EpicFILE got a reaction from JuJu in Father's Trace
RPG, Puzzler, Dungeon Crawler
Hi! EpicFILE here! First of all, thank you for dropping by! What you see above is my "icy" game, Father's Trace.
So what is this Father's Trace anyway? Okay, let me provide the details
Enterbrain _ RPG Maker VX Ace and it's resource
M. Feraldy N (me) _ Story, Gameplay, Music, and some Graphics (windows, art, some actors,animations and tilesets)
Yanfly _ Button Common Event Script
And... That's it! Currently I'm still working on the gameplay balancing and adding some details to make this game
more polished. I cannot give the specific release date, though. So be sure to follow this post and wait for the launch!
You can leave your comments below.
Have a nice day!
EpicFILE got a reaction from Seriel in The Photo Booth- show your face people!
I'm curious about Riki's and Tsarmina's photo...
Though for Rikifive I wonder if he'd looks like Justin Case (the protagonist of his own game) xD
Can we ever get the answers of these mysteries?
Another to be continued....
EpicFILE reacted to Whiona in Character Costme Design
I guess my character designs would lie somewhere in-between. Some aspects of the character will be realistic, but then others won't be. Adding just one or two strange or even impossible features (in our world, at least) to a character can help them stand out without making them look completely ridiculous. I think art style has to do with it, too - I draw anime, so brightly-coloured eyes and gravity-defying hair don't look out of place. If I had a more realistic art style, some aspects of my characters' designs would definitely not work so well.
EpicFILE makes a great point about overall design choice, too. It's a good idea to stay consistent with how you design characters. If most of them look like everyday people you'd see walking down the street, but then one character has neon pink hair and skimpy armour...well, they're going to stand out, and not in a good way. But on the flip side, if you have a cast full of outlandish-looking characters and one person just wears a t-shirt and jeans, they'll look boring by comparison. (The exception to this would be if you want a character to look weird or boring, of course, but in general it's a good idea to have some kind of standard.)
Setting definitely has an influence on my character designs as well. If the story is supposed to take place in our world as we know it, then I'll keep the designs more conservative and realistic. If it takes place in a fantasy realm, on the other hand, I'll go wild. I think it's more fun if I don't have any constraints when designing characters. Maybe that's why I like fantasy settings so much.
EpicFILE got a reaction from Whiona in Character Costme Design
I think weird hairstyles and some eccentric style of fashion can give characters more personality.
But it still depends on the overall design choice.
If the game is full of important characters with eccentric fashion...
The people with normal fashion will not "powerful" enough to stand out.
Perhaps they'll end up becoming NPC.
If the majority of important characters use the more realistic and simpler clothing...
The people with eccentric fashion can be kinda out of place.
(It'd be like seeing Naruto in GTA games. That's kinda funny xD)
For games that can handle high amount of graphical details, both are equally good.
It just have to be consistent.
But for sprite-based games I think eccentric fashion is definitely better.
EpicFILE got a reaction from Kirimash in Naruto Charset & MegaMan Charset and Faceset in RPG Maker VX Ace Style
I'll try to make the classic Megaman faceset
Alrighty! Here we go!
EpicFILE reacted to Tsarmina in Sugar Sweet
Thank you! I also liked her design quite a bit.
Yeah, it is a gif ^^ It definitely needs some touching up. Thank you for all your support (and your beautiful music!!)
Thanksies <3 I named her Eleine, but I don't think all NPCs need a name...it'd be too confusing, especially with all the food-related names XD
Aww, I didn't mean to make you jealous! It's meant to inspire you Hey, and we already know what you're capable of--we saw it during the stream! You can work towards there very easily! I mean, you probably would learn it way faster than me, hahaha, because it took me forever. X3
Thanks, you two ^u^
EpicFILE got a reaction from Tsarmina in Sugar Sweet
The screenshot with green haired girl is breathtaking for real.
That sparkling ocean blue dress is pretty amazing.
About the sketchy guy, is that a gif picture? (I can't see it because my laptop is dead :c)
There are improvement here and there.
Keep us getting updated!
EpicFILE reacted to Tsarmina in Sugar Sweet
Allo, my eagerly awaiting friends! ^u^
Updates are ready and waiting in line! There's a great deal to tell and a great deal to be proud of. We'll go with the list format today.
â™¥First and most majorly, the entirety of the Dolce Sector has been finished! (Disclaimer: in mapping terms.) This is kind of a landmark moment for me as I've been hacking away at these maps for quite a while now, and I'm very pleased to say that you can now walk around Dolce as your heart desires, while doing almost absolutely nothing. XD
Here's the proof from my beautiful to-do list log:
â™¥Secondly, new portraits, new interior maps, and new systems! Like I've said before, since Sugar Sweet is going to be relatively short, I want it to be full to bursting and completely breathtaking and fresh in every manner. That includes:
â™¥A portrait (and sometimes even emotions) for every main character, non-player character, girl, boy, animal, tree, and turtle. (jk on the last two. But seriously. Even if you aren't an artist, you can probably imagine how large of an undertaking this is.)
â™¥Custom animations and graphics--made either from scratch, heavily edited, mildly edited, or any combination of the above.
Please take a moment and appreciate this screenshot:
Custom portrait? Check. Emotionset? Check. Custom animations? You shall see....
By the way, you will definitely want to try talking to this accountant, since the animations of that fancy little doo-daa she has mounted on the wall is totally worth it.
Also, if you are interested in this green-haired beauty's portrait (or faceset), please click here!
â™¥If you happen to remember this handy guy:
....IT'S COMING TRUE. I've been working the past couple days to start and try to put together some frame-by-frame animations for cutscenes, just for you guys. ^^ This means drawing frames, testing out frames for fluidity, tweening, captioning, timing correctly, and overlaying 927 different layers of sound over the top to make it alive. (Maybe not 927. ) There's a teensy bit that I've already gotten working, but I don't want to spoil it, so I'll give you another section's cute work in progress instead.
It's a little, uh, sketchy at the moment (no pun intended), but I'm getting there. These just take time (I have no program like Toonboom or anything like that, so it's a frame by frame Photoshop for me. Lol!)
Thanks for sticking around thus far! I promise it'll be worth it. ^u^
EpicFILE reacted to Yuugami in Character Costme Design
Often times I think about culture, history, and personality when I design characters. Of course, my drawing ability is not really up to par, but I still write down all the details on a piece of paper. I, for one, don't care much for gravity defying hair. I do, however, like messy hairstyles, because depending on how you handle the rest of the character's appearance, you can make him/her come off as a complete slob or just someone whose hair will never stay down, which is a huge concern for his/her image.
Rather than realism, I'd say that character design should be a complete expression of the artist's imagination. I think fashion statements are also incredibly important, and speaks a lot about the art designer: http://vignette4.wikia.nocookie.net/fairy-fencer-f/images/9/95/Harler.png/revision/latest?cb=20140322221715 Using Harley from Fairy Fencer F, her design came from Yoshitaka Amano, who was famous for his art in the Vampire Hunter D novels and the older Final Fantasy games. Although it was Tsunako who ultimately drew her, Harley's design oozes Amano - the adventurer look and the strange taste in how the clothes are handled.
Not only that, the costume design ultimately molds the character - Harley is the sort of person who is fanatical about the things that catches her interest, and she'll easily strip off her jacket, pants, and shirt if she finds it too hot. I feel that there should be an intention to the design of the character, and as a result, if realism has to be sacrificed for that, I think that is perfectly fine: after all, these are fantasies, and should remain as such.
EpicFILE got a reaction from CVincent in EpicFILE Drawing Stuff
Welcome to EpicFILE Drawing Stuff!
(I think I'm gonna change the topic name later because it doesn't sound really good...)
It's been a while since I'm doing serious drawing.
Recently I play Soul Calibur... IDK why, it makes me want to draw again. xD
(Maybe because its great arts... Or fancy costumes? It opens up my inspiration traffic anyway)
Here's a picture I made today.
EpicFILE reacted to xoferew in Character Costme Design
I think changing clothing graphics when you go to a snowy place/hot place/want to blend in with a culture that wears something different is a fairly easy way to add a lot to the realism in the game. (Your definition of "easy" may vary - I just have one major character so I can give him various outfits without fuss.) But I don't care too much about seeing the different weapons/armor. I think the tinier and simpler the sprites are, the more designers need to make hair or clothes that really stand out, and leave out minor confusing details, so we can quickly distinguish who is who. So from that point of view gamers are accepting of giant ponytails or purple hair or whatever. In a game with large characters and lots of graphical detail I prefer my characters to be more realistic while still being of course spectacularly beautiful.