Yes, there is a lot going on with the game. I like to have goodies filling up the environment. It isn't necessary and know one need to really look at it but it does help flesh the world out some. My intention is to fix all the scripting errors that have cropped up throughout what I have so far and I must stress that this is very, very early game design. I'm talking to my composer about original music, I'm designing new tilesets and character designs to really make the game stand out, and I'm working on a myriad of hidden secrets that the game will contain that I think will make it more enjoyable.
The priest is an issue I'm aware of and I just haven't gotten around to correcting it yet. I know what the problem is and why it's crashing. I just have been focusing on converting my script into a playable game for the main quest at this point. So save often.
The demo is as long as it takes to get to the second island. Lots of action going on there which is causing some slowdown. Gotta figure out how to get around that. It just kind of ends there and you can just meander about. Very incomplete but gives you an idea on where it's going.
The fighting mechanics I'm actually looking into. I don't like the generic combat but it will do for now as I flesh the game out. I intend on taking the better part of the next few years making it into a better game. I'm taking my time to make it work. But in the interim I'm looking for opinions and the like on what works and what doesn't
I do have a weird sense of humor and intend on having more of it showing up throughout the quest. I don't think it will be a hindrance but rather something that will keep the player interested.
The mysterious stranger and strange old man will play a crucial role later in the game. And the game will get to look much better as it goes along =] I really am grateful that you took the time to play test it. Anything else you discover, think of, what to comment on, then by all means share it with me. I'm very open to advice. Thanks again and over time I intend on updating the game as I get more done with it. It will remain generic up until near the game's completion so that I can concentrate on getting the mechanics straight.
~Timothy Purvis