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0About Joshua Harrison

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Song-Smith
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harrison1951
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Male
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I really appreciate the feedback! And yes, my music is highly programmatic (that is the term). I was really worried about writing for games because a lot of my film music ended up being orchestrated for live performance because of it's programmatic nature kind of conflicting with the purpose of film music. Your comment about music being overbearing and distracting is right on point. And you picked to comment on a few of my favorite works, you have a great ear. I'll even be honest you were able to pin-point a spot in "Arrival" that I was actually unsure about myself. It probably came across through the music. (If the composer isn't pleased with it, the audience will definitely be able to tell.) So I applaud you for that. I went ahead and took the liberty of listening to some of your stuff as well... I really like the feel of them. When I listened to "Confronting Evil" I felt like I was playing Dungeon of the Endless. I'm no good with the synthesizer at the moment but I plan on getting into the groove in the future. And for the "Unknowing" I was trying to build up sort of a stress level in the player and I tried using the timpani to kind of push their heart beat. It was something I did in "The Chase" but it honestly doesn't work in that specific instance. But it's all a learning experience! And i'de love to hear more about your comments on BGM vs Event music. I do believe most of my music is written to portray an event, though in my game I have been able to splice parts to fit different scenarios. A lot of my piano music turns out very much like BGM would... kind of nice to listen to but not too overbearing. I'll be honest, probably one of my favorite times as a composer in this field is seeing my "Harps" played during an actual romantic type scene, and when the musical climax times itself with the story just right... That harp was plucking the heart strings. Thanks again for the comments, and for listening!
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Joshua Harrison started following Fragile
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Hey guys, Josh here with (currently) Joshua Harrison Publishing. I say currently as I am adding some members to my team and we will be changing the name as well. Anyways, you came here for music... and music you shall receive. Quick and dirty about me; 23 years old, Music Education Choral and Band double major, was accepted into composition private studies a year early, one of only four students in those studies, have experience performing multiple venues as a choir, band or solo, have experience hearing my original compositions played and sung, I write everything from scratch (no pre-made loops, you only get my sweat and tears), I write for film and performance primarily but have looked at gaming recently, I am currently working on an indie rpg style horror puzzle game as their music director. *wheez* *pant* Whew... now that the longest run-on sentence in the world is over. If you have time to check out my site you can see more details about me, my process, a big list of songs to listen to (even a demo video that I terribly made!) and if you want to hear more in-game check out my link below for "Fragile" so you can see some of my better works in full context. But, here's a list of works you may be interested in hearing... Gotta put the bread winning team in first right? Now all these compositions are demos and not fully orchestrated, they are only to be an example of the musical painting. I have access to real instruments for recording if absolutely necessary, as well as professional recording equipment. I even write pretty much all my music on the piano first... with that I will say that my "forte" is actually soft, mysterious, calming music and piano sonatas. I dabbed in minimalism so if you like Steve Reich, John Adams, Terry Riley, Phillip Glass or even that fancy new age music, you may wanna take a listen to those as well. Ok, finally... here's the real deal. I'll put them in some sort of order. Piano works. This guy is a pretty little diddy I wrote in about 5 minutes. This was my first attempt at "horror"ish game music. A little sonatina I wrote, actually worked really well with a few tweaks in "Fragile" Ah... the traditional bad guy organ not "technically" piano, but it's a keyboard so it's alright.... everyone needs to write one yes? I imagine Kagato playing this before trying to kill Tenchi. Ok, full orchestral tracks. This was written for film. It depicts the antagonist following the antagonist, sneakily making his way closer...and closer... until BWAMO! Also, a certain section cut out of this and editted made really good battle music. Film again. The antagonist's theme... gotta love it... it's eerie... it's powerful.. and just downright kinda cool Another film. The arrival.... this guy is a fun one.... it's kind of like a precursor to battle, also made good battle music when sped up. Guess what..more film..... This guy is a mixture of a lot of emotions... what I first imagined was the antagonist killing the protagonist, and then realizing what he had done... this song plays while he is tormented about this deed, and either the hero forgives him and he changes his ways, or the hero doesn't really die.... I could never pick one. The Odd Ones Out A pretty little reprieve from the tension with just a hint of romance. Another cute little diddy... not much to describe it... everyone sees something different while listening. Anyways, I think i've put way too much one here... there's more on the soundcloud reel, more than that on my website, and I probably have more on my computer.... Hope you enjoy and most of all felt some of the emotions I was portraying. Just a little PS one of my companies pledges is to never use cut and paste loops and the likes... we compose everything from scratch and every single note, dynamic and expression has a purpose. (This isn't a knock at you loop guys, I'm just stating the pledge.)
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Fragile
Joshua Harrison posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Updates: See the bottom for information on the current Demo V1.6.3 I am currently taking a break from this project. I have spent many sleepless nights and pretty much all of my Christmas break before college starts back up working on this. It is getting to a point where I am starting to be pleased with it but I will not be doing any hard-core work for a while unless I receive comments about some high-priority changes. When I do come back I want to do another re-haul of the text, check all the grammar, perhaps add more conversation and just make it easier to read. After that my focus will be to create a pleasant environment. I want people to play the game and think, oh wow... this is pretty. Fragile Meet the Silly Man Behind the Curtain Hey guys! I'm Josh and I only recently purchased RPG Maker VX Ace about four days prior to posting this message. I'm a music director who was looking for some work as a composer in the indie game market and I decided to see what it took to make a game, so I started this little project. It's a lot of fun and I put a ton of hours into it.... definitely not as many as others have but my game isn't really that long. I would consider this an RPG/ Visual Novel. I was originally working on a horror game but became engrossed with story writing so it became a little more, mystery novelish..... I noticed as I got better with the engine that I made things more enticing, so i'm constantly going back to re-map, add dialogue and such to try and keep the players interested until they reach those points when the story really kicks in. And of course, I would like to thank you from the bottom of my heart if you decide to dedicate an hour of your life to checking this game out.... It may be slow-starting, but your comments will help me make sure that it is an enjoyable and entertaining experience for many more. Thank you. And to those who don't want to spend an hour, have a drink on me... unless you're too young.... then you can have a soda... if you don't like soda... well... I'll get you some pickled okra or something..... Setting This is a primarily story driven mystery/puzzle game made with RPG Maker VX Ace. The gameplay is estimated at 45-90 minutes with all three available paths. It offers mystery, comedy and romance all in one. What this game may lack in current gameplay I hope will surprise with it's interesting, gripping and dynamic storyline, and it's original soundtrack. The mind certainly is a fragile thing... Of all the muscles in our body, it is quite possibly one of the hardest to maintain... Or recover.. We humans rely on "things" to keep us sane. Because life is something we cannot do alone. We require constant companionship. We require constant love. We require constant pleasure. Yes indeed... the mind is a terrible things to waste. It certainly is a..... Fragile .....thing Characters Your name is John Jacobs. A highly charismatic man whose father is the CEO of a big company. You wanted to follow in his footsteps so you convinced him to send you to New York to attend college. You recently graduated college with an unwanted degree. You almost flunked out and was only able to graduate by switching majors. You moved across the states to avoid showing your father of your failures and you currently work as a door to door salesman for a small company. One day you are making your routine rounds and you find yourself in an unexpected development. Credits Made with RPG Maker VX Ace. I composed and own all the music in this game. Event Follower Script by Tsukihime Regional Effects Script by Galv Particle Effects Script by Arevulopapo Mack's Tilesets Screenshots V1.6.3 Is available! Version notes: from 1.6, fixed gamebreaking bugs and smoothed out event sequences, custom title screen, redone color scheme etc. 1.6.1 cleaned up some confusing moments and added more direction to player, also removed player irritations like movement sounds. 1.6.2 added some more interactive content to keep players interested, made some realism adjustments IE: regional BGS variance on clocks etc. 1.6.3 Added new tilesets and still adding more "explorable" content. Looking to the future. Aside from wanting custom textures and character sprites; (I can dream right?) I would love to re-design makes to be more pleasing and captivating to the player, check and double check dialogue for clarity and grammar, add more and more interactive side-content, possibly expand the "world" a bit to add some variety (unsure, this is a short game and may not need it) Yall's comments really do help me make this game a more enjoyable experience for everyone!


