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Rikifive last won the day on March 10

Rikifive had the most liked content!

About Rikifive

  • Rank
    Bringer of Happiness
  • Birthday August 20

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  • Interests
    MLP (apparently). Going for a walk on the fields outside town for hours and enjoying the day, playing games (especially local coop), making games, watching animated films/shows.

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  • RM Skill -
    Game Developer

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  1. Rikifive


    Hey there and welcome to the herd! The first tip I can give: Start small. Your first project(s) will most likely be really bad, due to lack of knowledge and experience. It's best to toy with the engine and make few small silly games first. Otherwise you may end up redoing things many times and not really achieving anything. Good luck!
  2. Rikifive

    Digital Clock

    Some games offer displaying real time somewhere in the HUD and personally I find it kinda useful, even though I have a physical clock right in front of me. It also depends on the type of game; You mostly see these in MMO's of some sort, where the HUD is relatively large. With that being said, how the time is displayed in this script isn't necessarily convenient, but with some proper modification, it would be possible to nicely include it somewhere, where it would look good. There are legit usages depending on worldbuilding and the type of game. For example, day/night cycle based on real time. It could have impact on the gameplay, like more&stronger enemies appearing in the woods; ghosts or whatever. Or if one wouldn't like the time to make a difference, it could be just about visuals only. Perhaps some players would appreciate having darker colors when playing at night. You could also use it for Easter Eggs. Let's say you're playing a game and everything is cool; Then 3AM comes in and if you happen to be in a specific place in the dark forest, something odd may happen. Think of some creepypasta content of some sort.
  3. Rikifive

    Digital Clock

    Assuming, that I'm thinking of what you're thinking of~ I've added a method to return the current time as a string. For example, @variable => nil (not set) @variable = Clock.current @variable => "07:23" That method doesn't affect the clock's behavior, it just returns the current time. Here's the slightly modified script: By the way the clock is not updating properly for me for some reason. It refreshes every 1~6 seconds, so the " : " between numbers acts weirdly and the clock tends to be off-sync by these few seconds. Either way, I didn't touch anything, I left it be like it was originally written. Hope that helps. c:
  4. Rikifive

    Changing the color of the font shadow?

    It seems that you cannot change the color of the shadow. https://www.rubydoc.info/gems/rpg-maker-rgss3/1.02.0/Font
  5. Rikifive

    Corruption of Laetitia

    > Moved to Completed Games. Congratulations!
  6. Rikifive

    Hello There~

    Hey there! Welcome to the herd!
  7. Rikifive

    Battle Guests

    This thread is closed at OP's request.
  8. I've noticed, that some users have ultra-long signatures, that are simply invasive. Literally, I've bumped into a signature, that is as high as 1000 pixels, which is almost enough to cover the whole screen. Members keep pointing out to the others, that they should put their code in spoilers. I also recall some reports regarding long signatures in the past, so I believe it is safe to say, that no one wants to get through these walls over and over again. We always were reminding members, that the maximum allowed height for signatures is 200 pixels. While most of you respect that, there are members, who don't. So now I present you a solution: Instead of dressing up as a police officer and poking members to adjust their signatures, I have modified how these are displayed. Basically in the editor ~ in your actual signature, you can still put as much things as you want (don't go wild with interpreting this though - obviously, harmfully long images for spamming purposes will result in troubles), but only 200 first pixels will be displayed. The rest will appear cut-off - not displayed, that is. Nope, I'm not yelling, don't you worry. I'm just highlighting the important information, as I can imagine members asking "why my signature gets cut-off in posts?". So now you know the answer beforehand. It is to make it all nicer mainly for you, not us. You are the ones, who point out / report these things after all. Of course as always, feel free to discuss that change. Feedfrontback is always welcomed. Thank you!
  9. Rikifive

    Hello all.

    Hey, hi! Oh RPG Makers on PS consoles were fun. Welcome back and good luck!
  10. Rikifive

    Waves in Holder

    Interesting... Hey, hi! Welcome back!
  11. Rikifive

    Hello, New to this program

    Thank you, Super Coolstory Bros was made in RM VX Ace. Hmm.. the download link is at the bottom and seems to work fine ~ try this one.
  12. Rikifive


    Personally I think it's better to stay with the default resolution. Not everything is compatible with custom ones, resulting in tons of unused space all over the place or other awkward looks (unless you know how to modify it all to make it look okay). Closing at OP's request.
  13. Rikifive

    vlue formation bonus and yanfly party system

    This thread is closed at OP's request.
  14. Rikifive

    Hello, New to this program

    Hello there! Welcome to the herd and good luck with your projects!
  15. Instead of 'y' put usable or learned or don't put 'y' argument at all to make it display the skill all the time even when not having that learned, think of making another command similar to "Guard".