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Experimenting with particle effects.
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Hmmm, how exactly are you doing that? Just emitting some puffy smoke particle images that float up and left or something more fancy then that? Hehe, either way maybe you should make it emit sprites from slightly lower, it looks like they appear on top of the chimney rather then from inside. Maybe even fiddle with the bush_depth and bush_opacity attributes on the sprites to make the lower half of the tile get rendered over the sprites or something? I donno.
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I am using a plugin that utilizes the Pixi Particles add-on. Then I make a smoke emitter (with a particle editor) and load it to the plugin. It practically works like the 2D particles system on the 3D engines. The plugin needs an event to work as the spawn point. The plugin I use is this: http://pivoo.me/particle-core/
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