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Rikifive

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Rikifive last won the day on October 27

Rikifive had the most liked content!

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About Rikifive

  • Rank
    Advanced Member
  • Birthday August 20

Contact Methods

  • Website URL
    https://forest-hideout.blogspot.com/

Profile Information

  • Gender
    Male
  • Location
    Poland
  • Interests
    Game Development
    Games
    Digital Art
    Pixel Art
    Music Composing
    MLP (apparently)

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

85,612 profile views
  1. Rikifive

    Hello

    Hello and welcome!
  2. Rikifive

    May ReStaff: Futuristic & Modern Resources!

    @Sereyanne I have reuploaded the resources as an attachment. See the first post or get it here: VXAN_Restaff_2014_May.rar
  3. Rikifive

    May ReStaff: Futuristic & Modern Resources!

    It's okay. None of the links work? The link in my recent post here worked for me. I'll reupload these as an attachment later, because I'm on phone right now. I'll let you know once I get to this.
  4. Rikifive

    Various issues (read below)

    All of these issues have to be caused by your browser, as everything works normally for me. I just tested every single thing you've mentioned to be absolutely sure and yep, everything works as intended in the first tries. Is this something that happens to you all the time or only when the site experiences problems? That is something I actually plan to change among other things, but I'm waiting for the software update before doing any changes, because that update may ruin all the themes anyway, so there's little point in working on something that might break. Unfortunately I don't know when the update will be performed. Currently we're running on a very outdated version (there are 3.5 years of updates awaiting to be installed) and I've mailed the system admin about this a longer while ago, but seems like he's busy, so I'm unable to give any estimate date.
  5. Rikifive

    Hello!

    Hello and welcome! Good luck on your game dev adventure!
  6. Try again, should be working now. (until it breaks again...)
  7. It's all because things crashed again, which likes to happen frequently lately. I have to mail the system admin to run a repair. I know everyone is growing impatient with the recent issues, I don't like them either. :c
  8. Rikifive

    Greetings

    Hello and welcome!
  9. Rikifive

    Howdy, Y'all

    Hello and welcome!
  10. The forums are experiencing some problems. Please be patient as we try to resolve the issue, sorry for the inconvenience. :c

    Edit: Everything should be back to normal, for now at least.

    1. Show previous comments  3 more
    2. Rikifive

      Rikifive

      It did indeed... What's up with that...

    3. Rikifive

      Rikifive

      Should be back up for now. It's becoming really problematic lately..

    4. ZeroKunKuronage

      ZeroKunKuronage

      it's back, thanks

  11. This looks lovely, tons of decent work. Good to see you've put RM into good use.
  12. Rikifive

    Conditionals based on notetag?

    @PhoenixSoul If I understood it correctly, you want to check if an actor has anything with a specific notetag and return a boolean out of it? If so, try this #=============================================================================== # // Checking Actor Features # Desc: Check if a party member has a specific notetag in actor, class, equips', # states' or skills' notes and return BOOLEAN (true / false). # Author: Rikifive # Engine: RPG Maker VX Ace # # Instructions: Simply use a script conditional like: # if $game_party.members[0].has_feature?("<cursed>") # # to check if the party member has anything tagged with <cursed> # or to put it simply, to check if any relevant note containts "<cursed>" text. #=============================================================================== class Game_Actor < Game_Battler def has_feature?(notetag) return true if actor.note.include?(notetag) return true if self.class.note.include?(notetag) equips.each {|item| next if item.nil? return true if item.note.include?(notetag) } states.each {|state| return true if state.note.include?(notetag) } skills.each {|skill| return true if skill.note.include?(notetag) } return false end end This will allow you to search for text (notetag) in actor note and their class/skills/equips/states notes with a single call. For example, if $game_party.members[0].has_feature?("<cursed>") will check leader's actor/class/equips/states/skills notes for a <cursed> tag and will return true/false. Basically any text will do as well. You can normally use that in eventing and such. Is that what you were looking for?
  13. Rikifive

    Text is squished in certain menus

    Nah, no worries, things happen. I know that feel, it's 4:28 AM for me right now ~ I also have the tendency to do things at unreasonable hours. You're welcome!
  14. Rikifive

    Text is squished in certain menus

    I'm a bit confused, because by default the script has an example of multi-line descriptions and it does say what you should do to handle multi-lines: #DESCRIPTION[x] = ["Descriptive Text","Seperate lines with commas!"] Where are you putting these texts? Either way, the description should be an ARRAY of text lines. If you're using the DESCRIPTION[X] constants at the beginning of the setup, it should be like this: DESCRIPTION[0] = ["text in line 1", "text in line 2", "text in line 3", "and so on"] Example: DESCRIPTION[0] = ["See all Warren-related events", "(missable after Chapter 12.)"] If you prefer to type descriptions directly into the ACHIEVEMENT configurations, it should be like this: :description => ["line 1", "line 2", "and so on"], Example: :description => ["See all Warren-related events", "(missable after Chapter 12.)"], Hope that helps!
  15. I don't have MV, but I kind of face something similar on VX Ace very, very rarely ~that when I try to open the editor, it takes about a minute to pop out and then whenever I want to save changes in the project, the editor freezes for a minute or few, not responding while frozen. I have my projects on SSD and I have a gaming PC, so that's a very odd and absolutely unexpected behavior. The solution in my case was to disable Steam cloud storage for this program in its preferences (accessed from right clicking the program in the steam library). I literally had that problem just few weeks ago and it was persistent for quite a while until I disabled cloud sync. Now that I checked that, it looks like Steam enabled it back (?), but seems to be working fine for now, so whatever. Like I said, it can work for years just fine, but at some point it suddenly decides to cause troubles. I've been using Ace for over 7 years and it is my second or third time I had to disable cloud storage to get rid of these random freezes Either way, I'm not sure about MV as I don't own it, but in Ace, the steam cloud synchronization is somewhat known for causing variety of troubles with how the editor behaves (the freezes upon opening and saving) or even the projects themselves putting them on risk in rare circumstances. So... if you haven't tried that already, perhaps give it a shot. Other than that, I don't know, your PC definitely surpasses MV's requirements... The test results mention GeForce RTX 2080 Super, so I'm pretty sure it should be enough for MV.
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