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TobiObito4ever last won the day on January 29

TobiObito4ever had the most liked content!


About TobiObito4ever

  • Rank
    Friendly Neighborhood NEET
  • Birthday 06/23/1991

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    Not telling
  • Interests
    anime, manga, video games, drawing, yuri, horror games, mythology

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  • RM Skill -

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  1. Finally got some progress done on Kamikakushi 2.0. (Thanks to my GF for helping me fight through depression)


    So... What did I change?

    -Revised dialogue

    - Ramped difficulty for the chase scenes/music box puzzle

    - temporarily removed the doll puzzle (blame the depression)

    - added some flashbacks that further explain Hisame and Shin's backstory

    - replaced face graphics and sprites for Ueno and Yamazawa.

    - replaced the sprite for short-haired Yasu

    - added a book in the Omake Room that helps explain some mythos that wasn't clear.


    ^ attempted to sprite graphics for Hisame in some cutscenes using a base. More to come...

    - fixed up all of the face graphics

    - added a bit of developer's foresight in the True End route that some players could abuse in 1.0. Attempting to backtrack after the final chase scene will now net you an INSTANT Bad End. That's how I roll, kiddos.


    So what's next after Kamikakushi 2.0? Maybe helping my GF with her project? Or maybe I could try working on my other small-scale projects? Who knows.

  2. 718393542_Shiro.png.323aa93676a39c062b82c2ca64362ec1.png Attempted a sprite edit for one of the characters for Kamikakushi's direct sequel. The arms were the hardest part.... >~<

    1. PhoenixSoul


      Arms are very difficult. Legs, even more so. I'm trying to convert an MV character into an SMBX sprite sheet, and that's really hard, especially since I'm making a 'costume' for Megaman...

      (those sprite sheets are 1,000 x 1,000 pixels each)

    2. Kayzee


      Looks cute~!

  3. Oh dear... My sprite requestee fell off the radar. Was my sprite request too big, I wonder? 😟


    I'd sprite them myself, but I'm not the best when it comes to that stuff.

    1. Kayzee


      Aren't you the requester? Wouldn't the other person be the requestee? :3

    2. PhoenixSoul


      Downed Mack Sprites?


      I mean, I'm not exactly an expert at this sort of thing, but once things around here like, calm wayyyyyyyyy the f*ck down, I can see about trying my hand at it....

  4. TobiObito4ever

    Looking for Downed Mack Sprites

    Bump, please?
  5. TobiObito4ever

    Looking for Downed Mack Sprites

    Please take your time. There's no rush.
  6. TobiObito4ever

    Looking for Downed Mack Sprites

    The black haired girl in the yellow jacket.
  7. TobiObito4ever

    Looking for Downed Mack Sprites

    Thanks! Um... There's these from Black and Blue Treasure Chest (far left one on the bottom for the children, girl in yellow). And this one from Uma-Che (far right one on the top). and one more. A downed weeping pose for these two would be great. Sorry if this is too big of a request.... ^^;
  8. Already called the big reveal from page 1, but daaaayum... Kasen really rocks those horns.

  9. Well, that was embarrassing...


    A big thank you to one of my playtesters who noticed one very humiliating typo I forgot about. I fixed that up for version 2.0. I had mistakenly made one character look like a lolicon!


    2035831073_EmersonCodOHHELLNO.gif.d05a04e3c9a4f6733f65a2ad21b45a0f.gif That ain't gonna fly! [REDACTED] may be a lot of things, but lolicon isn't one of them.

    1. PhoenixSoul


      A what? (Go, Go, Google!)

      Oh, I see, lol

    2. Kayzee


      That reminds me of an embarrassing typo I made not too long ago (PS was teasing me about it). Did I ever fix that? Hmmm... Yes it looks like I did, but made the same mistake somewhere else. Oopise... good thing I noticed!

  10. I've been working my butt off revising things for Kamikakushi 2.0. What kind of things? Revised dialogue, ramped up puzzle and chase scene difficulty, maybe another stupid death or two? idk.

    Don't get too used to the easy difficulty of version 1.0.


    It's only going to get harder from here...

  11. TobiObito4ever

    Looking for Downed Mack Sprites

    Falcao's Pearl system? What is that?
  12. TobiObito4ever

    Looking for Downed Mack Sprites

    Exactly what it says on the tin. I have only really seen two by A Gust of Wind, but it's not really enough for what I need it for. If you can find any, please please PLEASE let me know! Thank you. I'm fine with templates, too.
  13. Hrrrrm.... How do I fix the doll puzzle in Kamikakushi without making it too obscure....

    1. Show previous comments  4 more
    2. TobiObito4ever


      Also added a bit of developer's foresight. If you backtrack AFTER EVADING THE SERIAL MURDERING FOX DEMON ON YOUR TAIL, you INSTANTLY get the Bad End.

    3. Kayzee


      Honestly when I first complained about that puzzle I think I just missed the thing with the clues on it. That being said, I generally dislike this kind of puzzle for exactly that reason. Really most puzzles in games have the same problem. That if you miss something and can't figure it out you can easily get stuck and can't really do anything else. It's not really even a matter of the puzzle being 'too hard' half the time, just that it's really easy to overlook stuff. I mean, there are tons of LP videos where people completely overlook something right in their face just because they are looking for something else or not paying attention.


      And the thing is? That wouldn't be so bad if it didn't make the game grind to a halt whenever it happened. Miss a cool secret or optional thing? That's too bad, but the game goes on and you can always find or learn about it later. Can't move on with the game till you have solved the soup cans? The player is likely to just look up the answer or get frustrated and quit. But if they solve it too easily, well, it's not much of a puzzle is it? I personally rather have puzzles be secret/optional things. Make them as hard as you want, but don't make the whole game revolve around them. I mean, granted, in horror/adventure games you don't really often have a lot of gameplay that isn't related to puzzles in some form or another, but most players play them for the story anyway so... I donno, just saying my thoughts on the matter.

    4. TobiObito4ever


      The question is... what would the reward for an optional puzzle be? More backstory in the omake room? Bonus art?


      Maybe I should have went with the idea of the doll being a key? "I want to see my daughter again..."

  14. tenor.gif?itemid=5319829

    Kamikakushi is now 100% finished! FINALLY! It feels like so long... Thank you for being patient with me.

    As always, please tell me if you encounter any errors I may have missed.

    Without further ado, please enjoy this tale of youkai. Fufufu~

    1. Show previous comments  1 more
    2. PhoenixSoul


      If only it were on Itch.io, I could give it a proper review...

    3. TobiObito4ever


      @PhoenixSoul Our studio actually DOES have an itch.io. So far, it's just for one of our major projects.

    4. PhoenixSoul


      Oooooh, neat. Looking forward to reviewing it. Hopefully soon.

  15. It is with great pleasure I announce that the writing for Kamikakushi is 100% complete!


    I just need to fix up the face graphics and add some lines of dialogue in the bonus room and I can safely say this puppy's good to go.

    1. Kayzee


      Yay! Though sometimes it seems like the last 10% of game development takes up 90% of the time, so don't worry if you spend a lot more time polishing then you expected. :3

    2. PhoenixSoul


      Only one thing to say.