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Status Replies posted by AceOfAces_Mod
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Well... Where did the time go?
I'm alive. Just too busy working on my projects. -
So, even the paywall hype train has hit the RM community.
I mean, the patreon garbage kind of paywall. Yanfly, you've really sunk down to the levels of the likes of dirty devs and asset flippers, but I guess it doesn't surprise me. It's either money or nothing. You know what that actually is? Greed.
You could of put your plugins on Steam or somewhere where purchase would be much easier, but no, you gave the underprivileged the finger instead with sleazy Patreon.
The Orwellian nightmare continues...-
Why is it Orwellian, exactly?
In any case, I understand why Yanfly had to do this (although the situation escalated too quickly), but as long as essential plugins are free, I don't have much to complain about. I just wish it was handled better.
Oh, and Steam Workshop on MV is quite garbo. I can't update a plugin if I re-format the laptop.
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You implement one puzzle and another puzzle breaks. The wonders of coding, everybody. QwQ
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Experimenting with particle effects.
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I am using a plugin that utilizes the Pixi Particles add-on. Then I make a smoke emitter (with a particle editor) and load it to the plugin. It practically works like the 2D particles system on the 3D engines. The plugin needs an event to work as the spawn point. The plugin I use is this: http://pivoo.me/particle-core/
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Well...
Looks like I finally got my computer up and running once more.
Ideal situation? Not really.
But, it's something...
Now I can give up that mobile crutch.
(for those that may ask - yes, my files seem to be intact)
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I tried to boot a Linux distro ISO on my computer using my phone as a USB bootable device, but it didn't work.
I'm at my wit's end here; what must I do to have my terrible luck be upended, huh!?
Tired of asking for help and getting patted on the shoulder; all that effectively is, is a bandage on a broken leg.
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I tried to boot a Linux distro ISO on my computer using my phone as a USB bootable device, but it didn't work.
I'm at my wit's end here; what must I do to have my terrible luck be upended, huh!?
Tired of asking for help and getting patted on the shoulder; all that effectively is, is a bandage on a broken leg.
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Well... you can't install a Linux distro by using a phone as the installation medium. Most Android phones these days have a form of a block in the design to prevent external programs to wreak havoc in the file system (you can't even partition the SD Card if it is inside the phone). SO, your only options are to a. use a spare USB stick or b. go old-school and burn the image to a CD-R or DVD-R.
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You know what?
Why isn't there an RM port for Android, or iOS? Seems that the devices themselves are more than capable of being able to handle an RM engine...
Oh, but the NDS gets one in Japan; as far as I am concerned, Nintendo hasn't earned it.
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That depends on the what you mean by a port. I guess you mean the port of the editor (with the capability to play games made by that editor) so... off I go.
My best guess as to why there isn't an iOS/Android port would be the following:
1. Cumbersome editing. DS has two screens. It makes it quite easy to build events. Android and iOS don't have that luxury (and even if there were devices with two screens with compatible OS, it would be quite awkward still.
2. (Android specific) The hardware is all over the place (price wise). You may have a smooth experience. Or not. That depends on a number of factors (the hardware itself, OpenGL/Vulkan support, how well is Android working on the hardware, etc.).
3. Storage limit.
Maybe there are others, but I could be wrong.
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Anyone else get Game Character Hub: Portfolio Edition yet? So far I'm disappointed
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Dang it Youtube! Stop changing your layout!
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Thank goodness for Opera remembering my password. I'M BACK, BABY!
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I worked on a UWP port of a sample MV game. It has some issues, but for the most part it's pretty solid.
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I worked on a UWP port of a sample MV game. It has some issues, but for the most part it's pretty solid.
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I worked on a UWP port of a sample MV game. It has some issues, but for the most part it's pretty solid.
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I worked on a UWP port of a sample MV game. It has some issues, but for the most part it's pretty solid.
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I worked on a UWP port of a sample MV game. It has some issues, but for the most part it's pretty solid.
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I didn't expext this, but Immortal Sins got featured in a list for UWP apps.https://betanews.com/2016/12/09/best-windows-10-apps-this-week-4/
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ATHOPS is now on STEAM! Can I get an upvote? http://steamcommunity.com/sharedfiles/filedetails/?id=854378574&searchtext=astoria
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Holy mother of god! It works like silky smooth butter! http://imgur.com/a/q5VCF
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Holy mother of god! It works like silky smooth butter! http://imgur.com/a/q5VCF
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So is the Windows 10 "anniversary update" as bad as I hear? I have it blocked for now, and I keep hearing bad stuff. I sware ever since I got this laptop I have been growing more and more disgusted with windows 10 and am just looking for one big excuse to go back to wonderful glorious Linux...
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Message from Paypal; Steam Summer Sale starts 23rd June :3
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MV is 50% off this weekend... question; is it really worth the price for it yet?
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Well, ran a quick test to see if you can convert RMMV games into UWP with Intel XDK (Cordova App). It actually performs better than with the stock renderer executable (neither lag nor choppy audio). http://i.imgur.com/6sCCIhr.jpg http://i.imgur.com/BCmmZCI.png I'm using the trial version of MV (Steam, Free Weekend), so I could only make a quick and dirty project to test it out.


