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snow

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snow last won the day on March 16 2012

snow had the most liked content!

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About snow

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    lonely snowball
  • Birthday 02/12/1993

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    Female
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    Australia

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  1. snow

    XS - Menu

    I'm getting the same issue as this guy. If I try to go into the Item menu, the item menu is invisible and it stays at the main menu. You can hear the cursor move around the invisible item menu but you can't actually see it and you're stuck at the main menu.
  2. snow

    Enemy Battle Themes

    Thanks for the script ! I've added it to the thread, though I haven't tried it yet.
  3. snow

    Enemy Battle Themes

    Probably, though this script is just a modified version of a custom script I used in my game. I kind of want to improve it, but time has been more scarce ^^ If anyone wishes to expand on this script, they can.
  4. Hi. I do graphics, scripting, writing, and almost anything except music. Feel free to PM.

  5. I wanted to bring to your attention that both of these features (time played and steps taken) are already variables within the engine. It would be easier if you just let people choose the two variables to set, and then control those variables throughout the script. If it is done this way, then people have more flexibility over what they can do with those variables. This a small edited snippet from my own custom script that I use in my game. It's a part of a window scene where the player can see all his game statistics such as quests completed, npcs befriended, time played, steps taken, etc. def info_window # Defining the text that shows label = "Steps Taken" # This variable will appear next to "steps taken". Example, if the variable is currently at 54, it will say "Steps Taken: 54". statistic = $game_variables[29] #The actual display that uses the above draw_text(winx, line_height * 10.5, contents.width, line_height, label, 0) draw_text(winx, line_height * 10.5, contents.width, line_height, statistic, 2) end I'm just giving this to you as an example, as you can see it's easy to get a variable to display through a script. So if Variable #29 is set to "Steps Taken", then you don't actually need all that fluff trying to control it, since the engine already does this for you. In fact, part of the script you've included in your hash-up is exactly the source of that particular variable. Anyway I'm just trying to help you out. Even though you said you're not a scripter, your script is clean and doesn't over-write a bunch of unrelated things. So +1 for effort and creativity, I guess it's a band-aid script to use if you don't intend to use any variables for time or steps at all (which is a shame, because it means you can't modify either of those two through events).
  6. Forgive me for asking but where do you go to in the script to change the position of the two images? My images are wayyy to far in the bottom right corner..
  7. I'm sorry I'm not here often to check my messages. If you have any questions or requests, feel free to email me at ashe@live.com.au -- thanks and sorry!

  8. I'm sorry if I'm not here often. If you really want to get my attention, feel free to email me at ashe@live.com.au -- Thanks!

  9. Ah, I will take a look at Yami's CATB script. It may not be ready until Wednesday though.. And yes, I will also add the option to have MP and TP displayed after the costs, if you want it. But be warned that this does take a lot of space in the skill names
  10. snow

    XS - Records

    Mine is almost exactly like this except it's about half the size of the screen and aligned to the right, with a command menu on the left that leads to the bestiary, journal, help menu, profiles, and etc xD I would post it, but I don't feel as confident with it.. I see your script and everything is done neatly in order I like that you've changed the font and put icons there, it really defines the scene.
  11. snow

    XS - Records

    xD I made a script exactly like this and came on to post it but looks like you've nicely made it already :3
  12. Argh >.< I dunno how many times I gotta say this.. but.. imho.. The whole "show it don't tell it!". The only example endafy can pull is aveyond and it told a little story inside it - so what. That's how you want to do it sometimes. It's like telling filmmakers - "Stop narrating the prologue! SHOW US!". That is to say that LOTR, Harry Potter, and several others, that have a narration that explains things in words, have 'lazy' filmmakers? Of course not. Narration is still a very effective element, there is absoloutely nothing wrong with it. Please, please, please, attend a writing class before assuming that narration means the writer is lazy. >_<
  13. snow

    CSCA Dungeon Tools

    Is it possible to event this so that each tool is only available on certain party leaders? Sry I'm on my phone atm and I won't be on the internet for a few days cuz i gotta do stuff so I thought I'd ask while i wait for my net
  14. snow

    Tidloc's Questlog

    If it was a script command that would be great
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