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Rikifive

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Rikifive last won the day on October 5

Rikifive had the most liked content!

About Rikifive

  • Rank
    Pixie Pink Pony
  • Birthday August 20

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  • Website URL
    https://pinkhideout.blogspot.com/

Profile Information

  • Gender
    Male
  • Location
    Poland
  • Interests
    MLP (apparently). Going for a walk on the fields outside town for hours and enjoying the day, playing games (especially local coop), making games, watching animated films/shows.

RPG Maker Information

  • RM Skill -
    Game Developer

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53,479 profile views
  1. Rikifive

    Using a cellphone as a tool?

    It is absolutely possible, with working features and all. I believe one could achieve this with eventing using draw picture commands and such. If not, this definitely could be coded.
  2. Rikifive

    Hey everyone!!

    Hello and welcome!
  3. Rikifive

    Do you have RPG Maker MZ section?

    Added MZ tags everywhere where specifying one is needed and added MZ section in the resources. I'm wondering if scripts etc. should also just have their own subsections or if it is convenient enough to still keep it all in one place, topics being distinguishable by their tags...
  4. Rikifive

    Do you have RPG Maker MZ section?

    Oh yes, yes, I aimed to add new sections&tags to cover MZ, but in the end I absolutely forgot about that, because I was busy with my projects, my bad. I'll try to get to it tomorrow's morning; thank you for mentioning that.
  5. You could put this in the skill's damage formula: d=0; $game_party.battle_members.each {|a| d+=a.mp; a.mp=0}; d It will add each battle member (allies)'s MP into damage value and set their MP to 0. So, for example, if, actor 1 has 10/10 MP actor 2 has 10/25 MP actor 3 has 20/23 MP actor 4 has 10/77 MP The skill will deal 50 damage (+variance% if set) and set all battle actors' MP to 0. It won't count party members outside the battle. Is this what you're looking for? I altered the thread's title to give it a more meaningful one.
  6. Rikifive

    Invisible face glitch??

    Well that is a valid workaround, so if it works for you then that's good. I'm still curious what is causing the issue in the 7th slot, but it's harder to work remotely and keep asking for things. Anyway, it doesn't matter now i suppose.
  7. Rikifive

    Face Frames

    I assume devs who wanted such thing just went with editing the faces themselves, rather than relying on coders. I've also seen requests for that from years ago. Anyway, someone decided to poke me and ask for such thing, so here it is lol. Yes, for my own projects I currently use Game Maker. I literally open Ace only when someone needs something. Tbh I quite often get asked for help, so from my perspective there has been always something new for Ace appearing from time to time. I just rarely post things publicly, as it requires some extra time to add proper configuration and polish things. Thank you. c: Well, there's still tons of things to make, the list there never ends. ^^ Personally I'd write tons of scripts for different menus, huds and stuff like this, as I enjoy designing/coding such stuff, but I just don't have enough of time and motivation to do so. There also are my own projects. Aside the first 'frame' image, which was an example to work with I made from something provided by someone who requested that script, I later designed my own windowskin and the next frame images for presentation. These are quite meh tbh, not mentioning the fact that most of these are pony related and probably no one would like to use these lmao. I could provide some frames to use, but there are tons of windowskins out there, so I'm pretty sure everyone got that covered.
  8. I coded a spell that won't be used in game for lols and it's pretty funny lmao hx1ik5o.png

     

    1. PhoenixSoul

      PhoenixSoul

      Platforms make buzzy fly go Boing! lolz
      @Kayzee

  9. posted some stuff for ace dfEG13d.png

     

    1. Show previous comments  3 more
    2. PhoenixSoul

      PhoenixSoul

      Spoiler

      I have a wireless internet connection now and it sucks by the by

       

    3. PhoenixSoul

      PhoenixSoul

      Spoiler

      LAAAAAAAGGGGG

       

    4. PhoenixSoul

      PhoenixSoul

      Spoiler

      LAG SUCKS

       

  10. Face Frames - YEA Victory Aftermath Addon Author: Rikifive Engine: RPG Maker VX Ace Version: 1.0 (2020-10-03) Base Script: Face Frames Description This is an ADDON (or compatibility patch if you prefer) to YEA Victory Aftermath. Adds Face Frames to Actor Faces in the Victory Aftermath Screen. Uses the same settings as the main script. Instructions SCRIPT DIFFICULTY: Plug & Play, no configuration at all. -=> Place script(s) below ▼ Materials; above ▼ Main Process Screenshots Terms of Use You ARE allowed to use this script in non-commercial projects. You ARE allowed to use this script in commercial projects. It's just a little script, so let's not paniK lmao If you'd like to support my works nevertheless, donating any amount would be greatly appreciated. Thank you. c: If your project generates decent revenue, give me $0.01 pls ( https://paypal.me/rikifive ) You ARE allowed to edit this script to your needs. You ARE NOT allowed to repost or post modified versions of this script without my permission. and you ARE DEFINITELY NOT allowed to claim this script as your own lmao How to credit me: Just include my name "Rikifive" somewhere in the credits. Good luck! Get Script view and copy/download: Pastebin download as attachment: Face Frames - YEA Victory Aftermath Addon.txt
  11. Face Frames - YEA Ace Battle Engine Addon Author: Rikifive Engine: RPG Maker VX Ace Version: 1.0.1 (2020-10-04) Base Script: Face Frames Description This is an ADDON (or compatibility patch if you prefer) to YEA Ace Battle Engine. Adds Face Frames to Actor Statuses in the Battle Screen. + Allows some additional customization in Actor Statuses there. Instructions SCRIPT DIFFICULTY: This script is basically Plug & Play, but some minor configuration might be required. -=> Place script(s) below ▼ Materials; above ▼ Main Process Customize offsets and display in the configuration. Due to the nature of varying status widths, only frames drawn from windowskin are supported. "frame" images are not supported. Screenshots Terms of Use You ARE allowed to use this script in non-commercial projects. You ARE allowed to use this script in commercial projects. It's just a little script, so let's not paniK lmao If you'd like to support my works nevertheless, donating any amount would be greatly appreciated. Thank you. c: If your project generates decent revenue, give me $0.01 pls ( https://paypal.me/rikifive ) You ARE allowed to edit this script to your needs. You ARE NOT allowed to repost or post modified versions of this script without my permission. and you ARE DEFINITELY NOT allowed to claim this script as your own lmao How to credit me: Just include my name "Rikifive" somewhere in the credits. Good luck! Get Script view and copy/download: Pastebin download as attachment: Face Frames - YEA Ace Battle Engine Addon (v1.0.1).txt
  12. Rikifive

    Face Frames

    Face Frames Author: Rikifive Engine: RPG Maker VX Ace Version: 1.1 (2020-10-03) Introduction Personally I don't work with RM anymore, but I often get asked for help / get requests and this time, fellow devs asked for something, that would draw frames on top of faces, without having to modify every single image with faces. While modifying the facesets themselves is an absolutely valid strategy, there might be some hassle or imperfections involved with it in specific circumstances such as when wanting to support multiple windowskins and give players the option to select their preferred one in the game settings OR when simply deciding to switch to another windowskin at some point during development. ...Or perhaps someone can't afford GIMP, some may even not be able to run Paint on their hardware. Things happen, sad times. This script's goal is to help you save some time you'd spent on doing (potentially tons of) repetitive manual work. Description This script draws frames on top of faces displayed in message boxes, menus etc.. No work required, the frames are drawn using windowskin ("Window" image in the Graphics\System folder, that is). You can also make your own custom 96x96 frame images and switch between these on the fly by adjusting in-game variable. Also, by adding this script you'll be able to draw window frames wherever you want. To draw a frame in window contents, use this draw method: draw_window_frame(x, y, width, height) This will draw window frame in specified coordinates and dimensions, using current windowskin. Instructions SCRIPT DIFFICULTY: This script is basically Plug & Play if you intend to use the windowskin. -=> Place script(s) below ▼ Materials; above ▼ Main Process If you want to use custom images for frames: - Draw a frame with the same dimensions as a single face (96x96) - Name the file: "frame" OR "frame0", "frame1", "frame2"...(see configuration) - Put it/these in PROJECT_NAME\Graphics\Faces - Configure the script to your needs Screenshots Terms of Use You ARE allowed to use this script in non-commercial projects. You ARE allowed to use this script in commercial projects. It's just a little script, so let's not paniK lmao If you'd like to support my works nevertheless, donating any amount would be greatly appreciated. Thank you. c: If your project generates decent revenue, give me $0.01 pls ( https://paypal.me/rikifive ) You ARE allowed to edit this script to your needs. You ARE NOT allowed to repost or post modified versions of this script without my permission. and you ARE DEFINITELY NOT allowed to claim this script as your own lmao How to credit me: Just include my name "Rikifive" somewhere in the credits. Good luck! Get Script view and copy/download: Pastebin download as attachment: Face Frames (RPG Maker VX Ace).txt Addons Face Frames - YEA Ace Battle Engine Addon Face Frames - YEA Victory Aftermath Addon Certificates This script was tested by Eric. He didn't complain.
  13. Rikifive

    Invisible face glitch??

    Huh? Really? Not even in the default script?
  14. Rikifive

    Invisible face glitch??

    Hmm... now search for class Window_MenuStatus that will tell more
  15. Rikifive

    Invisible face glitch??

    That's interesting.. I'm afraid I can't really tell anything without seeing the code. Try hitting CTRL+SHIFT+F in the script editor and search for draw_actor_face and show the results. Then also search for draw_face If any script is having anything to do with this, it might pinpoint which one is doing that. Eventually you can check things yourself by removing custom scripts to see if anything changes. If adding a particular script causes that, then it would be much easier to locate the problem.
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