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Why uncommon/particular games made with RPG Maker don't get attention? It's quite strange to me

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Honestly I think RPG Maker is best used by amateurs and hobbyists looking to experiment with game design and not as a professional development platform. I think the advertised ability to make and sell RPG Maker games sort of implies a false promise of success or at least wishful thinking that many people get caught up in. But RPG Maker has always been more of a toy then a tool despite how it's capabilities have grown. One need only look at the lineage of RPG Maker games to see proof of that, the series didn't even start on the PC but on the SNES with no where near the customization options and no scripting whatsoever.
That dosn't mean RPG Maker can't make some amazing games. Heck you don't even really need scripting or fancy stuff for that. Look at Yume Nikki for example, fantastically designed game that really pushed RPG Maker games into a new direction and it didn't use any scripting at all. But then again, look how many amazing mods have grown into amazing games too. You could say making a game in RPG Maker often has more in common with modding then 'real' game development. Honestly it dosn't matter too much, but it contributes to RPG Maker's spotty reputation.
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@Kayzee RM started on 8-bit computers.
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