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AceOfAces_Mod

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Everything posted by AceOfAces_Mod

  1. 80cik4w.pngNo party's wallet shall be safe! Muehehe! I'm making a plugin, btw.

    1. Asharonapaul

      Asharonapaul

      thieving enemies?

    2. CyrusJazzberry
    3. Kayzee

      Kayzee

      Final Fantasy IV did the same thing if I recall correctly? Just had you drop money when you flee to make sure fleeing had a bit of consequence. Interesting idea, but seems kinda pointless in a game where gold flows like water. :3

       

      You know, that reminds me of when I play Disgaea 5, there is a 'cheat shop' that lets you fiddle with how much exp/gold/other stuff you earn when you kill enemies at the cost of other values. I have my gold value set to 0% and put all my points in EXP, and I still earn more gold then I know what to do with from bonus stuff, chests, and selling items. I probably would set it negative if I could and still get enough gold.

  2. Experimenting with filters used during cutscenes... 

     

  3. Time to incorporate that mechanic...

  4. Updated my HP Color Controller plugin. Adds a new color (see picture).

    ZQ3Va4T.png

  5. Worked on a mechanic.

  6. AceOfAces_Mod

    Immortal Sins

    1. Released a bugfix. 2. Working on lighting in dungeons. https://i.imgur.com/sUeMAPM.gifv 3. Populated the manual. http://northbridgemantis.azurewebsites.net/wiki/doku.php/en/immortalsins
  7. AceOfAces_Mod

    Immortal Sins

    And released a patch! This is mainly quality of life improvements and fixes. Game: - Re-designed Aigina. - Polished the Battle UI. - The mission in the Crystal Cave will no longer result in Game Over when Maria dies. - Tweaked the enemy AI in the Crystal Caves. - Reduced the amount of Ice Spiders in battle. - Fixed a bug where Jena couldn't equip Handgear. - Fixed a bug that caused the counters in the States to not update properly. - [Workaround]Adjusted the size of the DP counter to reduce the garbage numbers taking up the DP bar. Northbridge: - Fixed a bug where the Export option would crash the launcher and the standalone Save Manager, due to not accessing the strings stored in the Northbridge Core library.
  8. Polished the Battle GUI a bit... cCJK885.png

  9. AceOfAces_Mod

    Play test an MV game with BrowserSync

    Sometimes, you need to play-test an MV game in a browser. However, trying to run the game through the index.html file will result in crashes. Using BrowserSync (a Node.js module), we can set up a local server in seconds and test it, without having to set up server software (unless you need to work on an ASP.NET or PHP website). Requirements: -Node.js -BrowserSync -An RPG Maker MV project. Video version: Text Version: Here’s how to start using it: 1. Download Node.js from https://nodejs.org (or from your repository, if you are using a Linux distro). You can use either the LTS or the Current version. 2. After installing, run the node command line, then type “npm install -g browser-sync” (without the quotes. This will take a while. 3. Once installed, switch to the game’s folder in the command line (usually, cd <folder>). 4. Type “browser-sync start --server” (without the quotes). This will set up the server and open the game in the default browser. If everything went right, you’ll see the “Connected to BrowserSync” badge and the game should work as it should. If you need the game to refresh the browser every time you edit the game, you’ll need to tell BrowserSync to monitor the files. To do that, type: browser-sync start --server --files “<folder>/<file or filetype>” Examples: browser-sync start --server --files “data/*.json” browser-sync start --server --files “*” After that, just edit the game. The browser will refresh automatically.
  10.  

    Made a new tutorial! 

     

  11. Tests out an idea... 

     

  12. Made this feature... 

     

  13. Thinks of something... Gets an idea... Implements it... 2iNIemX.png

  14. AceOfAces_Mod

    Immortal Sins

    @ixfuru, good to hear that you like my game so far. ---------------------------------------------------------------------------------------------------------- And I've released an update to the game. Changelog: Game: -Tweaked the garbage collection system to improve stability. This may fix most crashes. -Added more notifications for missions. Northbridge: -Translated (again) into Greek. -Added back the option to select the save slot when you import files. -Added a few more links to the Jump List.
  15. And updated one of my older videos: https://youtu.be/t5-ErMLi3Ek

  16. Buys Nimble Writter... Loves it... Re-organises his notes... Writes an addon for it... http://steamcommunity.com/sharedfiles/filedetails/?id=1254888082

  17. AceOfAces_Mod

    Immortal Sins

    The next major overhaul has arrived (coming in a few days to the Microsoft Store)! This update comes with improvements and overhauled parts. So, what's new? New installer The installer is completely re-done. Moving it from Installshield to WiX Toolset and xeam Visual Installer provides a quicker and sleeker installation experience and improving the repair function. NOTE: You'll need to uninstall the old version before installing the new one. Having both the old and the new version may damage both of them, making them hard to remove. Overhauled Northbridge Platform Northbridge Platform (Launcher, Save Manager, and the PDF Reader) was re-written from the ground up to the Windows Presentation Foundation. The new version utilizes DirectX instead of GDI, providing a lightning fast response to the GUI. There are under the hood changes to improve performance as well and making the launcher easier to maintain. In addition, some areas of the launcher use native dialogs for picking files and folders. And of course, it supports high DPI displays, so no blurry fonts. Did I mention that supports 64bit systems natively? Improved performance When I moved the battle system to the new one, there were some things that need to be ironed out. One of those things was the performance. In low-end systems, the game ran slowly during battles. It took me a long time to figure it out, but after moving around things, tweaking and doing some modifications, the game runs much faster. During exploration, the rendering was improved, using smarter calls to render and tweaking the garbage collection system in the engine. In battles, some of the scripts were removed, as they were causing severe slowdown. The result: vastly improved performance. Almost 60 frames per second. Performance, performance, performance! (Sorry, I couldn't resist). And the minor stuff: Journal now records all side-missions. Some balancing changes. Celtia got a makeover. Some tweaks on some maps. New icons for the spears. That is all for now. See you in the next post.
  18. AceOfAces_Mod

    Immortal Sins

    Well... this thread is pretty silent... Anyway, here's all of the progress reports in a mega cut: Bi-Weekly Update #50
  19. Testing out a battle system for a side-project: 

     

  20. AceOfAces_Mod

    HP Color Controller

    R1.03 Revision 2 was released. Includes the crash fix from the older revision. The extension for Yanfly's Visual HP Gauges has also been updated to fix a minor bug and tweak the logic when picking colors.
  21. AceOfAces_Mod

    HP Color Controller

    HP Color Controller Script (MV Version) by AceOfAces_Mod Version R1.03B (5/9/2017) (This is also availiable as an RGSS3 (VX Ace) script) This script expands the customization by adding additional HP bar colors and one additional HP text color to the engine. This allows the developer to change the color depending on the actor's remaining HP. Features: Easy to use and configure. Compatibility mode for use with scripts that have their own HP color (Normal only). Screenshots: Demo: Pretty self explanatory. No demo needed. How to Use: 1. Place the plugin file to your project's js/plugins folder. 2. On the plugin Manager, place this plugin below any plugin that changes HP Bars as well (such as Yanfly's Core Engine). If you don't have any of these on your project, you can place it anywhere. 3. After turning it on, save and playtest. If the game didn't crash after opening the menu and you can see the bars green, the plugin is installed properly. Adjust the settings within the Plugin Manager. If you wish to use the HP bar colors set by the other script, turn on the compatibility mode by setting it's value to true. Compatibility mode will simply ignore Normal HP Color 1 and Normal HP Color 2 and will use the preset color (or the other plugin's color, if it rerouted the selection). Compatibility: Tested with RPG Maker MV version 1.3.4. Versions older than 1.3 might work, but I cannot guarantee compatibility. Compatible with most plugins. Download: The plugin can be downloaded from my GitHub (add-ons included). You can post issues with the plugin here or on the Northbridge Mantis. This PLUGIN is licensed under GNU Public License Version 3 (GPLv3) Credits: AceOfAces Changelog: R1.03 Revision 2 (R1.03B ): -Minor tweak on the logic when picking colors. R1.03 Revision 1 (R1.03A): -Crash fix. R1.03: -Partial Extensibility support. -Change to the name of the plugin. CAUTION: Make sure to copy over the settings from the old plugin (HPColor.js) to the new one (FSDK_HPColor.js) before continuing. R1.02: -Enhanced Support for RPG Maker MV version 1.5.x (and possibly higher). R1.01: -Initial Version.
  22. AceOfAces_Mod

    Upgrade Issue Thread

    I was able to post on my thread. I'll keep an eye out for any other broken threads.
  23. AceOfAces_Mod

    Immortal Sins

    While I'm still working on the MV version, I'm releasing a patch for the current version. This fixes some of the bugs that were reported. Changelog: Game: -Animations are set to higher speed. -Tweaked Gus' agility. -Graphical Fixes. -Bug fixes. List here: http://northbridgemantis.azurewebsites.net/changelog_page.php?version_id=2 Northbridge: -Default Bug Reporting is set to the Northbridge Mantis server. -Enabled User Guide. Known Issues: -DP Bar may show garbage numbers during combat. It's not known what caused the issue at the moment.
  24. AceOfAces_Mod

    Upgrade Issue Thread

    I tried to post something on my game's thread, but there's neither an indication of being locked, nor the option to post anything. http://www.rpgmakervxace.net/topic/33207-immortal-sins/
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