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Almost ready to fly to Great Britain for a real-life job related thing...but still working on my new game idea
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Thanks
warm welcome indeed! Can't wait to eat some sausages & mash
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PhoenixSoul and Seriel reacted to this
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I welcome ya if your ever in Scotland
Word of advice: GB never has nice weather. If we do have it - it's an omen that the world will end XD
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PhoenixSoul and Macbeth reacted to this
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Oh i would love to visit Scotland
and don't worry about weather: i LOVE rainy and cold places
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PhoenixSoul and Takeo212 reacted to this
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Why it's ALWAYS so damn hard to find uncommon tilesets? Like old Game Boy style, good NES style and similar things? All tilesets looks like modding of default ones :/
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Hahahaha! Well what i think, as parallax mapper, is: most times a different tileset (like those of Time Fantasy set) can change A LOT the feeling about a RPG Maker game. Easier to get rid of that "default things mixed up" sensation
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PhoenixSoul reacted to this
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For sure. The more unique your graphics are, the less the stigma of "Oh look. Another crappy RM game." will be.
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PhoenixSoul and Macbeth reacted to this
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I've learned Photoshop and everything needed to be a parallax mapper because of that "oh look, another crappy RM game" thing
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PhoenixSoul reacted to this
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Why uncommon/particular games made with RPG Maker don't get attention? It's quite strange to me
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Honestly I think RPG Maker is best used by amateurs and hobbyists looking to experiment with game design and not as a professional development platform. I think the advertised ability to make and sell RPG Maker games sort of implies a false promise of success or at least wishful thinking that many people get caught up in. But RPG Maker has always been more of a toy then a tool despite how it's capabilities have grown. One need only look at the lineage of RPG Maker games to see proof of that, the series didn't even start on the PC but on the SNES with no where near the customization options and no scripting whatsoever.
That dosn't mean RPG Maker can't make some amazing games. Heck you don't even really need scripting or fancy stuff for that. Look at Yume Nikki for example, fantastically designed game that really pushed RPG Maker games into a new direction and it didn't use any scripting at all. But then again, look how many amazing mods have grown into amazing games too. You could say making a game in RPG Maker often has more in common with modding then 'real' game development. Honestly it dosn't matter too much, but it contributes to RPG Maker's spotty reputation.
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PhoenixSoul and PhoenixSylph reacted to this
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@Kayzee RM started on 8-bit computers.
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PhoenixSylph reacted to this
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Huh... I guess it did! I didn't know that!
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PhoenixSylph and PhoenixSoul reacted to this
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Finally back after a LOOOOOOOOOONG time, and with my first game completed and published!
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hahaha totally understood
thanks a lot for your interest in my game Phoenix, it's really appreciated
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PhoenixSoul reacted to this
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Anytime, dear.
I tend to like games that aren't always RPG/RNG focused, but most of the horror games I've seen and/or played have too many jumpscares, and for me, that breaks the immersion.
Yours looks to be more story-driven, that's great; it is a better platform than just trying to see how many times you can surprise the player.
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As a videogames journalist too, i've put attention to critical points
i HATE jumpscares as i think they are just a dumb way to scare out people. Better play with anxiety and feelings
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PhoenixSoul reacted to this