Jump to content

Morrik Inkura

Member
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

0

About Morrik Inkura

  • Rank
    Newbie
  1. Morrik Inkura

    Incremental coding

    Yes, but it will also allow me to deploy as a standalone on PC etc. Thanks for all the advice guys <3
  2. Morrik Inkura

    Incremental coding

    I agree that waiting around for long periods of time detract from the gameplay and make it more like Farmville than something actually interesting :/ Small amounts of time based things are fine, Rome wasn't built in a day and all that I am still completely lost on this front however, I know how to make an event trigger based on an item being present in the party's inventory, but how would I A; Shift these items into different kinds of currency and B; make the event trigger only once, leaving behind a permanent change to the map. Is it possible for said change to be implemented without it requiring a new map and instead being entirely triggered in coding. A dark room is pretty much what I am after, just wanting to make it slightly more visual It seems to me that I might be better off using an engine such as Unity. It will allow it to remain web based, but also work with things such as putting it on Steam
  3. Morrik Inkura

    Incremental coding

    The thought was that the more you draw on this income, the more unlocks. The main income would be a form of arcane energy from a rift in space, this could eventually lead to combat, building towns and the like. Does anyone perchance know how I would best go about this kind of thing? Also, is it possible to have 3-4 "currencies" at once?
  4. Morrik Inkura

    Incremental coding

    Hello, I am new to RPG Maker VX Ace, and I was wondering if it would be possible/simpleish to make an incremental game. The basic theory behind incremental games (If you dont know already ) Is that you perform an action to get a reward, repeat until you have enough to upgrade said original action. Progress is marked by unlocking new rewards and increased levels or profit/automation. Ideally this would be represented by the world changing, new buildings popping up, new shops, event etc. All of which would be driven by a selection of different currencies and the levels of your abilities/structures. Wanting to spitball/potentially find someone to assist with developing this project from a script/eventing angle. Looking forward to hearing your thoughts/opinions/advice, Thanks
×
Top ArrowTop Arrow Highlighted