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AceOfAces_Mod

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    86
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About AceOfAces_Mod

  • Rank
    White Belt .NET Framework Programmer
  • Birthday 02/19/1996

Contact Methods

  • Website URL
    http://aceofaces-mod.tumblr.com

Profile Information

  • Gender
    Male
  • Location
    Haidari, Greece

RPG Maker Information

  • RM Skill -
    Coder

Recent Profile Visitors

3,561 profile views
  1. Huh... Turns out that you can combine a few face graphic sheets to improve the loading times. And it works.Xw2jIP8.png

    1. Kayzee

      Kayzee

      Hmmm.... Will that work in VX Ace too I wonder? Of course with Ace I use my cache script anyway witch helps a lot.

    2. Chaosian

      Chaosian

      Makes sense, actually. Loading a single large asset versus loading many small assets.

    3. Kayzee

      Kayzee

      Yeah, generally it's faster to load fewer big files rather then lots of little ones, but there are advantages to splitting up images too. It all depends on how you use them. I am just kinda surprised it works without needing any scripting/plugins.

  2. 80cik4w.pngNo party's wallet shall be safe! Muehehe! I'm making a plugin, btw.

    1. Asharonapaul

      Asharonapaul

      thieving enemies?

    2. CyrusJazzberry
    3. Kayzee

      Kayzee

      Final Fantasy IV did the same thing if I recall correctly? Just had you drop money when you flee to make sure fleeing had a bit of consequence. Interesting idea, but seems kinda pointless in a game where gold flows like water. :3

       

      You know, that reminds me of when I play Disgaea 5, there is a 'cheat shop' that lets you fiddle with how much exp/gold/other stuff you earn when you kill enemies at the cost of other values. I have my gold value set to 0% and put all my points in EXP, and I still earn more gold then I know what to do with from bonus stuff, chests, and selling items. I probably would set it negative if I could and still get enough gold.

  3. Experimenting with filters used during cutscenes... 

     

  4. Time to incorporate that mechanic...

  5. Updated my HP Color Controller plugin. Adds a new color (see picture).

    ZQ3Va4T.png

  6. Worked on a mechanic.

  7. Immortal Sins

    1. Released a bugfix. 2. Working on lighting in dungeons. https://i.imgur.com/sUeMAPM.gifv 3. Populated the manual. http://northbridgemantis.azurewebsites.net/wiki/doku.php/en/immortalsins
  8. Immortal Sins

    And released a patch! This is mainly quality of life improvements and fixes. Game: - Re-designed Aigina. - Polished the Battle UI. - The mission in the Crystal Cave will no longer result in Game Over when Maria dies. - Tweaked the enemy AI in the Crystal Caves. - Reduced the amount of Ice Spiders in battle. - Fixed a bug where Jena couldn't equip Handgear. - Fixed a bug that caused the counters in the States to not update properly. - [Workaround]Adjusted the size of the DP counter to reduce the garbage numbers taking up the DP bar. Northbridge: - Fixed a bug where the Export option would crash the launcher and the standalone Save Manager, due to not accessing the strings stored in the Northbridge Core library.
  9. Polished the Battle GUI a bit... cCJK885.png

  10. Sometimes, you need to play-test an MV game in a browser. However, trying to run the game through the index.html file will result in crashes. Using BrowserSync (a Node.js module), we can set up a local server in seconds and test it, without having to set up server software (unless you need to work on an ASP.NET or PHP website). Requirements: -Node.js -BrowserSync -An RPG Maker MV project. Video version: Text Version: Here’s how to start using it: 1. Download Node.js from https://nodejs.org (or from your repository, if you are using a Linux distro). You can use either the LTS or the Current version. 2. After installing, run the node command line, then type “npm install -g browser-sync” (without the quotes. This will take a while. 3. Once installed, switch to the game’s folder in the command line (usually, cd <folder>). 4. Type “browser-sync start --server” (without the quotes). This will set up the server and open the game in the default browser. If everything went right, you’ll see the “Connected to BrowserSync” badge and the game should work as it should. If you need the game to refresh the browser every time you edit the game, you’ll need to tell BrowserSync to monitor the files. To do that, type: browser-sync start --server --files “<folder>/<file or filetype>” Examples: browser-sync start --server --files “data/*.json” browser-sync start --server --files “*” After that, just edit the game. The browser will refresh automatically.
  11.  

    Made a new tutorial! 

     

  12. Tests out an idea... 

     

  13. Made this feature... 

     

  14. Thinks of something... Gets an idea... Implements it... 2iNIemX.png

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