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Biverix

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About Biverix

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  1. @AceOfAces_Mod That's a cool little house. Maybe add a little variety like, a carpet or something, though? I'm playing around with some resources by Hyptosis and a couple of edited graphics by myself. This is, I guess a half of a small colonial town on a distant grassy planet? edit: since I'm throwing this together in Tiled and its background is, by default, grey - I didn't even see some of the titles on the fence/wall are erroneously put on the bottom layer. I'll get around to fixing that eventually.
  2. @Nyapurgisnacht I like the atmosphere of the small swampy village you pulled off. It reminds me of certain parts of Morrowind if you've played it Is the shallow water passable? If not, that road sign is a bit oddly placed.
  3. Biverix

    Dunno where to put this but..

    By the way, here is the Final Fantasy III overworld for reference. it's an example of good balance, in my opinion.
  4. Biverix

    Dunno where to put this but..

    Depends on how you want to approach this. Do you intend to make it one huge actual map (pls don't), a series of interconnecting maps or multiple separate maps accessed from the overworld? The second question to ask is, what are you going for with this are gameplay-wise? Should it feel huge to the player? Is it open world? Does the player progress and unlock different parts of it as he plays the game? In any case, if you're gonna have an overworld, maybe do like 75x75 ~ 100x100 tiles. Add interesting stuff to it, but don't make it packed too tight - you'll probably want the player to walk from one place to the other and if it takes just a couple of second, it will feel teleporty and not really simulate travel. On the other hand don't make it so the player has to trek through the map for 15 minutes, that really murders any fun.
  5. @Weremole I looooove that so much! I'd love to see some kind of tutorial on how you did some of the things there
  6. I basically pieced together a bunch of renaissance woodblock and copper prints and some XX century weaponry blueprints in Photoshop. Piggy tank! Armadillo fortress! (the armadillo was an early attempt, the pig worked out a lot better)
  7. @Tuomo L Pretty solid. What's the wooden tile in front of the fireplace? The road is blocked! Oh no!
  8. Ha, maybe I'll make it a party member with its own storyline! It's got its own battler after all
  9. Huh, the treasure chests fit nicely into the designated one tile in-game, but in screenshots and mapshots, they look weird and punch through walls. Probably has to do with screenshots being taken at fullscreen size, and the difference between my monitor's native 16:10 and the original 4:3 screw up something (?) Maybe? I don't know. Thanks for the tips and the kind words, guys! I'll play around with the colour palette and edit in several versions of the tileset depending on the "biome" of the map (desert, forest, city etc.) The frog is a pet! It's involved in a little quest! If I end up turning this into a game, you'll see what it's about!
  10. I've recently got the old school modern tileset so I've decided to play around with it a bit, maybe even begin a small adventure game! I made a small kind-of-post-apocalyptic mining town map and a couple others. I've made this silly starting sequence with a talking pig placeholder. Woo! I hope you like these.
  11. It's worked! Thank you thank you thank you!
  12. Biverix

    BAL3RI0N's pit of shotscreens.

    Awesome mapping, but the lighting looks a bit... flooded (?) to me. On the left side of the indoor map you left some stock vx ace shadows. You would do better to get rid of them, as they don't really fit and some fall in a way that doesn't make sense with the light direction in mind. On the outside map a lot of these things would not be illuminated. For example the space under the thatch roof on the left would be darker and the part of the yard with the grate looks as if it is being illuminated through a wall, and so does the top of the curtain wall itself. These parts should be darker. Think of the surfaces that should "realistically" be darker and with clever use of contrast of light and dark you will make your maps super amazing, I promise.
  13. Biverix

    General Aesthetic input.

    Woah, awesome! I love the consistency of colours.
  14. Biverix

    I did a village thing

    Thanks, guys!
  15. A remote frontier village, with a military fort on an island in the river that runs through the town. Has an inn, a merchant, some small-time vendors, a potion-maker, a smith and a church. Made with Celianna's fabulous Ancient Dungeons Base pack.
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