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Rikifive last won the day on December 23 2019

Rikifive had the most liked content!

About Rikifive

  • Rank
    Bringer of Happiness
  • Birthday August 20

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  • Interests
    MLP (apparently). Going for a walk on the fields outside town for hours and enjoying the day, playing games (especially local coop), making games, watching animated films/shows.

RPG Maker Information

  • RM Skill -
    Game Developer

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45,986 profile views
  1. Rikifive

    Privet E'erbody!

    Hello and welcome!
  2. Rikifive

    Hey everyone

    Hello and welcome! Good luck with your games!
  3. Hi, Yes, it is absolutely possible, but the difficulty to achieve this will vary depending on the complexity you want. A simpler design would be possible to achieve with eventing (the built-in editors and stuff - the easy way) I believe, but if you'd like to make a more detailed look and system in general, a bit of coding would probably be required, or at least preferred. It also depends on which RPG Maker you'd use. I'm not sure about the old ones, but the newer makers allow you write your game from pretty much nothing if you'd like, so there you can do whatever you want. I made a 2d platformer shooter in RPG maker so yeah, a text based game wouldn't be anything too fancy. So, is it possible? absolutely yes. Will it be hard to achieve? It depends, but since it still will be an RPG, I believe using RPG Maker could be helpful in the end.
  4. Rikifive

    $2 Music Store | All the styles!

    Mmm, really nice chiptunes. Good tracks you have there.
  5. Rikifive

    Hi everyone

    Hello and welcome! Not old enough, nor allowed to make games? Not epic Just kidding, you can always treat it as just a hobby for now, no one forces you to abandon school or something in order to make games. There's no need to be dramatic about that, at least yet. Good luck and have fun!
  6. Rikifive

    How do they do that???

    I have moved the thread to Editor Support and Discussion. I see Games in Progress is your favorite section, but again, this section is for posting your projects, like putting a game on Steam, not for asking questions. If the forum layout appears to be confusing to you, feel free to message me, I'll do my best to help. Just to avoid surprises, the next thread, that will appear in Games in Progress while not meeting section requirements will end up being removed.
  7. Rikifive

    Hello Everyone!

    Hello there and welcome!
  8. The fun thing about me is, that I barely used the map editor and the database in general, other than for tests/science. All my games had everything blank, as everything was in scripts and the games worked solely on these, so I'm not really the best person to ask for help with map-related things, never really toyed with regions and stuff like this. I wanted to take a look at this, but I'm unable to download the demo. The site requires me to login into social media, which isn't something I'm willing to do, nor toy with. I'm too lazy to read agreements and stuff, but there's always something suspicious in that, because otherwise why they'd need that.
  9. Rikifive

    Too much info

    @That One NPC I don't get where you're coming from. @Kayzee did not say what you're implying he said. It seems like you took few sentences out of context and started arguing with something you came up with yourself. He even clarified, that he didn't say what you claimed he said, yet you continued to see whatever you want to see and argue with that. The worst part is, that regardless of what he said, you started arguing on a personal level by attacking him, instead of discussing things properly, derailing the thread with bad manners and content, that doesn't add anything to the topic. Cut it out.
  10. Rikifive

    Too much info

    Moved to Theory and Development; Games in Progress is for submitting your projects, that are in progress. Threads in Games in Progress are expected to meet these requirements: https://www.rpgmakercentral.com/announcement/20-submitting-your-games/ It ultimately depends on the execution. If enough care and polishing is put and if these all play their part in an interesting and relevant way, then it may create an intriguing world worth exploring. However, if it will end up being mostly walls of text, that go too much into details, while not being really important to the story and whatsoever, then most of the players will simply want to skip all of this. If you want to put tons of trivial information, it's best to do so in form of books, that players will be able to read if they'd be interested - or something similar. It won't hurt having too much information if you'll keep that optional. ... I tried to read all the books in Skyrim, gave up after few, when I found a some kind of library with tons of these. ... but it's nice to have stuff explained, some people dig into such trivia. Also there's a common mistake people do in their rpg maker games, but I guess it's the easiest way to get it done - putting books etc. with a long chain of text in message boxes. Reading in the cheapest way, without knowing how long it actually is tends to grow players impatient after a while. This sometimes also comes with a frustrating result - accidentally triggering the whole chain of text again after trying to skip. This is a bad, bad design, that often annoys players. I highly recommend making reading more pleasant than that.
  11. Made some progress in the actual level, as well as added some details here and there (tiles with plants and stuff in teh grass)






    1. PhoenixSoul


      I know the feeling...

  12. Rikifive

    Help with an event, I think

    I'm not sure what exactly you mean and I'm not sure about MV, but I believe it all is similar to Ace. ~ Do you mean making slaves run away after battle? Then you can simply use a switch and then make events happen while that switch is true. It could be an autorun event with bunch of move route commands, that would move events (slaves) to exit or something. ... or is it all happening during battle and the slaves are enemies (targets you might accidentally hit/kill)? Again, I'm not sure about MV, but have you tried using battle events (or something like this MV might have)? In Ace you can set battle events in the troops tab, where you configure random encounters and such (place enemies etc.). It can be set to be triggered when specified enemy is defeated: and then use the force action command, to force the other enemies to use skill "Escape". In Ace there is an "Escape" skill by default, which can be used by enemies to run away. (the configuration above makes the second slime escape immediately after the first one being killed) I don't own MV, so I can't check anything, but I believe it should be similar, if not the same process. I guess toy around and see what can be done.
  13. Rikifive

    Help with an event, I think

    Moved to Editor Support and Discussion; Games in Progress is for submitting your projects, that are in progress.
  14. Rikifive

    Transferring player problem.

    Hello, The first thing that caught my attention is, that the event is above the player. The "Action Button" triggers the event if the player presses the key while facing towards it - basically interacting with it, so in your case, you'd have to press up to face towards that event and then press the action button to trigger it. You could duplicate the event to put it in all 4 directions (which would also block the player, so that he wouldn't be able to move around), so that it would react to player input regardless of the direction he is facing.
  15. Rikifive

    Hi everyone

    And that's correct, you should be able to customize your profile now, as well as be able to fully enjoy the forums. Hello and welcome!