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13 ⋆About Lnik3500

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Friendly Noob
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Male
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RPG Maker Information
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RM Skill -
Eventer
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It's because when I put a command to make , let's say... Critical Rate -10%, if my Critical Rate is 5%, it will go to -5%... And because the player is able to see it as a stat, I don't want him to see -5%, but 0% instead... The catch is that I'm looking to do it only for: -Hit Rate -Critical Rate -Evasion Rate I hope it is explained better
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Solved! Thank you!
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OMG I'm so sorry Kurashi!! I already solved my problem when you posted your script I used Custom Parameter Formulas by Theo and tell hat magic attack = hit rate and magic defense = criticial rate... http://www.rpgmakervxace.net/topic/20334-theo-custom-parameter-formula/ I'm so sorry for doing that to you... Thank you anyway
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not really :/ it's just to actually show hit rate and critical rate over magic attack and magic defense, not reanming them since it won't do anything at all... edit: forget it, I solved it with custom parameters Thanks anyway
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I'm not really sure about this... In short, MAT and MDF would not exist. Instead, in menus that displays it, it would display the hit rate and critical rate
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mmm I think I know another way.. Last question, where is the RTP folder located?
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oh... ok I didn't see it Thanks
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Event (Animal) Behavior help please! (Please Lock)
Lnik3500 replied to Lnik3500's topic in Editor Support and Discussion
Anyway, the problem of this post is solved. Please Lock as it is solved. -
Event (Animal) Behavior help please! (Please Lock)
Lnik3500 replied to Lnik3500's topic in Editor Support and Discussion
I did it with the script you provided me , it works just fine! However, it's been quite some time and I still haven't found some animals sprites... The rabbit from the granny's list is not walking properly... -
Yes! It's really helping! As I said before, I'm very satisfied with my maps, but when I was playing, I just didn't want it to be Point A to Point B :/ My ambience is nailed, but you gave me a great idea to populate my forest with with some animals! I'll keep the 2 previous posts in mind when designing my future maps! Other suggestions by others?
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Event (Animal) Behavior help please! (Please Lock)
Lnik3500 posted a topic in Editor Support and Discussion
Hi! I found out recently that I could liven up my forest with a few animals! But the problem is, how can I make the animal flee if the player approches it? It's an event, and if needed, I already have Galv's Move Route Extras Any help would be appreciated! Sorry for my english -
After reading a couple of posts and topics, I suddenly realised that my maps doesn't have a purpose! Normally, I think a map should not only be used to transfer to one place to another: it should be diverse! But the question is: what I could add to make the map more interresting? You could hide some chests or things like that, have some fights, go to the next place, etc. But when I do that and test it, it feels empty! I made a beautiful map and yet, it seems as the map doesn't have a purpose other than to make a player go to one place or another... How would you try to give your maps some purpose other than the basic stuff? Sorry for my english
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Wow! You put a lot of efforts into this, I'm amazed! Just as expected it works like a charm and really saves me the trouble of doing the same condition for 30 millions variables Thank you!
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I'm sorry that I wasn't clear enough What I was saying is if variable x is equal to any of a couple of variables For exemple: -Is variable x equal to variable 21 -is variable x equal to variable 22 -Is variable x equal to variable 23 -And so on... So is there a command to check all of them at once? Thank you
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Hi Is there a way to check if a variable is the same value as any variable given? (21 to 30 in my context) Like, I have a random generating number that repeats everytime it's value is equal to any variable set from 21 to 30 Is it possible? Thanks


