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Rikifive last won the day on January 13

Rikifive had the most liked content!

About Rikifive

  • Rank
    Bringer of Happiness
  • Birthday August 20

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  • Interests
    MLP (apparently). Going for a walk on the fields outside town for hours and enjoying the day, playing games (especially local coop), making games, watching animated films/shows.

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  • RM Skill -
    Game Developer

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23,388 profile views
  1. oh hi

    Hello! Welcome to the herd!
  2. NerdiGaming - Title Menu | Version 1.2

    It says, that the method 'center_sprite' is undefined (meaning, that the script calls a function, that can't be found or doesn't exist). I've took a look at the script and that method isn't defined there indeed, but after giving it a try, everything worked for me. That may suggest, that the method was defined somewhere else already and after doing a global search (ctrl+shift+f in script editor) I discovered, that it is defined in the default Scene_Title script. # FRAGMENT OF THE SCENE_TITLE SCRIPT; STARTING FROM LINE #79 #-------------------------------------------------------------------------- # * Move Sprite to Screen Center #-------------------------------------------------------------------------- def center_sprite(sprite) sprite.ox = sprite.bitmap.width / 2 sprite.oy = sprite.bitmap.height / 2 sprite.x = Graphics.width / 2 sprite.y = Graphics.height / 2 end This is the piece of code, that is missing. Now the question is: why it is missing. In the custom Title Menu script; line #94: class Scene_Title < Scene_Base -you can see, that it modifies/adds more content to the default Scene_Title script. Changing that may unlink the two scripts, thus make the methods defined there inaccessible. Though I'm pretty sure you didn't touch that, so that probably is not the case. Another possibility may be having the default Scene_Title script modified or removed, but I don't think that's the case either, though I'm not aware of how you all approach programming in there. ---- And that's it. I can't think of more possibilities at the moment. To fix that, it would be a good idea to check the default Scene_Title script. That method is there by default, so there has to be something, that you've caused. Buuut if everything above fails for some mysterious reason, you can just define that method directly in the custom menu script. For example, paste the snippet from the default code above the dispose method around line #252 in that custom one. (...) # Applies The Offset To The Exit Game Images @spriteExitGame.x -= TitleMenu::X_OFFSET @spriteExitGame.y -= TitleMenu::Y_OFFSET @spriteExitGameSelected.x -= TitleMenu::X_OFFSET @spriteExitGameSelected.y -= TitleMenu::Y_OFFSET end # ADD THIS VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV # #-------------------------------------------------------------------------- # * Move Sprite to Screen Center #-------------------------------------------------------------------------- def center_sprite(sprite) sprite.ox = sprite.bitmap.width / 2 sprite.oy = sprite.bitmap.height / 2 sprite.x = Graphics.width / 2 sprite.y = Graphics.height / 2 end # YEP! THAT ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ # #-------------------------------------------------------------------------- # * Dispose Background #-------------------------------------------------------------------------- def dispose_background @sprite1.bitmap.dispose @sprite1.dispose @sprite2.bitmap.dispose @sprite2.dispose @spriteNewGame.bitmap.dispose (...) Now it will have that method defined for sure.
  3. 💖My Little Pony: The Game

    Hello everybody! Looks like I've got a tie in the poll I've run in regards of the style of the game! Since the game was initially in pixel art, I've decided, that a reasonable solution will be to just keep it that way, so yep! It will be continued in pixel environment! I've did some science with the non-pixel style and I quickly realized, that it would take longer to create animations there. I believe, that making HUD, UI, maps and other things wouldn't really be an issue, animations on the other hoof, yes. Either way, that tie didn't encourage me to jump over to non-pixel style, so let's just keep it all the way it was. Taking a small step further towards that direction, I think I can announce, that the very basic 8-direction pony sprite is ready! (it still may have some improvements in the future- probably shading will be added... or not. I'll see which one will look better in-game someday) Of course, I'm starting with doing science on the pony, that loves science, Twilight Sparkle! So that's a start! Thank you for visiting!
  4. Hi guys, newbie from Australia here...

    Hello there! That's a good idea to work on silly games first, so have fun! I'm lame and I'm using GIMP for pixel art. Welcome to the herd!
  5. Warm Greetings From a Frog Dude

    Yep! Totally not sad yet! Yeah, bring back KilerDiLeo times!
  6. Cheebz

    This looks actually really nice, great work!
  7. Warm Greetings From a Frog Dude

    OOOOOOOH of course I do! Glad to see you back!
  8. Input Actor name not work

    Uh, now I'm slightly confused. Did you get it fixed? Your demo uses Japanese characters doesn't it? That may be the problem here. Perhaps the Polish translation caused that, though I have no idea.
  9. Hiya!

    Hello there! Good luck with your projects and welcome to the herd!
  10. Input Actor name not work

    Hmm.. that's interesting.. Everything should be working- I have no idea what may be wrong. If that would be possible, could you send me the demo of your project with that issue? I'd like to look around. Feel free to message me if you'd like to keep the project private. If not- I'm not sure what else I could ask for. For me it seems like a tiny overlooked thing somewhere, that causes that problem, but where?
  11. Input Actor name not work

    > I've moved thread to Ace Editor Support and Discussion. Hmm.. I did the same and it worked... Are you sure you've selected the correct actor?
  12. Questions for low end PCs

    Yeah, it's really easy to harm FPS in Ace. Not sure if something could be magically done without scripts~ you'd probably have to reduce amount of these. Though as for scripts, there are few anti-lag scripts available. You can give them a try. Personally I was using Moghunter's Anti-lag script: https://atelierrgss.wordpress.com/rgss3-anti-lag/ along with his many other scripts. Good times... But there are some others as well, that I've just googled: Victor Engine - Anti Lag YSA - Simple Anti-lag Event Lune Ultimate Anti-Lag formatting broke in that one; rip Hope that helps!
  13. Hello

    Hello there! Your English is actually good, nevertheless that's good you're not giving up because of that! I wish you luck with your project and I hope you'll find what you're looking for here! Welcome to the herd!
  14. Hello to you all

    Hello! Good luck and have fun! Welcome to the herd!
  15. Themes Hopefully Fixed

    Apparently the themes weren't fully compatible with the new update, which made them unreadable. The themes were completely redone, so hopefully, they should be fixed now. I'm not sure of the dark theme though. I think it looks terrible, but editing it is a pain (I'm terrible at HTML/CSS). I've made stuff darker here and there, but not sure if that looks good. Either way, if you'll bump into any issues, such as unreadable font, please let me know! Eventually I'll get rid of the dark theme.