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Rikifive

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Status Replies posted by Rikifive

  1. Great, I'm now a 40-year-old Old Man, yay. 🧓🙁

    1. Rikifive

      Rikifive

      Time flies... :c

      Although, happy birthday! I hope you had a good one.

    2. (See 3 other replies to this status update)

  2. Well... Where did the time go?
    I'm alive. Just too busy working on my projects.

    1. Rikifive

      Rikifive

      Wish I knew... 😛

      Always good to see familiar names after all this time. 😄

    2. (See 2 other replies to this status update)

  3. How many eons has it been since I was AWOL? None seems asked nor care about, Hmph! I'm so sad... well I don't feel like to stack another the hello post so I'll just say it here, Hi there it's me! No-no I'm not it's me-it's me scam, alright I'll stop that lame joke, it's been long since... sorry I don't even remember, my memory is messed up as you can see just like in the past, anyway I'll be hanging around here again for sometime so please bear with me, and of course give me a warm welcome, RMC are the most kind sites I ever know compare to *cough* *cough* anyway thanks if you do read till the end, althought I doubt who would read something as vague as this.

    Spoiler

    Oh right... I just completed my Devil Boy Quest! That's all Xp

     

    1. Rikifive

      Rikifive

      I guess there are some on my profile page. 👀

      Just poke a staffer to move the thread, I already moved it for you. 😉 

    2. (See 5 other replies to this status update)

  4. How many eons has it been since I was AWOL? None seems asked nor care about, Hmph! I'm so sad... well I don't feel like to stack another the hello post so I'll just say it here, Hi there it's me! No-no I'm not it's me-it's me scam, alright I'll stop that lame joke, it's been long since... sorry I don't even remember, my memory is messed up as you can see just like in the past, anyway I'll be hanging around here again for sometime so please bear with me, and of course give me a warm welcome, RMC are the most kind sites I ever know compare to *cough* *cough* anyway thanks if you do read till the end, althought I doubt who would read something as vague as this.

    Spoiler

    Oh right... I just completed my Devil Boy Quest! That's all Xp

     

  5. "Play Hard, Neversoft..."

    1. Rikifive

      Rikifive

      I only played THPS3 and 4 on PSX. Now that I checked it, I didn't even know it was on PS2 as well! How come I didn't know about it?

      I miss playing these on PSX though, I often was doing dumb things rather than playing normally. I really miss these times...

       

      Nice, I never paid too much attention to name of the tricks, so I remembered only few basic ones lol.

    2. (See 7 other replies to this status update)

  6. "Play Hard, Neversoft..."

    1. Rikifive

      Rikifive

      Oh boy, it's been ages since I saw this...

      Good times...

    2. (See 7 other replies to this status update)

  7. I really don't understand why the battle event system is designed the way it is in RPG Maker.  Why on earth would I want an infinite loop of text in my battle!?  Why is there not a way to make it so that an event happens just once!?  It has to be given a per turn option?

    1. Rikifive

      Rikifive

      To be honest it is indeed confusing and at first I wasn't sure what it is about either. Just like with pretty much any other option in the editor, if you hover your cursor over these, the popup with some info should appear and that's what helped me, as there it is explained what the span option actually does.

      Battle eventing overall is somewhat odd and not always works the way I think it should work.

    2. (See 2 other replies to this status update)

  8. I really don't understand why the battle event system is designed the way it is in RPG Maker.  Why on earth would I want an infinite loop of text in my battle!?  Why is there not a way to make it so that an event happens just once!?  It has to be given a per turn option?

    1. Rikifive

      Rikifive

      Set span to battle - the event will be run once per battle.

    2. (See 2 other replies to this status update)

  9. Hi everyone! Long time no see :)

  10. I recently learned that RMXP requires "$" to make a global variable/switch in the script itself unlike VXA which now makes many of my needs extremely easy now that I finally learned how to make global variables/switches.

    1. Rikifive

      Rikifive

      Yes, but that is different. Now you've mentioned a CONSTANT variable, which is something a bit different than a $global variable. Yes it also does have a global scope, but it has a bit different purposes, because as its name suggests, ideally it should be defined once and not changed afterwards, although the program will/should function normally if you do so.

      Yes, these base on different versions of Ruby, so things may vary a bit. XP may have less methods to use, but generally should be all similar. I believe the main reason why these aren't compatible is because the games themselves are written differently. Some of the class names and their structures might probably be slightly different. Although, I have no idea how XP's code looks like as I don't own that engine. I only saw few scripts, that had pretty much the same syntax structure whatsoever, but were working with slightly different things than Ace code has.

      You didn't mention what exactly didn't work in XP, that worked in Ace. You only mentioned $global variables working in XP unlike in Ace, but in Ace it's the same with $globals, so I didn't have that context.

      Either way, from what I see, people do declare CONSTANT variables in XP scripts. I can't find a legit XP documentation online, but I found some documentation on some random site which does mention constants too. Perhaps try opening the help file in XP and see if there's some info regarding this.

    2. (See 3 other replies to this status update)

  11. I recently learned that RMXP requires "$" to make a global variable/switch in the script itself unlike VXA which now makes many of my needs extremely easy now that I finally learned how to make global variables/switches.

    1. Rikifive

      Rikifive

      I'm not sure if I understood what you mean, but both XP and Ace use Ruby, and this is how you declare global variables in that language. With that being said, "$" is also used to declare global variables in Ace and in fact, the database and various game stats like variables and switches are stored as global variables, hence why there's stuff like "$game_variables[ID]".

    2. (See 3 other replies to this status update)

  12. Is anyone else having issues with the forum?  Google is telling me that it "can't prove it's www.rpgmakercentral.com.

    1. Rikifive

      Rikifive

      It wasn't just you, I mailed the sys admin and everything should be back to normal now.

    2. (See 2 other replies to this status update)

  13. Finally have a wired internet connection again. Is it worth the extra cost? We'll see, Cox.

  14. Well, that settles it.
    I'll never switch to Google for anything. I'll use MEGA instead.

    1. Rikifive

      Rikifive

      Yeah, all services of that type like to flip tables upside down from time to time, heh.

    2. (See 2 other replies to this status update)

  15. I got an email, that someone tried to download one of my crappy games, but couldn't due to Google's changes in security and stuff.

    I don't like the new security update, because it STILL didn't fix ANY of the inconveniences I'm facing, but only introduced more of them, making all this process even more painful for me and everyone interested in downloading those files. Like, apparently you have to be logged into Google to be able to download the files - I'm not sure everyone will like it. It can be disabled, but they didn't really make it convenient to do, tons of clicking for each file.

    Guess I'll have to run all over the place fixing links and stuff. Aaaand rip posts in communities I no longer visit. Thanks Google.

    麻了.png

     

    Edit: Actually despite having to reconfigure each individually, it's not that bad, as disabling the security update for the file brings it all to normal and everything works, so in the end everything can be fixed within Google Drive itself. That works I guess.

    1. Rikifive

      Rikifive

      Yeah, I was thinking about that, been considering putting on gamejolt too maybe, but I don't know, never felt the need to put my stuff there. My games are too silly for that. :P 

    2. (See 6 other replies to this status update)

  16. I got an email, that someone tried to download one of my crappy games, but couldn't due to Google's changes in security and stuff.

    I don't like the new security update, because it STILL didn't fix ANY of the inconveniences I'm facing, but only introduced more of them, making all this process even more painful for me and everyone interested in downloading those files. Like, apparently you have to be logged into Google to be able to download the files - I'm not sure everyone will like it. It can be disabled, but they didn't really make it convenient to do, tons of clicking for each file.

    Guess I'll have to run all over the place fixing links and stuff. Aaaand rip posts in communities I no longer visit. Thanks Google.

    麻了.png

     

    Edit: Actually despite having to reconfigure each individually, it's not that bad, as disabling the security update for the file brings it all to normal and everything works, so in the end everything can be fixed within Google Drive itself. That works I guess.

    1. Rikifive

      Rikifive

      Yes, shared to everyone, but you need to update the links themselves, as they have a new format with keys, otherwise no one will be able to view it. I just checked it by clicking one of the old links and yes, it basically says I don't have an access, but I can ask for it by pressing a button.

      But that's for the very default links leading to the file with preview. It seems to not apply to modified links with direct download, which is good. These still work as they did, buuuuuut~

       

      ~Whichever link that would be, it's shared to anyone by default, yes, but apparently it's every Google user now, not literally anyone, unless you disable the security update for the file. This appears to successfully revert any of these inconveniences. All old links work and no one has to be logged in, now that I checked all the scenarios myself.

       

      So uh, maybe it's not as bad as I thought it is. The only complaint I have is that Google enabled it by default and now I have to configure every single file to disable it and revert it back to normal, one by one... At least I can do all of this within my Google Drive, so that works.

    2. (See 6 other replies to this status update)

  17. I got an email, that someone tried to download one of my crappy games, but couldn't due to Google's changes in security and stuff.

    I don't like the new security update, because it STILL didn't fix ANY of the inconveniences I'm facing, but only introduced more of them, making all this process even more painful for me and everyone interested in downloading those files. Like, apparently you have to be logged into Google to be able to download the files - I'm not sure everyone will like it. It can be disabled, but they didn't really make it convenient to do, tons of clicking for each file.

    Guess I'll have to run all over the place fixing links and stuff. Aaaand rip posts in communities I no longer visit. Thanks Google.

    麻了.png

     

    Edit: Actually despite having to reconfigure each individually, it's not that bad, as disabling the security update for the file brings it all to normal and everything works, so in the end everything can be fixed within Google Drive itself. That works I guess.

    1. Rikifive

      Rikifive

      It was, now after the security update all existing links are outdated and people need to be logged into google to download things. This can be disabled, but still requires updating every single file...

    2. (See 6 other replies to this status update)

  18. I finally made a topic for my game! Phew, I have been putting it off for like forever.

    1. Rikifive

      Rikifive

      So the legends are true... Your game actually exists! 😛

    2. (See 3 other replies to this status update)

  19. I'm so incredibly happy. After over five years in development, I finally launched my game the other day on the 27th. 😊 Getting to this point has been the biggest struggle of my life, but I finally got here. Reviews have been good so far, and I hope the success continues! Thank you for everyone's support here, I learned a lot through this process. I even completed the Ruby course for SoloLearn and got a little certificate. ✨

  20. I started a new game project.
    Why?
    Ramsey has become difficult to work on because of many reasons, most of them involving not being able/allowed to focus.

    Worry not; I will still develop Ramsey, I just need to do something less involved.

    1. Rikifive

      Rikifive

      Been there, I too, have used the "Start a New Game Project" skill multiple times

      linuslol.png

  21. Finally!!! I've been working on this for SOOOOO LOOONG!

     

    1. Rikifive

      Rikifive

      @PhoenixSoul VRC6 is an expansion chip developed by Konami, it adds three more channels. It was present in Castlevania III: Dracula's Curse, to give an example.

      No worries, at least now you know why it makes a difference. 😄

    2. (See 10 other replies to this status update)

  22. Finally!!! I've been working on this for SOOOOO LOOONG!

     

    1. Rikifive

      Rikifive

      @PhoenixSoul Yes, but as stated by Kayzee, it is cheating. To put it simply, this tracker creates legit NES tracks you could actually play on real NES* - manipulating channels in an external software would ruin the effect, because it wouldn't be a legit NES track anymore.

      At this point why using a tracker, I could just do what many others do - get some DAW like FL Studio, yeet tons of samples that sound 8-bitish, make whatever I want without any limits and then call it 8-bit. The only problem is, that the actual NES would be like "yo what the hay is this". 😋

      * - From Famitracker's "About":

      Quote

      FamiTracker is a free windows tracker for producing music for the NES/Famicom-systems. (...)

      One of the features is NSF-file exporting. That allows music created in this tracker to be played on the real hardware, or even for use in your own NES-applications.

       

      @Kayzee Works best as bass or support for drums (kick specifically), yeah. Actually this particular use for this channel was inspired by one of my favorite NES games. That's where you could hear that a lot and yeah, at first it might sound distracting, but I really liked the OST for how unique it was. It's pretty much Code Masters' style I'd say, as many of their games had this characteristic audio. Either way, what I made here is styled that way, always wanted to make something in that style. 😛 Sure it turned out to be a bit distracting with its volume, but let's consider that being a part of that style.

       

      Regarding the use of VRC6, yeeeeeeeeah it's a bit cheaty, but still not something NES games would complain on, would they? 😋

    2. (See 10 other replies to this status update)

  23. Finally!!! I've been working on this for SOOOOO LOOONG!

     

    1. Rikifive

      Rikifive

      Yeah, been thinking of that too, but haha triangle channel go brrr. Can't control volume of that channel, sadly. It is what it is.

    2. (See 10 other replies to this status update)

  24. Working title, "Jack's Revenge" is slowly starting to come together.  I've still got a ton of work to do, but I'm slowly starting to flesh out what I want from the story besides "bad guy kidnaps family, good guy chases them."  It's really important to me that the game feel a bit like a spaghetti western.  I've got some nice ideas for how to do that through combat as much as through aesthetics!

    It's not quite complete enough for me to feel comfortable enough to put it up on the "games in progress" forum, but it'll probably be that far along by the end of this week.  I foresee the project taking me 3-6 months.

  25. Working title, "Jack's Revenge" is slowly starting to come together.  I've still got a ton of work to do, but I'm slowly starting to flesh out what I want from the story besides "bad guy kidnaps family, good guy chases them."  It's really important to me that the game feel a bit like a spaghetti western.  I've got some nice ideas for how to do that through combat as much as through aesthetics!

    It's not quite complete enough for me to feel comfortable enough to put it up on the "games in progress" forum, but it'll probably be that far along by the end of this week.  I foresee the project taking me 3-6 months.

    1. Rikifive

      Rikifive

      Ooh yeah, starting many projects... hmm totally not what I ended up doing. 😂 Currently I have a total of 12 games and all have different genres and style in general... And I still have ideas for more games I'd like to work on, the list never ends, so yeah, try to not fall into this loop. 🙃

    2. (See 8 other replies to this status update)

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