Cr88tions
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7About Cr88tions

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Rank
Member
- Birthday 11/28/1988
Contact Methods
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Website URL
http://www.cr88tions.co.uk
Profile Information
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Gender
Male
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Location
UK
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Interests
Comics, Gaming, Movies, Drawing, Writing, Game building, RPGs, Music, Movies, TV, Scifi, Fantasy
RPG Maker Information
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RM Skill -
Jack of All Trades
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Ok cool, thank you for all the help guys (And Stray Balloon for the detailed answer) I hadn't considered creating character sprites for specific objects. That's a good shout. Time to go read through the Resource standards methinks!
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Thanks for the move! Once again I am being a bit slow with the placement of my posts. :S And yeah, I left the tile-sets for a few hours and looking back over them with a critical eye... I'm not so keen on them now Does anyone have suggestions for simple tweaks that can be accomplished easily?
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An idea to keep combat interesting/ Taming Monsters
Cr88tions replied to Cr88tions's topic in Theory and Development
I get what you're saying. The objective would be to have character skills for each class and in addition the abilities unlocked by "Taming" monsters would only be accessible through collecting the information in the bestiary. So in effect you can play the game without ever using monster abilities and still unlock all your class skills or you can "Tame" monsters and gain extra tricks and benefits for battles. The other idea would be to gain a combat advantage against certain monsters (Similar to the research camera in Bioshock) So the more you fight them, the better you get at fighting them... -
Cool! Loads of different ideas there, cheers guys! It's a little way off but all of this will help when it comes to making some "Endless" dungeons.
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Hey all, I have been fiddling with the basic tilesets to try and get a slightly different look for my game. My artistic/technical skill is not the best but I have uploaded pictures of my changes so far. I have included the standard tilesets as a frame of reference (The regulars are on the left). Dungeon A1 Dungeon A2 Dungeon A4 There are more but the file upload limit is stopping me from adding them. But any feedback on these basic ones would be appreciated.
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Just another quick one. I am toying with creating an area that is basically randomly generated as the player walks through and the only way to leave is to use a spell or item (Similar to escape rope in pokemon) However I am not sure how to approach it. My current idea is. Make up a decent number of dungeon maps (Not sure if 30 is excessive but thats the number I have in my head ) At the transfer points for each area, create an event that randomises which area you teleport to. i.e. The player enters and exits through a northern passage at which point the transfer event "Rolls a dice" and loads whichever area is assigned to the result. Rinse and repeat. Is there an easier way to do this with scripting or event tweaks? And does anyone have ideas on how to improve the system? (Either technically or for gameplay) Cheers!
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Nice. What's the gem on the Doombugs head? Is it some kind of special attack? Looks pretty sweet. And an odd question, Why have you gone for letters making up the Astrobot? All looks good!
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An idea to keep combat interesting/ Taming Monsters
Cr88tions replied to Cr88tions's topic in Theory and Development
A lot of people are going to hate me for this but I never really got into Final Fantasy ( :S ) So I am un-familiar with the monster system. I do like the idea of having a monster selector. The other idea (Which fits with the feel of my protaganist) is the possibility of unlocking moves that channel the spirit of the monsters you've beaten. And you select which (I dunno let's say three) three spirits you have access to whilst playing. These can be chosen at certain checkpoints and have different effects dependant on what the monster is. As an example, Channelling the spirit of slime may give you a passive regen A wolf may give you a special claw attack A bat may improve your evasion etc Thanks for the feedback so far, let me know what you think of these ideas. (I am literally in the baby stages with my game and just spit-balling ideas as they come to me!) -
Cheers for the help. I'm basically just asking if I can extend the sheets really. The document is helpful but I would feel more confident if anyone knew of a video tutorial or something? (And the shift over to the right board!)
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beginner difficulty RPG Maker VX Ace Tutorial - Dynamic Chest
Cr88tions replied to Eetio's topic in Developing Tools
Could you set up a second dice roll under each result of the first? For example if the original roll was like this; 1 - Weapon 2 - Equipment 3 - Gold 4 - Potion Could you then put another roll under Weapons so that it generated like this; 1 - Sword 2 - Axe 3 - Bow 4 - Dagger And then obviously just extend the process to include a whole butt-ton more items... -
This is wicked! Kind of reminds me of Altered Beast...
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Having an equipped item show up on your sprite a video tut
Cr88tions replied to QuizicalGin's topic in Developing Tools
That's nice and simple. Very helpful tutorial! Quick Question about the lighting, did you say that it would light up dark areas? Is that just standard behaviour for the item and if not then how do you apply that to a sprite that is holding the lantern? -
This is one of those ideas that when someone puts it out there everyone else goes "Why didn't I think of that!" I love the buying quests concept, probably going to use it for bounties or something and as Pyronus pointed out Yanflys' item categories will help keep the key items I need too! Love this forum!
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The crate and the lamp are awesome! I assume we'll be seeing Panda shaped sprites at some point?
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That is a really nice logo. I'm in no way a master artist so I wouldn't have spotted those bits... What program do you use and just out of interest, how many layers is that?



