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Uncommon big threat in Sci-Fi / Futuristic Games, any idea?
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@Cleosetric it's not really that common I guess, but common enough because it's a real concern raised by nanotechnology, having them self replicate and eat everything else. Yeah, like that will happen. Wait... *looks at her body carefully, looks at the grass, looks at the trees* Oh my god... it ALREADY DID!
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I always liked the nano machines concept. It's more common tha you think. Maybe not in videogames, but in media in general.
There's nothing wrong with trying to come up with a unique concept, but if development takes you in a cliché direction, just go with it. The more naturally the process is usually the better the result is too.
In other words don't try and force a unique idea if it's just not flowing.
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Here i am, stuck at horror project and continue sci-fi project.
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how to build F.E.A.R in game?
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horror stuff is the most unwanted in my life, but i must try find something horror to adopted in my game.
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i dont have any problem in sprite or tileset, but i dont have any idea to make more horrific story, i was reading this http://www.mindspring.com/~ernestm/horror/horror.html but i understand nothing.
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im bad at designing puzzle, perhaps i find someone who interest in puzzle designer.
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i dont know create this system is good or not to applied in horror puzzle game, interacting with main actor, http://i.imgur.com/n5XBfWm.jpg
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instead of the puzzle itself what's make puzzle more interesting?
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Legend of Zelda and games for that ilk are good for puzzle ideas. In many cases you cannot access an area (both to complete the game or to find hidden stuff) until you acquire a special skill or item. Simple example: A rock or crack in the wall that can be blown up with a bomb. But you have no bombs. You have to get them later in the game and revisit the area. You can also make an optional dungeon that's broken into sections. Each section cannot be completed until you have a certain item...
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is there any game that have good puzzle for dungeon gameplay? recomended me please.




