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Rikifive

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Rikifive last won the day on September 29

Rikifive had the most liked content!

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About Rikifive

  • Rank
    Advanced Member
  • Birthday August 20

Profile Information

  • Gender
    Male
  • Location
    Poland
  • Interests
    Game Development
    Games
    Digital Art
    Pixel Art
    Music Composing
    Chiptunes

RPG Maker Information

  • RM Skill -
    Game Developer

Recent Profile Visitors

102,272 profile views
  1. Rikifive

    Hello there!

    Hello, hello! Better late than never indeed! Welcome!
  2. Rikifive

    Hello There!

    Hello and welcome! 10 years is a lot, good luck with your own productions! 👀 It'll be fine to link your Fiverr as a part of your introduction.
  3. Rikifive

    Various issues (read below)

    I totally understand the frustration. I am too, tired of these multi-posts and all sorts of other issues. Heck, I'm not even getting notifications when something is posted, that requires approval, due to errors constantly happening in the background. I am often unaware of content waiting for approval, I have to go and look around the tools to find these, and it makes me feel bad when I realize there were things waiting there for a longer while. Unfortunately, I do not own these forums, so migration to another web host is absolutely not up to me. I can only duct tape things on the surface, and keep mailing the owner when things go haywire in the inside. All we can do is to cry about it I guess. I fear, that shutdown is being considered. Well, still no forum upgrade and we're running on an ancient version, but I got rid of that arrow for now.
  4. Rikifive

    Hello, new here!

    Hello and welcome! That's a nice way to approach game dev, it's important to enjoy your time and have fun making stuff. 🙂
  5. Rikifive

    Greetings from Anarchist Game Dev

    Ah, I see. At first I thought you're interested in making an MMO in RM, which would be pretty challenging, given these engines have their limits and the like I imagine. A legitimate finished MMO in RM would surely be intriguing. 👀 Either way, making it in your own environment is a totally different story, that's nice. Coding on your own is what it's all about, this makes me curious what kind of stuff you were working on previously. With storytelling in RPG Maker, well there surely are all sorts of stuff there. 😄 ---but yeah, plenty of ideas and inspiration to draw from. I hope you'll find what you're looking for!
  6. Rikifive

    Greetings from Anarchist Game Dev

    I'm wondering, are you planning to make a multiplayer game in RPG Maker, or are you developing it elsewhere while keeping it RPG Maker styled or something? If it is in RPG Maker, are you having a particular one in mind, or are you looking around for now? I guess it's time to populate these forums with NPC's, that should cover the inactivity. As for bugs, it's a feature - a feature simulating game bugs... I guess. 🤔 Yeah.. it is what it is.
  7. Rikifive

    Greetings from Anarchist Game Dev

    Hello! Yeah, I've seen some people tackling with making an MMO in RM in the past, but I never really heard of actually finished products. Only some hardly-working simple prototypes here and there. But well, that surely makes it an interesting challenge, I hope it goes better for you, good luck! Welcome!
  8. Thanks to forum bugs I noticed this topic just now... I know it's super late, but you could do something like this: You can put fancy things in the damage formula and here, a.hp += a.mhp/5; a.mp += a.mmp/5; 0 there are 3 lines of code: 1) a.hp += a.mhp/5; USER HP - increase by USER MAX HP / 5 #=> Basically restoring 20% HP to user 2) a.mp += a.mmp/5; Same, but with MP. 3) 0 Return "0" in the damage formula to deal 0 MP Damage. At least in the default battle system with the default battle log, I've noticed, that dealing 0 MP Damage doesn't spawn any messages in the log, whereas setting damage type to "HP Damage" would generate something like "Enemy didn't take any damage!" in the battle log, which would be kinda lame given the skill is supposed to mainly apply a state on the enemy. Then in the effects simply leave the state you have to apply to the enemy. In my example, using the skill would apply Poison to the target enemy and instantly heal the skill user by 20%HP and restore 20%MP. Common events are a possible approach as well, but it gets really tricky to tell who used the skill to setup the common event properly. So unless only one character gets to learn this skill, there might be problems. You can always setup a testing map with events, that teach the character skills and trigger battles to quickly see if stuff works. Alternatively, create a new separate project and do science there. Just hoping to get things right before running a full playtest isn't an efficient way to debug your game. There's always lots of science and testing in game development, so consider adding some tools, that will allow you to check stuff much faster - then feel free to poke things around to see what works and what not. 😉
  9. Rikifive

    Hi all!

    @Winthorp Hello, hello! Ah these first projects, they always bring back some good memories, don't they? 🙂 Welcome and have fun!
  10. Rikifive

    Sup everybody!!

    Hello, hi and welcome! Supporting more languages is indeed always nice. ^^
  11. Rikifive

    Hello!

    Hello and welcome! You should be able to customize your profile now.
  12. Yeah, sadly the forums tend to be unstable, especially when creating new topics. I have cleaned up the duplicate topics, sorry for the inconvenience.
  13. Rikifive

    Greetings!

    Hello and welcome! I hope your game dev journey goes well!
  14. This is usually referred to as "junk symbol" and tends to happen especially when using custom fonts. Try installing Custom Font Junk Symbol Fix in your script editor.
  15. Rikifive

    Hello everyone

    Hello and welcome! Good luck with your projects and have fun!
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