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3About HavvaH

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- Birthday 06/15/1988
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kiiira.l
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Male
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Gaming , drawing , game developing , writing , music
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The code from your link works when I test it , but the edited one does'nt So it is indeed a misplaced "end" At first glance you see an "end" too much at the ending but removing it in your edited script does'nt fix it yet... Pretty sure you have to check for more "end" errors? ------------------------------------ edit: I really hope I counted right but I have counted: 58 "end" in original script 57 "end" in edited script ------------------------------------ edit : found it! line153 in the edited script you put and "end" then line 75 put another "end" line 74 you forgot a "}" line 73 you have "}," remove the "," lastly line remove line 408 "end" right underneath return that fixed it for me ---------------------------------- edit : srry for the many edits XD my last 9 lines are = 402 def scroll_up 403 if @desc_window.oy != 0 404 @desc_window.oy -= 24 405 end 406 @list_window.activate 407 return 408 end 409 end 410end How do you end up at 432? I used the edited script you linked btw^^ I would take that link you gave for yourself, put it in rpg maker and edit the lines pointed out above grtz
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HavvaH started following Hello everyone, Game Won't Start Due to Syntax, Sleek Item Popup and and 3 others
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I've come up for a suggestion to improve this script but i'm not sure if more people come across my issue so let me explain : When the item is received and the popup is visible then right away open up the menu screen, when you close it back and you move right after that closed, there will be a significant lag spike making your character jump as you move. So the suggestion would be to add a brief moment of disabled menu DURING the popup execution. just basicly no input but just the player movement during the popup showing. Tanx! Great script btw vlue! XD
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tanks for your responce^^ Well it is a good idea you have but I prefer just to being able to disable it entirely so there is no posible crash. And the skillswitch switches a picture on screen also wich makes a lagspike.. I hate lag! XD Simply not being able to switch the skill it currently hold would fix it becouse the current can't be triggered, It's not doing anything atm. So I think it is button "R" that simply need to be disabled permanently in the game ( I playtest it on xbox controller the button on that is the RB right above the right trigger) ------------------------------------------ Edit : Well okey! I've pulled up the demo khas made for his script and rechecked everything and I found the solution... XD I had to delete the skill type (magic) learned from the classes menu in the database! Now he has no skills and I can't swap to nothing anymore so its FIXED! Glad I figured that out! Tanks for you help anyways Superman926! Does'nt mean you're example did'nt fix my problem, that I did'nt apreciate your effort! (srry for my bad english, I'm trying...) Tanx again XD
- 3 replies
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- sas iv
- rpg project
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OMG! YES! so glad!!! It worked! You sir are awesome! Tanks alot!!!
- 7 replies
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- hirion engine
- scripting issue
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hm.. I tried that and now I get this error message just by entering the "room" with the gathering nodes Script 'Gathering nodes' line 128 NoMethodError occrured. private method 'system' called for nil:NilClass My bad I forgot I have an edited version with difrent lines already! Now I changed the correct lines like you said By cliking the gather node the rror pops up saying : "Script 'Gathering nodes' line 128 NoMethodError occrured. private method 'system' called for nil:NilClass" same error so to say 136 def node_start 137 $game.system.menu_disabled = true 138 return if $imported[:Vlue_PopupWindow] and $popup 139 return no_tool if !carrying_tool? 140 $game_party.gathering = true 141 if node_data[:sound] 142 node_data[:sound][2].times do |i| 143 Audio.se_play("Audio/SE/" + node_data[:sound][0],node_data[:sound][1]) 144 node_data[:sound][3].times do |i| 145 Graphics.update 146 SceneManager.scene.update 147 end 148 end 149 end 150 $game_party.gathering = false 151 if gather_success 152 item_d = node_data[:item] 153 item = $data_items[item_d[1]] if item_d[0] == :item 154 item = $data_weapons[item_d[1]] if item_d[0] == :weapon 155 item = $data_armors[item_d[1]] if item_d[0] == :armor 156 msgbox("Invalid item category") unless item 157 amount = rand(item_d[2][1] - item_d[2][0]) + item_d[2][0] 158 $game_party.gain_item(item,amount) 159 if $imported[:Vlue_SleekPopup] 160 Popup_Manager.add(item,amount,PU_DEFAULT_DURATION,false,0,0) 161 elsif $imported[:Vlue_PopupWindow] 162 Popup.add([eval(NODES_OBTAINED_STRING)],POPUP_DURATION,nil,nil) 163 else 164 $game_message.add(eval(NODES_OBTAINED_STRING)) 165 end 166 end 167 erase 168 set_timer(node_data[:timer]) 169 $game.system.menu_disabled = false 170 end
- 7 replies
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- hirion engine
- scripting issue
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hey tanks for the fast responce! between wich lines in the script should I write this in? Without destroying the script inner workings? Tanks again for helping^^
- 7 replies
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- hirion engine
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Urge
HavvaH replied to HavvaH's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Now that would be a boring story wouldn't it? Srry but it goes much deeper then that... -
Looks beautifull! I like it, can't wait for the demo
- 62 replies
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- high fantasy
- demo
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disabling/changing the common event
HavvaH replied to Glyxis's topic in Editor Support and Discussion
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disabling/changing the common event
HavvaH replied to Glyxis's topic in Editor Support and Discussion
Is it a real item or like a button? XD wait wat is your condition switch on that common event? It's the item called "Chilling Powder". That chills the lava terrain to cold, so I don't get damage from it anymore. The Idea behind this is that I can use Heat Boots before I get this item. When I consume the item, this common event still remains. (Got it? Sorry about my confusing explanations) Condition switch is just autorun event in the map, which turn this common event ON. hey np^^ Can you change the ground tile to another (frozen) graphic that does'nt give damage and put in the items effect on the ''other'' tab common event ''frozen state" so kinda copy the whole damage comon event you have into a non lethal version and put the item effect refering to activate that other common event^^ -
disabling/changing the common event
HavvaH replied to Glyxis's topic in Editor Support and Discussion
Is it a real item or like a button? XD wait wat is your condition switch on that common event? -
disabling/changing the common event
HavvaH replied to Glyxis's topic in Editor Support and Discussion
Conditional Branch [chris] is [heat boots] equiped @> Control Variables : 004/Terrain Tag ==0 else you get damage Does this help? -
disabling/changing the common event
HavvaH replied to Glyxis's topic in Editor Support and Discussion
I got a good idea on how to make this work. Can you sent the example? I'm sure you can do it with conditional branch.


