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PockySamurai

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About PockySamurai

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  1. BOOYAKA! It finally hit me. I hope this information proves valuable to others: What is another good way to get an equal number when all you can do is add or subtract? Subtract the number, and then add it back again to get the original number!!!! Step 1: Current HP of Target Form minus Current HP of Target Form (using a variable control function each time the skill is used) Step 2: Current HP of Target Form plus Current HP of Current Form Step 3: HP of Target Form minus 1 (this is because when you disallow knockout, the game resets HP to 1, so this will cancel it out) The effect is that damage will carry over from form to form flawlessly. Absurdly simple. Like most riddles, when you realize the answer.
  2. Okay I have a feeling that using a bunch of conditional branches might work but I am puzzling over exactly how to arrange them... Argh. This wouldn't be a thing if they let me SET a value to current HP!
  3. v[12] gives a name error. Am I coding this right? $v[12] -= $v[10]
  4. PockySamurai

    Female Commanders, Soldiers, and General Actors

    I would love to use these for my project "Swords and Sores". I haven't thought of a good place for them yet (as my world literally only has two towns so far) but with these wonderful female soldier sprites my imagination can run wild with ideas!!!
  5. Ahh thanks! Is there any way to get the description to change?
  6. I have not - I wasn't aware that there was such a shortcut. I just tried using a different, lower numbered variable... Then I discovered another problem. HP decreases by the Difference every time she changes. So she went from 300 in black, 69 in white, to 1 in black. I think that setting the current HP of one to equal the current HP of the other is best but as far as I can tell there's no way to do it. On a related note....the same issue applies to level and XP, as it is also either increase or decrease >_>
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