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aghostcat

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About aghostcat

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  • Birthday 04/24/1992

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  1. Finally released the alpha of my game's demo and working hard on the next update of it with my GF.

    1. PhoenixSoul

      PhoenixSoul

      Nice. Here's to the undercredited indie gamedevs!

  2. Thank you so much this fixed it!
  3. They don't show up at all in the editor that is the problem.
  4. As the title suggests, in my project I have maps that show up in play-testing and can be transported to in a debug menu, however in the editor proper they do not show up. I looked high and low on how to fix this error in VX Ace but most help is for MV or the guides on it have been deleted. I would appreciate any help on this I could get, thank you very much.
  5. aghostcat

    Greetings...

    Hello everybody, I been a user here for a while and worked a lot with RPG Maker, namely VX Ace, but have not made a proper introduction yet despite occasionally lurking around. I hope to make a lot of new friends here and hope we can all get along.
  6. Participating in this year's yuri jam, hopefully Arae will be enjoyable to a lot of people...

    1. Show previous comments  2 more
    2. PhoenixSoul

      PhoenixSoul

      I definitely third this. More details, si'l vous plait.

    3. aghostcat

      aghostcat

      https://itch.io/jam/yuri-game-jam-2018 the jam is about over but there will be another one next year

    4. Kayzee

      Kayzee

      Yay for yuri games!

  7. aghostcat

    Coding timers

    Yes, I am ^^;
  8. aghostcat

    Coding timers

    Ah, is there a way to properly get a timer to change variables and switches through code by the way?
  9. aghostcat

    Coding timers

    To be honest I'm not really using a custom timer script. I been trying to figure out how to code with timers, apparently a lot of places don't say much about how you can fiddle with them through script. The @vy variable will be stopped, and reactivated at the end of the battle for a character in a danmaku mini-game in my game.
  10. aghostcat

    Danmaku Blues

    And just resolved the issue on my own. Turns out I had to have an event that called certain variables at the first map.
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