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1About Arkaeuss

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Rank
The Kugelblitz Wizard
- Birthday December 24
Contact Methods
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Skype
Arkaeuss.MC
Profile Information
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Gender
Male
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Location
USA
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Interests
Anime, video games, pasta, astronomy, genetics, drawing, chocolate, painting, NationStates, gamemaking, food in general, helping people, learning other languages and cultures.
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Summons and passives skills.
Arkaeuss replied to KaosChrist's topic in Editor Support and Discussion
I can't really help with the summoning, but as for state chance, couldn't you do something like this: http://www.kaise123.com/imgupload/image/JPw -
Arkaeuss started following Combat outside of battle?
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I've been wondering, is it possible to create a system that allows combat outside of the actual battle scene? As in, being able to attack and activate a few skills in a manner similar to that of the Legend of Zelda games? I've been playing around with different ideas, but I have pretty much no knowledge of scripting, and events can only do so much . So is there, or is it theoretically possible to make, a script that allows what I've described? Thanks!
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-Visible enemies can usually be avoided, and require sprites to be made for the enemies. They let the player plan for a fight, but also limit the total amount of monsters that can be encountered in a map, unless you have some method of spawning them in without the player's input(i.e. using "erase event"). -Random encounters, on the other hand, don't need sprites. Since they are, of course, encountered at random, there is less pre-fight planning involved, and they can't really be avoided. They can be encountered as many times as you want. They can be a bit annoying if the encounter rate is too high or low. I personally prefer visible enemies most of the time, but it kinda depends on the game. Er... not sure if that was even helpful at all.
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That sounds like a neat idea. Do you have a name for the game yet? I'd like to play when you finish it.
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< Turn 76 > [Passive] HP Regen: Hero regains 1 HP! [Action] Hero attacks! Boss takes 1 damage! Hero recovers 1 HP because of Vampire! [Result] Boss HP: 814 Hero HP: 51 [Vampire] [inventory] -Empty- [Help] [Vampire] State - Heal HP equivalent to 100% of damage dealt. 2 turn(s) left. < Turn END >
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Could you, instead of making the wait as part of the move route, just turn a switch on instead? Then make an event that requires the switch to be on. The event causes a "wait", then turns the switch back off.
- 3 replies
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- parallel process
- vxace
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(and 2 more)
Tagged with:
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, Turn 65 > [Passive] HP Regen: Hero regains 1 HP! [Action] Hero attacks! Boss took 1 Damage! Hero recovers 1 HP! [Result] Boss HP: 846 Hero HP: 63 [VAMPIRE] [inventory] -Empty- < Turn End >
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< Turn 50 > [Passive] HP Regen: Hero regains 1 HP! [Action] Hero uses flurry! Boss takes 1 damage! Boss takes 1 damage! Hero missed! Boss takes 1 damage! Boss takes 1 damage! [Result] Boss HP: 883 {frozen] Hero HP: 57 [Critical: Full Heal] [inventory] Potion x1 Gold: 37 < Turn End >
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< Turn 46 > [Passive] HP Regen: Hero regains 1 HP! [Action] Hero summons El Bomakk! A demonic macaroni rises from the grave to attack Boss! Boss took 2 damage! Boss took 2 damage! Boss took 2 damage! El Bomakk returns to the underworld! [Result] Boss HP: 895 Hero HP: 54 [Critical: Full Heal] [inventory] Potion x1 (Heals 50 HP) Gold: 37 < Turn End >
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Oy, didn't see that. Oops!
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< Turn 44 > [Passive] HP Regen: Hero regains 1 HP! [Action] Hero attacks! Boss took 1 damage! [Result] Boss HP: 902 Hero HP: 77 [Critical: Full Heal] [inventory] Potion x1 (Heals 50 HP) Gold: 37
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The object of this game is to corrupt the wish of the person above you, then make your own wish! Example: 1: I wish for pizza! 2: Granted, but it's poisonous. I wish that I could fly! etc. I wish that I had a really, really, comfortable chair.
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forum game Spell your username with your eyes closed!
Arkaeuss replied to @Monkeysnow55's topic in Role Playing And Forum Games
I'm apprehensive about this. I suck at typing accurately when I can see the keyboard. Okay, here goes: Arkaeyss Oh. That wasn't too bad. The typo I made didn't even really affect the pronunciation, either. Neat. -
< Turn 40 > [Passive] HP Regen: Hero regains 1 HP! [Action] Hero searches the internet his bestiary for Boss's weaknesses! +1 ATK for 2 turns! [Result] Boss HP: 911 Hero HP: 73 Hero ATK +1 for [2] more turns [inventory] Potion x1 (Heals 50 HP) Gold: 37 < Turn END>
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< Turn 38 > [Passive] HP Regen: Hero regains 1 HP! [Action] Hero casts fireball! Boss took 3 damage! Result] Boss HP: 913 Hero HP: 71 [inventory] Potion x1 (Heals 50 HP) Gold: 37 < Turn END>


