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LTNGames

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About LTNGames

  • Rank
    A.K.A - Brank

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    Not Telling
  • Location
    In my heart

RPG Maker Information

  • RM Skill -
    Jack of All Trades

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  1. The Duo Dev Challenge~

    DAMNIT!! I want to do more, need more time Oh well, you get what you get I guess, still some cool stuff to show off and at least we never dropped out, heehe. Not encrypted so no stealing lol Title: The Evil Ones - totally random name btw Download Link: https://drive.google.com/file/d/0B04xgE1sestQNHc2Tm52MHVmdkk/view?usp=sharing OMG! I need to go relieve some stress, I wish I could have got more done, I had such big plans for this game and none of it is being expressed in this version Super sad EDIT: Just so you know..... The game is not very long, once you make it to "Elite Inc" that's the end lol ( you can explore further and find a little something) Where this version ends is technically when the game was going to start getting interesting, unfortunately, I was lazy and busy lol Where is the variety of music? There is none The title screen looks pretty <3 Controls: Arrow keys to move Right click/esc to open menu F for flashlight (When found) B for battery (When found with flashlight)
  2. Menu option help

    You can try this, I have taken the proper commands from the LMBS plugin and inserted into what Soul has previously created for you, I've never tested it but i don't see why it wouldn't work. /*: * @param Load Text * @desc The load option name shown in the menu. * @default Load */ (function(){ var loadName = PluginManager.parameters('LoadOption')['Load Text']; Window_MenuCommand.prototype.makeCommandList = function() { this.addMainCommands(); this.addFormationCommand(); this.addOptionsCommand(); this.addOriginalCommands(); this.addSaveCommand(); this.addGameEndCommand(); }; Window_MenuCommand.prototype.addOriginalCommands = function() { this.addCommand(loadName, 'load', DataManager.isAnySavefileExists()); //Taken from LMBS plugin and inserted. this.addCommand(String(Moghunter.lmbsEquipComWord), 'lmbs_equip', true); // }; Scene_Menu.prototype.createCommandWindow = function() { this._commandWindow = new Window_MenuCommand(0, 0); this._commandWindow.setHandler('item', this.commandItem.bind(this)); this._commandWindow.setHandler('skill', this.commandPersonal.bind(this)); this._commandWindow.setHandler('equip', this.commandPersonal.bind(this)); this._commandWindow.setHandler('status', this.commandPersonal.bind(this)); this._commandWindow.setHandler('formation', this.commandFormation.bind(this)); //Taken from LMBS Plugin and inserted this._commandWindow.setHandler('lmbs_equip', this.commandPersonal.bind(this)); // this._commandWindow.setHandler('options', this.commandOptions.bind(this)); this._commandWindow.setHandler('load', this.commandLoad.bind(this)); this._commandWindow.setHandler('save', this.commandSave.bind(this)); this._commandWindow.setHandler('gameEnd', this.commandGameEnd.bind(this)); this._commandWindow.setHandler('cancel', this.popScene.bind(this)); this.addWindow(this._commandWindow); }; Scene_Menu.prototype.commandLoad = function() { SceneManager.push(Scene_Load); } })();
  3. plugin help Help with TDDP: Bind Pictures To Map

    I'm not too sure what it could be. The setDimensions sounds like it's trying to adjust an image, so you could try the plugin command STOP_BindPicturesToMap before the transfer to the menu to see if it stops trying to set the dimensions. Without actually seeing the project or the events leading up to the issue I won't be much of a help, unfortunately.
  4. The Duo Dev Challenge~

    Wooot! Best team name ever. Let's make a game no one can compare too Or procrastinate and not get anything done lol
  5. Falcao Pearl ABS Liquid V3 update

    That has happened to me yes, I can't remember if I solved it or not. Have you tried the notetag Enemy Dead Pose = true for the enemy. I think this is what I used and it uses the knockdown switch as the dead pose as well.
  6. My game is being streamed here http://www.twitch.tv/wizewun1

    1. LTNGames

      LTNGames

      If you have never seen it, come check it out :)

  7. I have never seen this script until today and I am really happy I found it. Thank you for making this script KilloZappit, it has increased my FPS using Pearl ABS and Khas lighting effects, my debug room has 6 lights turned on in a 21x15 map, with at least 15 enemies and a few other events, I noticed a +5-10fps diffrence compared to without this script on. The good thing is that the debug room is the biggest map in my game so this means smooth fps in the rest of my maps. Awsome,. Thanks again
  8. Health bar HUD

    This one is diffrent than the video, and this tutorial is only available through that link. The link I showed you is done through common events and is directly linked to your hp, it will shrink the hp image according to the health you have available. There is also a lot of script which create a hud for you and all you have to do is input the images. I would reccommend Sixth Map HUD if you decide to use a script.
  9. Health bar HUD

    There is a tutorial for how to make a HUD using events with a tiny snippet of ruby here. http://www.rpgmakervxace.net/blog/431/entry-1384-creating-a-hud-beginner-intermediate-using-common-events/
    1. Seriel

      Seriel

      Yay more free games i'm never going to play.

      I hope they pick MV next xD

    2. LTNGames

      LTNGames

      MV would be fantastic :D

  10. Sugar Sweet

    WHOA!!! I have never seen this post yet and I must say its totally amazing I love your art and maps are looking beautifull. I am excited to see this releasedand will be sure to follow the topic from now on.
  11. Indie in a week!

    lol chibi 3rd place is awsome High five chibi we made top 3 using our very fist publicly posted game, thats reward enough Funny these prizes can be passed down the line I guess, I really only want the adventures journey lol. Anyways awsome job guys we had so much fun and made some pretty awsome games, I think that makes us like super stars or something right? I think so, its all that matters really lol.
  12. OMG!!! No one will win. If we end up being tied here, we will have to make a 48hour game to be judged using all RTP muhahahaha
  13. Indie in a week!

    I would have been upset if you did not create your game though jaxinator. I quite enjoyed the humor and adventure.
  14. okay so there is 9 members who voted, yet I only see 7 votes in the poll. Is this the Null vote thingy ?
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