

Laganrok
Member-
Content Count
19 -
Joined
-
Last visited
Community Reputation
1About Laganrok

-
Rank
The Imcomplete
Profile Information
-
Gender
Male
RPG Maker Information
-
RM Skill -
Jack of All Trades
-
Laganrok started following Problem with enemy parameters
-
I'm trying to use enemy max hp ($data_enemies[x].mhp) in a script call: but the game crash: there is a way to use it?
- 5 replies
-
- parameters
- enemies
-
(and 2 more)
Tagged with:
-
Use item name in a conditional branch?
Laganrok replied to Laganrok's topic in Editor Support and Discussion
I already found the problem, it was a missing part of the script, thanks for the help. -
Use item name in a conditional branch?
Laganrok replied to Laganrok's topic in Editor Support and Discussion
That does not work, i get an error about def find_first(name) -
CSCA Dungeon Tools Help!
Laganrok replied to captainhellfire's topic in Editor Support and Discussion
The most I can say is that you can put an event on the map in automatic that is activated when you press the shot button and change the graphics. -
Character limit on scripts in events?
Laganrok replied to fearjunkie's topic in Editor Support and Discussion
Is the limit, you can use tsukihime's large script call script, it combine all the script call boxes that you need. -
CSCA Dungeon Tools Help!
Laganrok replied to captainhellfire's topic in Editor Support and Discussion
I cant do nothing more here im not very good in scripting. -
Put a variable in a comment call?
Laganrok replied to Laganrok's topic in Editor Support and Discussion
Thanks, that works , although I will have to specify te colors of all the armors one by one ! -
CSCA Dungeon Tools Help!
Laganrok replied to captainhellfire's topic in Editor Support and Discussion
With Tsukihime's Equip Events script you can use a common event to change the actor's graphic when you equip and unnequip the pistol. -
I'll have to be more specific the next time, the answer of Dexter was what i needed, tanks.
-
Put a variable in a comment call?
Laganrok replied to Laganrok's topic in Editor Support and Discussion
What im tryin to do is change a part of the equipment Hue with that variable in this scene Whit this: the variable go here ! \add_a1_cc["Armor034", i0, h0, o255, z0, r0 And this only works with a comment box. -
Put a variable in a comment call?
Laganrok replied to Laganrok's topic in Editor Support and Discussion
Im using modern algebra's Composite Graphics/Visual Equipment and Yanfly's Equip Engine I have 3 charsets: Img12, Img13, Img14 Im using variable: 23 What i want: When an event runs chage the variable 23 to 12, 13 or 14 and use a comment with "\add_a1_cc["ImgVARIABLE23", i0, h0, o255, z0, r0]" -
Thanks you!
-
You try with CSCA Dungeon Tools?
- 3 replies
-
- projectile
- reload
- (and 5 more)
-
I'm bored