eziam1
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0About eziam1

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Jokingly Serious: Pokemon Adventure
eziam1 replied to eziam1's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
This marks the start of "mini-game" development. Still learning the ins and outs of stuff to make sure they are optimized and well. [There's a picture of it in the screenshots spoiler]- 4 replies
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Jokingly Serious: Pokemon Adventure
eziam1 replied to eziam1's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
Added full body art of the characters im able to give to give a better idea what they look like. Edit: I just bumped my thread in less than 3 days, UGH! Sincere apologies, my fault and will keep in mind of the 72 hour mark!- 4 replies
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Jokingly Serious: Pokemon Adventure
eziam1 replied to eziam1's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
There has not been many updates, but I'm trying the best with updating as much as I can. One new screenshot and some extra character information. Game progress should be improved at some point. I also noticed how spoiling the story tab was. My fault entirely. I removed some things to keep further spoiling away if it's already not to late!- 4 replies
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Recollection
eziam1 replied to KaisoAri's topic in Archived Games -Projects that have been inactive for 12 months are stored here.
This looks like a nice start! Nice job. -
Jokingly Serious Mainly due to explicit language and some sexual/suggestive themes. Abstract: Pokemon in "comedic" yet serious situations. Genre: RPG Game Progression: Limited early alpha, expect at least a year for beta with our current crew. Recruitment: Artists for sprites, Minor scripters are not needed but are open for interest. Current Crew: [Main developer] Eziam. [Possible scripter] Kevans. [Definite playtester] Ion. A game with a world of Pokemon. But the Pokemon are the people. Mix that in with some cheezy stories and cute characters, and you get some interesting reults. Characters Setting/Plot Screenshots Credits Features [Or in other words, what to expect other than the story line] Music
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Hello Members and Guests, as well as musicians and music enthusiasts! Being the amateur(?) musician for electronic music for almost more than 2 years, most fast paced music is a breeze for me. A question to musicians, or even to ones who know about music: How do you make or picture town music, as well as calming music? Having practiced music on a bpm range of 128-150, and being electronic dance music, it's quite hard to make calm music. Some tracks succeeded, but town music is something difficult. How do you picture it? How would you think a process making a calm track would be? These are the only calm music created, and those aren't even fitting for so called towns. That's 2 songs out of the huge list of tracks made. (Including outside of Soundcloud) https://soundcloud.com/eligrand-one/game-soundtrack-main https://soundcloud.com/eligrand-one/game-soundtrack-urban-jazz-time Considering the following: Since these will be made using a DAW program, will this affect it's process? (Both the tracks were technically created in a DAW Program, but not DAW plugins(?)) (Musicians on this forum do a great job at calm music)


