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Everything posted by Rikifive
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Hello!
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forum game Two Words Forum Game
Rikifive replied to Rinoazelda's topic in Role Playing And Forum Games
Unused -
Put the hero portrait in a message?
Rikifive replied to Juaktus's topic in Editor Support and Discussion
I do not know if I understood, so sorry if this will be unhelpful as balls. You're using basic portraits, that are in game? You can export these files and edit them. For example if your actor 1 uses third face from "actor3" file, you can export that picture and edit it. Remove unused faces in GIMP or something and leave one portrait, rename file and put into your game folder. That way you'll be able to recognize which face actors are using. -
ORIGINS
Rikifive replied to FrozenGold's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Well, sorry about that bad stuff I wrote, I didn't mean that you need to change that as soon as possible 'cause that's bad. Don't get me wrong. He asked for suggestions, so I told what could he do to make his game better. I don't know about your skills and stuff like that, so you can ignore some advice if it will bring only problems. I don't need "HD gwaphics" and anything like that. If gameplay is good it doesn't need to have super great graphics at all. That's totally fine. As I said I only suggested. Better to focus on the things in which you are good. I assume you're doing this game only by yourself, so congratulate your patience; I'm sometimes bored to death working on mine Keep going and don't GIVE UP and of course take your time. -
forum game Two Words Forum Game
Rikifive replied to Rinoazelda's topic in Role Playing And Forum Games
Face -
forum game Two Words Forum Game
Rikifive replied to Rinoazelda's topic in Role Playing And Forum Games
Fat -
I'm not sure how it works, since I'm not using it, but you can check that: http://cobbtocs.co.uk/wp/?p=204. That script limits skill uses per battle. I don't know about options to configure in that script, so it may be not what you want.
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He's right. I checked that and It worked as he said.
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forum game Two Words Forum Game
Rikifive replied to Rinoazelda's topic in Role Playing And Forum Games
Awesome -
It works, but I don't like using these options, because when you do something wrong and you mess up that frame (or you can even mess up the whole animation in Cell Batch) you cannot undo. I broke my animation once, which has 86 frames! I wasted more than hour of my work, because I couldn't undo that. Besides that, I would like to grab that cell and move around by mouse than guessing the x/y position. I was thinking about keyboard shortcut or something... Thanks for help though, maybe I'll use that in a critical situation.
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forum game Two Words Forum Game
Rikifive replied to Rinoazelda's topic in Role Playing And Forum Games
Broken -
forum game Two Words Forum Game
Rikifive replied to Rinoazelda's topic in Role Playing And Forum Games
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Is this possible to make a skill, which deals damage to all enemies and removes (for example) poison from actor and also gives a buff to actor (for example) poison resist? @ EDIT Nvm. I figured that out.
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ORIGINS
Rikifive replied to FrozenGold's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
He's right... From information and screenshots it looks... well simple. I mean graphics and battle system are (as mentioned above) so common. I'm not telling, that your game is bad or something, but it's not special at all. Random characters isn't a good idea, I'm using MOG's scripts as well and I saw those characters already. I spent many hours editing HUD and other stuff like that, despite the fact that I'm not a good artist. What I want to tell you, that you need to put something from yourself. It's time-consuming, but this is very necessary. Make it special. -
forum games This Vs. That
Rikifive replied to AzureBurstKing's topic in Role Playing And Forum Games
Play games! Winter or Summer? -
I always have this certain problem when creating animated graphics
Rikifive replied to dipping dots's topic in Editor Support and Discussion
To use grid in GIMP you need to check "Show Grid" option located in the middle of "View" tab. To configure the grid there is an option "Configure Grid" located at the bottom of the "Image" tab and there you can set "Spacing". The thing with layer is good indeed, but using grid is faster and you don't have to count and draw spaces for each sprite. When I make animations and other stuff I firstly setup the grid and then make a layer with helpful borders and a crosshair in the middle. It looks like this: -
Yes I know there's function like that, but it's not working as I want and as you described. It still acts in the middle of ATB gauge charging... I tried that also on a raw version (Master Demo), but the same thing happens. Hmm... I don't know what is wrong...
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Well... "To The Moon" is more or less about somebody's life and that's a great game. (Yes I know that stuff is kinda a fiction, but it's sorta of a biography game) I mean this is a good idea if your life is... well interesting (special). Imagine a game, where you control a person, who... Idk... goes to work then back to home and other usual stuff... That game would be horrible. It depends on a story you want to show everybody. If your biography is interesting and instructive then why not? Make a game to tell everybody your story, there's no limitations. It also depends on HOW you will show your story. For me it's a good idea, but it's up to you to make that game interesting. SORRY FOR MY ENGLISH, I'm from Poland.
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You just need to simply edit "Parameter Curves" in class tab in game database. Pick your class then double click MHP graph and click "Generate Curve..." and put the numbers you want. You can customize it in many ways.


