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pleasehelpme69

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  1. pleasehelpme69

    Battle system ideas

    The second sounds better to me. By the first idea do you mean an ABS..? Such as Falcao or Sapphire Action System IV? In my experience, ABS's don't work very well. RPG Maker isn't made for ABS' and it really shows.. they just feel a little clunky. I think you'd be better off with a turn-based system. Though, making a game with the turn-based combat seen in Fire Emblem Radiant Dawn would also be really tricky.. I've come across some battle systems like it though, if you'd like me to track them down for you?
  2. pleasehelpme69

    Battle System designed around States.

    I had a somewhat similar idea (well, not really).. what I think a lot of turn-based RPG's miss, is the emphasis on the party arrangement or setup. Characters often seem to act independently and there's no added benefit to having any 2-3 particular characters out at the same time. Something like Final Fantasy Tactics was close to doing this (if you've played that). But I would love to see a game which places emphasis on this.. for instance, you could have 3 on the battle-field. 1 would be a defender-like character that runs out and absorbs blows directed at the other 2 characters. Another character could be a mage which casts certain spells, based on his/her party members' hp. Integrating all of the character's combat could make for an interesting game. Just an idea. I dunno.
  3. Hey! So I'm after a pathfinding script.. such as khas', jet's, JPS etc. However, no matter what I seem to try I always come across the same issue; The list of events below the pathfinding over-ride the pathfinding script, preventing it from working. For example: I want an event to move to a destination and then a text box to display a message. However, the message box will pop up while the player walks to the destination... not after he arrives there. I am aware that some of these pathfinding scripts have a 'wait' function - but they only seem to 'wait' player-related-input, not other events. If anyone could help me work out how I can get around this - or a script that can manage this, that would be really good. Thanks p.s. JPS Pathfinding script can do this, but unfortunately it also brings on an incompatibility issue.. which stuffs up my in-game saves.
  4. That worked. Cheers! That event was an example though, I will have much more complex events which will be really tedious to manage with the wait command. If there's a pathfinder that has a working wait function built into it, that might be the way to go I think.
  5. I'm using VX Ace. Thank you so much for all the help - it's really appreciated. Scripts can be scary stuff. Okay, I have had a look at Yanfly's scripts, which were really great. The only issue I had with Yanfly's engine was a strip on the side of the screen which wasn't affected by the following script (which darkened the screen for Khas' Light Affects): 's = $game_map.effect_surface s.change_color(120,0,0,0,200)' In hind sight, that is almost definitely just a small problem related to the Yanfly's altered resolution. Would you know how to solve that? So that the whole screen darkens, as opposed to just the default resolution size? I'll have a look into Mog's scripts too then That's okay, don't worry sorting the JPS pathfinding script out - I appreciate the offer though What I think I might do is remove the pathfinding and Reedo's Simple Side Battle System scripts for now and replace them with Yanfly's scripts (or perhaps even Mog's). After I have that up, I'll find a pathfinder which doesn't cause any issues. Unfortunately (to make it more complex), the only pathfinding script I've come across so far that is sufficient is the JPS script (well, aside from the saving problem). Other pathfinding scripts tend to have events occur during the affected event's movement. For example, I'd try to make 'Event 003' move to (1,3) with a pathfinding script and then play a sound effect. Instead, 'Event 003' would move to (1,3) as intended, but the sound effect would play during the movement to (1,3). I suppose I may need to look out for another pathfinder too.
  6. That's be really great! Thanks a lot!
  7. Okay, I can save in new projects/all other projects but this one. Ah okay. My scripts are: JPS Pathfinding, Khas' Awesome Light Effects, Reedo's Simple Side Battle System. The JPS Pathfinding script is the one that I started using just as my saves stopped working, too. None of those scripts are related to saving.
  8. pleasehelpme69

    Khas Pathfinder

    Hey Khas, I am having a similar problem to Dark Horseman did (3 years ago, now). The 'wait' command doesn't appear to be working. I have an event with "find_path(0,4,11,true)". After the event has moved to 4,11 a self-switch is meant to turn on, changing the event page to one without a graphic (to give the appearance that the event disappeared). However, the event disappears instantly upon being triggered - before it can move to 4,11. Is there a fix for this? - In saying that, it's still an awesome script and really helpful (among some of your others) to have in my project, so thanks!
  9. It seems to me that you're looking for 2 systems: A Sidewiew Battle System(SBS) and an Active Time Battle System(ATB). For SBS: http://www.rpgmakervxace.net/topic/26987-tankentai-sideview-battle-system-v10-wish-english-translation-v12d/ http://www.rpgmakervxace.net/topic/23477-theolized-sideview-battle-system-version-14-patch/ http://www.rpgmakervxace.net/topic/18609-rssbsace-reedos-simple-side-battle-system-ace-edition/ http://www.rpgmakervxace.net/topic/8156-battle-engine-symphony/ http://www.rpgmakervxace.net/topic/1134-ve-animated-battle/ http://www.rpgmakervxace.net/topic/376-basic-side-view-battle-system/ For ATB: http://www.rpgmakervxace.net/topic/31333-doublex-rmvxa-enhanced-ysa-battle-system-classical-atb/ http://www.rpgmakervxace.net/topic/31154-akea-active-time-battle/ http://www.rpgmakervxace.net/topic/27701-dbchests-atb/ http://www.rpgmakervxace.net/topic/802-ace-battle-engine-add-on-atbstamina-system/ http://www.rpgmakervxace.net/topic/9189-ve-active-time-battle/ http://www.rpgmakervxace.net/topic/865-ysa-battle-system-classical-atb/ Bear in mind that for some SBS and ATB scripts, there can be some compatibility issues between them Thank you so much, really helpful! I'll have a look into a few of them.
  10. Okay, thanks a lot once again for your answer! I'll definitely have a look into more parallax mapping I think.. some parallax maps look so nice. Though, I'm not too familiar with photoshop as of yet.
  11. Thanks for all the help in both posts, it's really appreciated! I'm thinking I might work with Magic2345's idea.. that being, working with switches as opposed to some mechanism which checks which graphic the player is using. This will save me from getting into some nasty scripting. I never actually thought of this, wow. Thanks! That's an awesome idea. I made that example and it's working nicely. Appreciated!
  12. pleasehelpme69

    Sapphire Action System IV vs. Falcao Pearl ABS liquid

    Thanks for the in-depth reply! Greatly appreciated! I've had a look at both of them and think I will probably work with Sapphire over Falcao... that being said, I have very little knowledge of scripting and working with Ruby. So, it might not be for a while that I'll be able to work with it properly. Khas' scripts seem to be a whole lot nicer than Falcao's imo. I agree with you there; action battle systems aren't amazing . However, the game I have in mind isn't going to actually have much emphasis on battling in general. And the ABS's are a nice alternative to the default battle system for what I'm after, so I'd be more than happy to use one of them. As long as I can get my head around it.
  13. I want to make a game, but I'm having problems with the core mechanics. The game will largely revolve around you killing/stealing NPC's graphics. Once you have attained a certain graphic, you will be able to progress further; certain events will occur only when you have the correct graphic. For example: *player talks to castle guard* "Hello, may I be allowed in?" "No, only the king is allowed into the castle." *player kills/steals king's graphic* "Hello, may I be allowed in?" "Yes, of course. Come this way." How would I be able to do this? - How could I make the player swap graphics after the NPC dies? and - How could I make certain events occur only when the player has the correct graphic? P.S. I will be using the 'Falcao Pearl ABS Liquid V3' battle system, which maybe complicate things more. Thanks in advance!
  14. Hey guys, I was wondering which Action Battle System to work with. If you have experience with either/both of these, I'd love some feedback. Which would you recommend use and why? Also, if you would recommend use an entirely different battle system that you've had a good experience with (even if it isn't similar to those above), I would appreciate the suggestion! Thanks in advance.
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