thisisnotatest
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Spiral Cycle - RPG
thisisnotatest replied to thisisnotatest's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Looking for input! -
Spiral Cycle - RPG
thisisnotatest posted a topic in Archived Games -Projects that have been inactive for 12 months are stored here.
​Game Title: Spiral Cycle Abstract: Who is good, and who is really evil? Genre: RPG Average Demo Time: Roughly one and a half hours to two hours long. Progression: The entire game is roughly 15% finished. Expect custom graphics once the project is finished. Currently, the entire soundtrack is custom and will continue to be custom. Story: The screen is black. Rain can be heard in the background. A voice pierces the darkness. "How did we get to this moment?" A reply. "Bad decisions." A wounded man wanders down the cobblestone pathway in the rain, passerby ignoring him. Who is he? Why is he wounded? Can he be trusted? Journey from the northern forest city of Birch to the Blitzrein empire across the vast oceans. Search and fight high and low for valuable crafting recipes, locked away for millennia. Find the pieces of Isenstabber, the legendary dagger of lore, for once you do... You will have your revenge. Beware though, there may be more than meets the eye. Character Bios: Jakob: A complete mystery. Determined to persevere against all odds. Always respectful, but something strikes people who see him. In those eyes, just beneath the surface of the calm, there is an unbridled fury screaming to emerge. Jason: A young mercenary with an immature side, he has seen and experienced his fair share of destruction. Always good natured and cheerful, but sometimes his jokes go a little too far. Mattias: A elderly mercenary who took Jason in as a child. Blunt and to-the-point, he still takes Jason's jokes with a bit of humor. His eyes reflect not only elderly wisdom, but also a past shrouded in violence. Credits: Ace Battle Engine v1.22 DAMAGEPOPUP - Moghunter Battle Symphony - suppayami Yami Engine Symphony - suppayami Crafting System v1.9 - Szyu Zerbu Engine - Zerbu Multiple Fog - Woratana Screenshots: http://i.imgur.com/fKI40fc.png http://i.imgur.com/PoDqJrC.png http://i.imgur.com/cLyH7Pe.png Features: Complex crafting system - every piece of equipment can be upgraded to include strength/HP/agility/magic bonuses as well as elemental bonuses and skillsets. An entirely custom soundtrack created and designed myself. A story that begins like any other, but will quickly take on a unique twist that I personally have never seen in an RPG. Download: Dropbox - https://www.dropbox.com/s/om5hgdt66y8eh53/Spiral%20Cycle.exe?dl=0 Known Issues: No known issues. The demo has been played through in its Alpha stage by three Let's Play YouTubers, and then was polished into its current build. TAGS: RPG Maker VX Ace Please move to The Gaming Lounge -
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Having a small problem with in-game menu
thisisnotatest replied to thisisnotatest's topic in Programming
Anyone able to help out? -
Having a small problem with in-game menu
thisisnotatest replied to thisisnotatest's topic in Programming
I'm hoping to locate the Y location for the border and simply change the coordinate so that the border aligns with the selection windows. I already know how to change the position of the cursor through the script, but I'm unable to find the Y location for the border to change the drop down value. I am 100% sure it is in the default Ruby script, I just have no idea where the line of code is located. The cursor script only makes the pre-existing border visible, but I need to locate the line of code within the default RTP script that changes the Y value of the border movement. If I can't achieve this, I at least want to edit the line of code within the cursor script that is causing the border to be visible and make it invisible, as long as the cursor icon can be kept visible. My final option is just to throw out the cursor script altogether, but I want this as an absolute last resort. Here is the cursor script: https://github.com/Archeia/YEARepo/blob/master/Menu/Menu_Cursor.rb As a quick note, within the script I posted is an option to turn off the selection bar, but this turns off all selection bars, including those that highlight the save/load files and choice inputs, and since the cursor only appears within the character menu, you have no idea which file you're saving to or loading, and no idea which choice is highlighted. -
Having a small problem with in-game menu
thisisnotatest replied to thisisnotatest's topic in Programming
Can anyone help me with this?


