Single Status Update
Finally!!! I've been working on this for SOOOOO LOOONG!
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@PhoenixSoul Yes, but as stated by Kayzee, it is cheating. To put it simply, this tracker creates legit NES tracks you could actually play on real NES* - manipulating channels in an external software would ruin the effect, because it wouldn't be a legit NES track anymore.
At this point why using a tracker, I could just do what many others do - get some DAW like FL Studio, yeet tons of samples that sound 8-bitish, make whatever I want without any limits and then call it 8-bit. The only problem is, that the actual NES would be like "yo what the hay is this".
* - From Famitracker's "About":Quote
FamiTracker is a free windows tracker for producing music for the NES/Famicom-systems. (...)
One of the features is NSF-file exporting. That allows music created in this tracker to be played on the real hardware, or even for use in your own NES-applications.
@Kayzee Works best as bass or support for drums (kick specifically), yeah. Actually this particular use for this channel was inspired by one of my favorite NES games. That's where you could hear that a lot and yeah, at first it might sound distracting, but I really liked the OST for how unique it was. It's pretty much Code Masters' style I'd say, as many of their games had this characteristic audio. Either way, what I made here is styled that way, always wanted to make something in that style. Sure it turned out to be a bit distracting with its volume, but let's consider that being a part of that style.
Regarding the use of VRC6, yeeeeeeeeah it's a bit cheaty, but still not something NES games would complain on, would they?
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