Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


LTNGames last won the day on September 23 2018

LTNGames had the most liked content!

About LTNGames

  • Rank
    A.K.A - Brank

Profile Information

  • Gender
    Not Telling
  • Location
    In my heart

RPG Maker Information

  • RM Skill -
    Jack of All Trades

Recent Profile Visitors

3,765 profile views
  1. LTNGames

    Simple House.PNG (For my First Game)

    Looks really good! I like the crisp edges and lighter colors you use, it really makes it all pop out. Keep up the good work.
  2. LTNGames

    Hide Level-Up Skills Learned

    This is rather simple, if you have a look at the source code inside rpg_objects.js is the Game_Actor class. This is the class that determines when to level up and it also activates the message window to display all relevant information. This is the original method here Game_Actor.prototype.displayLevelUp = function(newSkills) { var text = TextManager.levelUp.format(this._name, TextManager.level, this._level); $gameMessage.newPage(); $gameMessage.add(text); // You can see here, that it's going to loop through all new skills and add a message to the message window newSkills.forEach(function(skill) { $gameMessage.add(TextManager.obtainSkill.format(skill.name)); }); }; To remove those message, remove the whole loop, it's a better idea to create a new .js file with the following code. Be sure to place it at the bottom of the list and cross your fingers other plugins are not using this method. Game_Actor.prototype.displayLevelUp = function(newSkills) { var text = TextManager.levelUp.format(this._name, TextManager.level, this._level); $gameMessage.newPage(); $gameMessage.add(text); // Poof! };
  3. FeniXCLI - Open source RPG Maker MV plugin development tool FeniXCLI is a lightweight, easy to use RPG Maker MV plugin development CLI that helps you generate and setup entire project with no configuration required, just an easy to follow guided setup. It helps you develop plugins for RPG Maker MV by combining necessary development tools. These tools help with the building of all your plugins and serving files to a server for easy testing and streamlined productivity. Project Website | Gitlab Repository | Guide Features Project Setup Generate and entire project, download an MV demo game and automatically install and configures packages Live Server Start a live development server and reload when changes have been made to your plugin source code. Modern JavaScript Start writing with next generation JavaScript, split code into modules and import packages, no setup required! Roadmap Babel support Auto configuration for all packages in setup nwjs live reload support Live package install (install packages simply using the import keyword) Frontend GUI (For those who are terminal illiterate) Quick Start Create a new directory and open the terminal(Linux) or command prompt(Windows) and run the following commands. Install npm install -g fenix-engine-cli Setup a new project fenix Run the development server fenix dev F.A.Q Q: Is it ready? A: Yes and no! However, I only say no because it is in no way ready for a child to pick up and use, but it is ready for any developer that feels like giving it a try! Q: How will this make plugin development easy? A: It provides a consistent and easy to follow workflow and environment so that every plugin is developed in the same manner and with the same standards as any other developed using FeniXCLI. It also makes things easier by letting you develop your plugins in separate files which are bundled together to create a production ready plugin. Q: How can I get started? A: Follow the getting started guide Q: What is FeniXEngine? A: FeniXEngine is the name of the project which includes tools like FeniXCLI and FeniXTools. This open source project's mission is to make plugin development easy enough for a child, powerful enough for a developer.
  4. LTNGames

    The Duo Dev Challenge~

    DAMNIT!! I want to do more, need more time Oh well, you get what you get I guess, still some cool stuff to show off and at least we never dropped out, heehe. Not encrypted so no stealing lol Title: The Evil Ones - totally random name btw Download Link: https://drive.google.com/file/d/0B04xgE1sestQNHc2Tm52MHVmdkk/view?usp=sharing OMG! I need to go relieve some stress, I wish I could have got more done, I had such big plans for this game and none of it is being expressed in this version Super sad EDIT: Just so you know..... The game is not very long, once you make it to "Elite Inc" that's the end lol ( you can explore further and find a little something) Where this version ends is technically when the game was going to start getting interesting, unfortunately, I was lazy and busy lol Where is the variety of music? There is none The title screen looks pretty <3 Controls: Arrow keys to move Right click/esc to open menu F for flashlight (When found) B for battery (When found with flashlight)
  5. LTNGames

    Menu option help

    You can try this, I have taken the proper commands from the LMBS plugin and inserted into what Soul has previously created for you, I've never tested it but i don't see why it wouldn't work. /*: * @param Load Text * @desc The load option name shown in the menu. * @default Load */ (function(){ var loadName = PluginManager.parameters('LoadOption')['Load Text']; Window_MenuCommand.prototype.makeCommandList = function() { this.addMainCommands(); this.addFormationCommand(); this.addOptionsCommand(); this.addOriginalCommands(); this.addSaveCommand(); this.addGameEndCommand(); }; Window_MenuCommand.prototype.addOriginalCommands = function() { this.addCommand(loadName, 'load', DataManager.isAnySavefileExists()); //Taken from LMBS plugin and inserted. this.addCommand(String(Moghunter.lmbsEquipComWord), 'lmbs_equip', true); // }; Scene_Menu.prototype.createCommandWindow = function() { this._commandWindow = new Window_MenuCommand(0, 0); this._commandWindow.setHandler('item', this.commandItem.bind(this)); this._commandWindow.setHandler('skill', this.commandPersonal.bind(this)); this._commandWindow.setHandler('equip', this.commandPersonal.bind(this)); this._commandWindow.setHandler('status', this.commandPersonal.bind(this)); this._commandWindow.setHandler('formation', this.commandFormation.bind(this)); //Taken from LMBS Plugin and inserted this._commandWindow.setHandler('lmbs_equip', this.commandPersonal.bind(this)); // this._commandWindow.setHandler('options', this.commandOptions.bind(this)); this._commandWindow.setHandler('load', this.commandLoad.bind(this)); this._commandWindow.setHandler('save', this.commandSave.bind(this)); this._commandWindow.setHandler('gameEnd', this.commandGameEnd.bind(this)); this._commandWindow.setHandler('cancel', this.popScene.bind(this)); this.addWindow(this._commandWindow); }; Scene_Menu.prototype.commandLoad = function() { SceneManager.push(Scene_Load); } })();
  6. LTNGames

    Help with TDDP: Bind Pictures To Map

    I'm not too sure what it could be. The setDimensions sounds like it's trying to adjust an image, so you could try the plugin command STOP_BindPicturesToMap before the transfer to the menu to see if it stops trying to set the dimensions. Without actually seeing the project or the events leading up to the issue I won't be much of a help, unfortunately.
  7. LTNGames

    The Duo Dev Challenge~

    Wooot! Best team name ever. Let's make a game no one can compare too Or procrastinate and not get anything done lol
  8. That has happened to me yes, I can't remember if I solved it or not. Have you tried the notetag Enemy Dead Pose = true for the enemy. I think this is what I used and it uses the knockdown switch as the dead pose as well.
  9. My game is being streamed here http://www.twitch.tv/wizewun1

    1. LTNGames


      If you have never seen it, come check it out :)

  10. I have never seen this script until today and I am really happy I found it. Thank you for making this script KilloZappit, it has increased my FPS using Pearl ABS and Khas lighting effects, my debug room has 6 lights turned on in a 21x15 map, with at least 15 enemies and a few other events, I noticed a +5-10fps diffrence compared to without this script on. The good thing is that the debug room is the biggest map in my game so this means smooth fps in the rest of my maps. Awsome,. Thanks again
  11. LTNGames

    Health bar HUD

    This one is diffrent than the video, and this tutorial is only available through that link. The link I showed you is done through common events and is directly linked to your hp, it will shrink the hp image according to the health you have available. There is also a lot of script which create a hud for you and all you have to do is input the images. I would reccommend Sixth Map HUD if you decide to use a script.
  12. LTNGames

    Health bar HUD

    There is a tutorial for how to make a HUD using events with a tiny snippet of ruby here. http://www.rpgmakervxace.net/blog/431/entry-1384-creating-a-hud-beginner-intermediate-using-common-events/
    1. Seriel


      Yay more free games i'm never going to play.

      I hope they pick MV next xD

    2. LTNGames


      MV would be fantastic :D

  13. LTNGames

    Sugar Sweet

    WHOA!!! I have never seen this post yet and I must say its totally amazing I love your art and maps are looking beautifull. I am excited to see this releasedand will be sure to follow the topic from now on.
  14. LTNGames

    Indie in a week!

    lol chibi 3rd place is awsome High five chibi we made top 3 using our very fist publicly posted game, thats reward enough Funny these prizes can be passed down the line I guess, I really only want the adventures journey lol. Anyways awsome job guys we had so much fun and made some pretty awsome games, I think that makes us like super stars or something right? I think so, its all that matters really lol.