AbkaDefKey
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4About AbkaDefKey

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Rank
ABCDEFGHI
Profile Information
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Gender
Male
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Location
Wherever.
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Interests
Skills-wise, I'm best at pixel-graphics and at finding weird workarounds. Also imagining stuff but that's a given.
RPG Maker Information
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RM Skill -
Jack of All Trades
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That unfolding map is going to be very useful. Very good! Do you have a version for the one other orientation of the map as well? (The map tile has four different orientations, and you've got three of them on the charsheet) Also the cracking pot is awesome, not sure how I forgot to mention that.
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I needed that bright overlay so much you have no idea. There's a chase scene where the player comes out of the dark forest into a really bright canyon-river area and that light FX is exactly what I was looking for. On that note, there's a black BG on that light FX, so as a note to anyone who tries to use it without image editing, set the image's blending mode to "Add" to get rid of the black (but I'm sure everyone but me knew that before yesterday).
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A bit late, but I dig that instrument-shelf thing! Also the small-table-with-books-on-top that still manages to fit in one tile unlike 90% of all decorated tables!
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Very nice, very nice. Especially the wardrobe/bookcase door; I'm going to have to make some room in my tilesets for that one (oh wait, it's a charsheet, it won't take up tileset space lol)
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I doubt OP is still around, but I might be using these in a game. Can't say what game, though.
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The second image down in the Battlebacks category has some sort of white outline around the bottom of a few of the rocks. Was that intentional? Edit: Also, you mention Ritsukou having a nine-tailed fox battler in his topic, but it looks like either he or his hosting site deleted most of his material, as it's nowhere to be found. Any idea what happened there, and/or if there's any other place to find it?
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How do I make an event move as fast as the dash speed?
AbkaDefKey replied to AbkaDefKey's topic in Editor Support and Discussion
Woah, yeah! It's something from bigmonster2 iirc. I'll try using a normal-sized chasing sprite and see if that works. If all else fails I could try to split the chaser into individual tiles (since it only moves one direction and it's basically a killwall anyway) EDIT: Woops, looks like I forgot to change a speed setting in a move route. Now it's inordinately fast in spite of its size. ...any idea what the default dash speed is and how to set an event's move route to that speed? Cause now it's just demolishing the player lol EDIT 2: All right, so I've got it working now. What I had to do was add a Script section to the start of the move route. That Script section contained: @move_speed = 4 + 1.7 It could keep up with me pretty well. I think I gained all of six pixels on it across 200 tiles of map, and that was when I was moving directly away from it; stopping to turn would have been lethal if the killwall actually worked yet. -
So, I've been digging through enough resources lately that I might as well make an account. Now, there's a few things in the Forum Rules that aren't 100% clear to me, so I might screw this up, please bear with me. Long story short, some dev of an RPG Maker Vx Ace game (which I will refrain from naming) suspended development for a while, and I dug through the .rvdata2 files fixing what bugs I could. So far, I've added additional items and weapons, worked out the armor format, and I'll soon be moving on to the dialogue system (which is riddled with bad references that break a whole bunch of features by stopping the text the moment it starts). I don't own RPG Maker Vx Ace yet,aiming to get it once I have the seventy bucks though, since it would probably let me find out what a few particularly troublesome effects are actually doing, I can probably get the cash for it within a month. I bought a Steam copy of RPG Maker VX Ace with birthday dosh. I've been making sprites for RPG Maker Vx Ace, edits of existing sprites/bases/etc. I don't know if this counts as a piracy/hacking discussion (of the sort that gets one promptly removed from forums), I don't know if this violates an EULA somewhere, and I don't know how to find out if it does, so apologies in advance if this post causes any issues. The dev himself hasn't replied to any of the stuff I sent him, but he leads a busy life nowadays, so that's to be expected I guess. And... that's about it. The more I've dug through the data files, the more interested I've become in the possibilities the engine has to offer, and in all the fancy resources, so... yeah, I kinda wanna do more with it someday. Cheers.


