3
... Oh... we have gotten really off topic huh?
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When night falls on the mountain, the youkai come to play...
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I did read one short story I thought would make a rather interesting game plotbunny: basically, some Joe Schmoe wakes up in his own apartment with amnesia because of an incident that happened several months prior.
Now, here's the interesting part: his amnesia relapses whenever he experiences intense stress. So he's in a constant samsara of remembering and forgetting his wife's murder. Or maybe that's just my love of fine mystery/horror speaking.



